1. Finished model.
2. set the texture offset
3. changed the texture weight and height from 64-32 to 128-64
4. exported texture map to paint.net
5. then I realized that I wasn't suppose to change the offset until I changed the texture height/width
6. reset the offsets to 0
7. painted again
8. and then the texture got to this
Any suggestions on how to get my marill back to normal?
You aren't wealthy until you have something money can't buy.
-Garth Brooks