- 10 Jan 2013 21:40
#1291
Not yet, you have to wait until the majority who critique the model say it's ready. Granted, up until now, it seems there hasn't been anyone critiquing it on this thread, so allow me to be the first.
Well, the first thing I noticed is the tail, it's just a little too thick at the tip. If you can't get it to look any thinner with blocks, then I think using a sprite would work possibly. I would make a back up of the original model first before trying that though, and if it ends up not working out, then the thick tail will do. Also, just as a minor nitpick, but the face is a little to 'hi I'm friendly and want to be your friend hehe :333' look to them. I recommend trying to give it a more determined/confident look to them. The best way to accomplish this is to make the eyes look angry, but everything else stays the same. Also, just for the sake of animation, could you extend out the fingers? I know in most artwork, his fists are balled up, but it has been shown in anime at least that he can open them and pick up objects, and once attack animations go in, I'm sure there will be a couple of moves where it'd be better if his hands opened up. Also, the head seems too big compared to the body. I'd recommend either making the body bigger or making the head smaller, right now he's proportioned more like a younger child than a small fighter. Otherwise though, you definantly have a good grasp of how Machop should look, as this is the best model I've seen of it thus far. Keep up the good work :3