- 15 Feb 2017 13:45
#194693
Hi Lush! Or would you prefer Tropic? LT? Full names are hard...
1) It must be a mistake because the only statues I put in THIS gym are supposed to be stone textured. When I have some time to re-submit I'll double check
2) OK- what constitutes "a lot" of lava? The original plan was to cover the sliding platforms with lava and push the player to water so the punish on falling isn't too severe... Obviously I can leave that out- but do I need to lose the moat? Is the problem the on/off streams? How could I more accurately gauge the expectation of performance for lava's impact because it might be hard to distinguish where Lava is impacting lag and the admittedly large amount of redstone work going on behind the moving block dungeon. That brings me to
3) There is one massive redstone engine behind the scenes which the buttons you hit when you enter turn on and the tripwire after you complete it turn off. I worked with a friend who's kind of redstone obsessive to minimize things like light updates (removing red torch updates entirely) so it's more or less optimized and I can test but removing individual pieces will have less of an impact than I imagine you'd expect- again that's why the thing turns on when you enter and off when you complete it. I will look but a better baseline of expectations would be good (if I should play under certain specs to gauge lag, etc).
The more feedback the better- I kinda crave insight from the people passing judgement on these gyms so I will take all you've said into consideration- clarity can ensure I meet all concerns adequately on the first go.