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- I've been working on Textures for the Window1 and Window2 and had to feel the pain of faces rendered which shouldn't be.
Short explaination of that Problem:
The face of a Glassblock next to another Glassblock is rendered trough the visible part (see image right)
the left is the normal minecraft glass, right is how the windows render!
How to fix: its a change in the block class (see site:http://greyminecraftcoder.blogspot.com/2013/07/rendering-transparent-blocks.html?m=1)
Would be nice to see that little line implemented in the next update - lets make the windows to what windows are!