- 04 Feb 2024 07:42
This clashes with how we regard Gyms at the moment. They're set up following the way Gyms are perceived by the characters in-world, with the Gym Leaders supposedly being some of the best trainers around. Being capped at level 20 for what's set up as a late game challenge would be near impossible to approach for most players.
Pixelmon - much like Minecraft itself - also aims to be an open world sandbox experience, where you can play your way at your pace. All content is entirely optional and you can choose if/how you want to interact with it. Introducing a hard barrier to progress that forces you to interact with one specific feature would go against that. Players would get stuck at level 20, losing control over several of their Pokémon just by trying to create a team that can finally beat the Gym. I feel like that would frustrate a large part of the player base.
I agree that we need to address players skipping ahead in progress by quickly obtaining high level Pokémon (and we're discussing plenty of approaches to that internally) - but I don't think this is it.
Not only would it go against our goals for the main mod, it would also require extensive configuration options for most servers to even bother with it, as they're all set up very differently.
Probably better suited as a custom sidemod/plugin that servers can use if they want to.