StopherSylvia wrote:Made the arms have the boney/armored look to them and fixed the placement of the toes.Spoiler:
Essentially they are the same thing. Anyways, make them in a neutral position.
StopherSylvia wrote:Made the arms have the boney/armored look to them and fixed the placement of the toes.Spoiler:
Xwaffle wrote:StopherSylvia wrote:Made the arms have the boney/armored look to them and fixed the placement of the toes.Spoiler:
Essentially they are the same thing. Anyways, make them in a neutral position.
StopherSylvia wrote:Xwaffle wrote:StopherSylvia wrote:Made the arms have the boney/armored look to them and fixed the placement of the toes.Spoiler:
Essentially they are the same thing. Anyways, make them in a neutral position.
What do you think a neutral postion is than? I always go with arms straight out. On my Registeel, Regigigas, and Groudon. No one said anything about a the neutral postion I put them in.
Burgy wrote:Most models are posed in the "t-pose" as it were, because during animation and game development (Not Minecraft)
It is the easiest way to rig the model.
However in Pixelmon we animate in a different way, so i can see the confusion.
karrybird wrote:Burgy wrote:Most models are posed in the "t-pose" as it were, because during animation and game development (Not Minecraft)
It is the easiest way to rig the model.
However in Pixelmon we animate in a different way, so i can see the confusion.
yeah that's what i meant, i knew you guys animated them differently. from what i can tell it just adds a bit more work to reposition the model before putting it in game.
SPG wrote:Want a pokemon in game? Make it yourself
StopherSylvia wrote:Like I had said in other topics, I went off of the Blender animation process, I have no idea how Minecrafts animation is diffrent. Like Burgy said the T-pose makes rigging easier so I build my models this way out of instinct, but if it would save SPG and Zeecount some time I could reposition him when I get near my computer.
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