- 24 Sep 2021 07:02
#209465
The issue with interaction is that a lot of that is done via tons of animations. Simply adding a single action like reacting happily would require almost 1000 new animations to be made. Plus most models/rigs don't support anything like facial expressions which would mean we'd have to either ignore those or rework just as many models.
Modeling/animation has been a major bottleneck in both file size and available modellers. Without the visual component we have added the few major affection-based mechanics (like Sylveon's evo) to friendship instead, since that is pretty much another implementation of the same concept.