- The Java requirement for 1.20.2 is Java 17. This will come shipped with most launchers. For manual installation, you may need to install a later JRE.
- The minimum Forge version for this update is 48.1.0 and is required for a Pixelmon client to run.
- Worlds from 1.16.5 may not work with newer versions of Minecraft. Consider backups before updating.
- If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.
Additions:
- Added Health Mochi.
- Added Muscle Mochi.
- Added Resist Mochi.
- Added Genius Mochi.
- Added Swift Mochi.
- Added Fresh-Start Mochi.
- Added Red Nectar.
- Added Yellow Nectar.
- Added Purple Nectar.
- Added Pink Nectar.
- Added Metal Alloy.
Pokémon:
- Added Pikachu Libre.
- Added Tarountula.
- Added Spidops.
- Added Finizen.
- Added Palafin.
- Added Palafin 'Hero'.
- Added Roaring Moon.
- Added Wo-Chien.
- Added Ting-Lu.
- Added Miraidon.
- Added Koraidon.
Cosmetic Palettes:
- Added Spring palettes: Sprigatito, Floragato and Meowscarada.
- Added Summer palettes: Sprigatito, Floragato and Meowscarada.
- Added Autumn palettes: Sprigatito, Floragato and Meowscarada.
- Added Winter palettes: Sprigatito, Floragato and Meowscarada.
Moves, Battle Items and Abilities:
- Added Fairy Feather.
- Added Ancient Power tests.
- Added Make it Rain tests.
- Added Fairy Feather tests.
- Added Burning Bulwark tests for Z/Max moves, Unseen Fist and Feint.
- Added Baneful Bunker tests.
- Added Crafty Shield tests.
- Added Endure tests.
- Added King's Shield tests.
- Added Mat Block tests.
- Added Max Guard tests.
- Added Obstruct tests.
- Added Quick Guard tests.
- Added Silk Trap tests.
- Added Spiky Shield tests.
- Added Wide Guard tests.
- Added Toxic Debris tests.
Spawning:
- Added Sprigatito, Floragato and Meowscarada 'Spring' to Flowery biomes.
- Added Sprigatito, Floragato and Meowscarada 'Summer' to Forest biomes.
- Added Sprigatito, Floragato and Meowscarada 'Autumn' to Taiga biomes.
- Added Sprigatito, Floragato and Meowscarada 'Winter' to Freezing Forest biomes.
- Added Finizen to Ocean, Deep Ocean, Warm Ocean, Lukewarm Ocean, Deep Lukewarm Ocean during the Day. Added chance to spawn with a group of Finizen.
- Added Palafin to Ocean, Deep Ocean, Warm Ocean, Lukewarm Ocean, Deep Lukewarm Ocean during the Day. Added guaranteed chance to spawn with a group of Finizen.
- Added Koraidon to Small End Islands during the Day on Land.
- Added Miraidon to Small End Islands during the Day on Land.
- Added Roaring Moon to Small End Islands on Land.
- Added Ting-Lu to Taigas at Night on Land.
- Added Wo-Chien to Swamps at Night on Land.
- Added Tarountula to All Forests on Land and in Tree Top during Day.
- Added Spidops to All Forests on Land and in Tree Top during Day.
- Added new biomes to the Raid spawning parameters.
- Added recently added Pokémon as valid Raid spawns.
Datapack:
- Added the "pixelmon:swimming" model predicate.
- Added the "flying_or_swimming" property to the RidingModelPredicate to dictate a riding model that only displays when the Pokemon is either flying or swimming but also being ridden.
- Updated the flying model predicate checks.
- Added "partial" spawn-replacement.
- Added Finizen and Palafin as spawn replacements to dolphins.
- Added "bypass" and "field" move flags.
Changes:
- Reworked the PC display:
- Removed the "release bin":
- To release Pokemon from your PC you now right-click it and press the "release" button.
- Added a "hot key" tool bar, and removed the sprites on the bottom right of the screen:
- The toolbar is now click-able rather than being just hot keys.
- The toolbar will also tell you the hot key when you hover over it.
- Added multi-box view mode:
- You can now view, and modify, 18 boxes at once.
- Right-clicking a box picks it up, allowing for quick swapping of boxes.
- Press TAB to enter this screen, or use the button in the tool bar.
- Press TAB a second time to exit, or use the button in the tool bar again.
- If you're holding a Pokemon and press TAB then you will still be holding that Pokemon (or multiple Pokemon) in the multi-select mode, allowing you to quickly move them from one box to another one.
- If you use the arrow keys you can move around the boxes on the screen.
- If you hold control and use the arrow keys you can move along 18 boxes.
- Added multi-select mode:
- This mode allows you to pick up multiple Pokemon at a time by selecting an area in the box.
- You can enter this by pressing the Q key, or using the button on the hot bar.
- Pressing the Q key a second time will put you in held item mode.
- Finally, pressing the Q key a third time will return you to standard interaction mode in the PC.
- If you click and then drag you will select all the Pokemon in the area you create.
- If you hold control and then click Pokemon it will select the individual pokemon you select.
- Pressing control + a will select the whole box
- Added held item mode:
- This mode allows you to quickly and easily move held items between Pokemon.
- You can enter this by pressing the Q key twice, or using the button on the hotbar.
- You exit this mode by pressing the Q key again.
- Shift clicking a Pokemon wit a held item adds the item to inventory, if possible.
- Added an "Advanced Search" menu:
- You can access this screen by pressing the S key, or using the search button on the hot bar, and then pressing the search button to the right of the search box.
- This mode gives you some verbose filter options
- Added a "sort box" option:
- This is not bound to a key by default but is accessible via the hotbar.
- This allows you to sort the current box you're looking at by two types (expandable via sidemod) .
- Dex
- Shiny
- Added the ability to undo operations in the PC:
- You do this using the key bind: control + z.
- Added the ability to re-do operations in the PC:
- You do this using the key bind: control + y.
- Added two panels displaying information about the Pokemon you're currently holding your mouse over:
- The left display shows:
- Species
- PokéBall
- Sprite
- Form
- Palette
- Moves
- Type Icon(s)
- Held Item Sprite
- The right display shows:
- A stat hexagon with the EVs
- A stat hexagon with the IVs
- The IV numbers
- Ability
- Nature
- Growth
- Ribbons
- The left display shows:
- Added key bind: a to go to the previous page.
- Added key bind: d to go to the next page.
- Added key bind: control + tab to alternate between boxes.
- Added pc_sorting_logic_type registry for adding custom sorting type logic.
- Allows you to open other player's PCs using /pc.
- Allows offline PC access via /pc.
- Updated the PC command to allow opening other player's PCs.
- Updated the PC command to allow opening offline player's PCs.
- Removed the "release bin":
- Added first person POV in battles:
- Pressing "F1" during battle will toggle the visibility of the battle UI.
- The toggleBattleUserInterface key cycles between 50% transparency of the background, 100% transparency of the background, showing only the HP of the Pokemon, and completely hiding the battle UI.
- Pressing "F5" during battle will toggle the battle perspective.
- The toggleBattlePerspective key cycles between the 3rd person Battle Camera POV, 1st person Player Model's POV, and the 1st person POV of the Player's Pokemon.
- The POV state is remembered after battles, so you can stay in 1st Person mode without having to keep re-enabling it.
- The toggleBattlePerspective key cycles between the 3rd person Battle Camera POV, 1st person Player Model's POV, and the 1st person POV of the Player's Pokemon.
- Pressing "R" allows the player to move freely outside of the battle while the Pokemon stay in the battle.
- Attempting to retrieve the Pokemon that is in the battle will re-enter the player into the battle.
- The player can send out other Pokemon, but they can't start another battle.
- If the player gets beyond a maximum distance from the battle, the battle will end. The player and any teammates will be designated as having forfeited.
- The default value is 30 blocks and can be set in the config with the max-distance-players-can-move-away-from-battles value.
- 10 blocks before the player reaches that point, a message will pop up on the hotbar warning the player and a vignette will appear that fades the player's screen deeper into orange.
- This setting can be edited in the config via the min-distance-before-warning-vignette value.
- Battles now have a Battle Rule that can deny allowing players to move about freely during a battle.
- An On/Off button has been added to the Battle Rules menu to adjust this.
- There are also 4 config options in the Battle Config to allow/deny players this:
- players-can-move-during-pv-p-battles for battles with at least 1 player on each team (defaults to true)
- players-can-move-during-wild-battles for battle with at least 1 Wild Pokemon on a team (defaults to true)
- players-can-move-during-trainer-battles for battle with at least 1 NPC Trainer on a team (defaults to true)
- players-can-move-during-raid-battles for Max Raid Den battles (defaults to false)
- The buttons to activate the above features have been added as key binds to Minecraft's Controls->Key Binds menu so that the default key bind can be changed.
- Pressing "F1" during battle will toggle the visibility of the battle UI.
- Safeguards against new POV battle mode:
- Using the Poke Editor or a PC will forfeit the battle while in 1st person POV battle mode.
- Using a PC is disabled while in 1st person POV battle mode.
- Using a Healer or Nurse Joy is disabled while in 1st person POV battle mode.
- Trying to learn moves from a NPC Relearner or Move Tutor is disabled.
- Trying to trade with an NPC Trader or interact with a Trade Machine is disabled while in 1st person POV battle mode.
- Raid Dens are disabled from interaction while in 1st person POV battle mode.
- Poke Displays, Day Cares, Cloning Machines, retrieving the Pokemon from a Fossil Machine, Zygarde Reassembly Units, and TCG Arenas are disabled while in 1st person POV battle mode.
- Changing a Rotom's form through furniture is disabled while in 1st person POV battle mode.
- Using items on Pokemon is disabled to prevent evolving, form changing, leveling up, or increasing the strength of your other Pokemon while in 1st person POV battle mode.
- The Explode move skill is disabled while in 1st person POV battle mode.
- The Heal move skill is disabled while in 1st person POV battle mode.
- Trainers can no longer be edited by NPC Editors while in 1st person POV battle mode.
- The /pc command is disabled while in 1st person POV battle mode.
- Added validation to the EV & IV text editor widgets so that you are no longer guessing as to what values you can and cannot put in there:
- This prevents any value that is not an integer in the EV/IV text boxes.
- This prevents any value not in the range 0 < x < 31 for the IV text boxes (sets text to red).
- This prevents any value not in the range 0 < x < 252 in the EV text boxes (sets text to red).
- It validates the EV value and if you've reached the max IV count (510) then it prevents input (sets text to red).
- Changed the Camera item to no longer require Film to take pictures while in creative mode.
- Updated battle logs to include the AI's top decisions on what action it'll take per turn recorded.
- Removed the max party level check from the player's spawning to allow higher level parties to have Pokémon spawns in the world.
Config:
- Split config.yml into multiple files in order to make changing config options easier:
- afk_handler.json
- debug.yml
- drops.yml
- healing.yml
- ore_color.yml
- outside_effects.yml
- riding.yml
- pokedollars.yml
- pokerus.yml
- server_discord.yml
- tms.yml
- Split the spawning.yml config into multiple files so that it is easier to navigate the spawning config options, moving sub-configs into /config/pixelmon/spawning:
- boss.yml
- general.yml
- legendary.yml
- level_distance.yml
- meltan.yml
- poke_loot.yml
- pokestop.yml
- ultra_space.yml
- wild.yml
Fixes:
- 21743 Fixed a client crash caused by using Mojang's random source.
- 21740 Fixed the Arc Chalice not producing Arceus with plates.
- Fixed the PokéDisplay's animations not working.
- Fixed the Zygarde Cells not disappearing after a configurable amount of time.
- 21689 Fixed server hang caused by bee replacement logic by using a method that does not generate new chunks.
- Fixed dark background rendering over the trainer card.
- 21704 Fixed a client crashed caused by client-side balances being null.
- Fixed Pixelmon Spawners picking moves inappropriate to the spawn's level.
- Fixed bosses from Pixelmon Spawners not having shader highlighting.
- Fixed Pixelmon Spawners not persisting settings across launches.
- Fixed Blank TMs to account for tag existence for 00 moves.
- 21180 Fixed the fishing hook entity sending the wrong type of entity add packet to the client.
- Fixed a crash caused by Pokéballs going through End and Nether portals.
- Fixed the Pokémon sprite not rendering in the Reassembly Unit's menu.
- Fixed the level and HP values not rendering in the Reassembly Unit's menu.
- Fixed the Reassembly Unit's buttons rendering as bright white instead of matching the style of the rest of the menu.
- Fixed camera's using up Film while in creative mode.
- 21485 Fixed the override textures not working for statues.
- 21610 Fixed animation type fly not being settable on statues.
- Fixed permission checks not working.
- 20210Fixed TMs/TRs failing to drop when rewarded from a Raid.
- Fixed the description for the wiki command when getting evolution info on Primeape and Tandemaus.
- Fixed the background of cards in the TCG Card Compendium not rendering when the mouse was not hovered over them.
- Fixed the HP, name, weakness and resistance text, ability name, ability description, and other certain effect descriptions not rendering above the background of a hovered card while using the Card Compendium.
- Fixed the Celebi quest failing to give a Gold Hourglass as a reward.
- Fixed crafting PC quests failing to work with any PC, now defaulting to red PCs.
- Fixed crafting Healer quests failing to work with any Healer, now defaulting to red Healers.
- Fixed Pokémon cries failing to play properly.
- Fixed the TCG Cards for the Full Heal, Potion, Super Potion, Revive, and Max Revive having their illustration missing.
- Fixed Poké Display to stop sending previously stored Pokémon to the PC if party is full when swapping Pokémon.
- Fixed the flying persistent goal still moving the entities up and down during battle causing the camera to glitch.
- Fixed the z-level issues when rendering items in the PC screen.
- Fixed the Pokédisplay packet erroring when modifying a display.
- Fixed the animate button in the Pokédisplay not functioning.
- Fixed the Pokédisplay update packet being abusable to edit any display anywhere.
- Fixed Charmander's model sitting below the ground level.
- Fixed the break particles on the Pokédisplay.
- Fixed the break particles on the cloning machine, adding the SMD texture back.
- The Java requirement for 1.20.2 is Java 17. This will come shipped with most launchers. For manual installation, you may need to install a later JRE.
- The minimum Forge version for this update is 48.1.0 and is required for a Pixelmon client to run.
- Worlds from 1.16.5 may not work with newer versions of Minecraft. Consider backups before updating.
- If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.
Additions:
- Added Health Mochi.
- Added Muscle Mochi.
- Added Resist Mochi.
- Added Genius Mochi.
- Added Swift Mochi.
- Added Fresh-Start Mochi.
- Added Red Nectar.
- Added Yellow Nectar.
- Added Purple Nectar.
- Added Pink Nectar.
- Added Metal Alloy.
Pokémon:
- Added Pikachu Libre.
- Added Tarountula.
- Added Spidops.
- Added Finizen.
- Added Palafin.
- Added Palafin 'Hero'.
- Added Roaring Moon.
- Added Wo-Chien.
- Added Ting-Lu.
- Added Miraidon.
- Added Koraidon.
Cosmetic Palettes:
- Added Spring palettes: Sprigatito, Floragato and Meowscarada.
- Added Summer palettes: Sprigatito, Floragato and Meowscarada.
- Added Autumn palettes: Sprigatito, Floragato and Meowscarada.
- Added Winter palettes: Sprigatito, Floragato and Meowscarada.
Moves, Battle Items and Abilities:
- Added Fairy Feather.
- Added Ancient Power tests.
- Added Make it Rain tests.
- Added Fairy Feather tests.
- Added Burning Bulwark tests for Z/Max moves, Unseen Fist and Feint.
- Added Baneful Bunker tests.
- Added Crafty Shield tests.
- Added Endure tests.
- Added King's Shield tests.
- Added Mat Block tests.
- Added Max Guard tests.
- Added Obstruct tests.
- Added Quick Guard tests.
- Added Silk Trap tests.
- Added Spiky Shield tests.
- Added Wide Guard tests.
- Added Toxic Debris tests.
Spawning:
- Added Sprigatito, Floragato and Meowscarada 'Spring' to Flowery biomes.
- Added Sprigatito, Floragato and Meowscarada 'Summer' to Forest biomes.
- Added Sprigatito, Floragato and Meowscarada 'Autumn' to Taiga biomes.
- Added Sprigatito, Floragato and Meowscarada 'Winter' to Freezing Forest biomes.
- Added Finizen to Ocean, Deep Ocean, Warm Ocean, Lukewarm Ocean, Deep Lukewarm Ocean during the Day. Added chance to spawn with a group of Finizen.
- Added Palafin to Ocean, Deep Ocean, Warm Ocean, Lukewarm Ocean, Deep Lukewarm Ocean during the Day. Added guaranteed chance to spawn with a group of Finizen.
- Added Koraidon to Small End Islands during the Day on Land.
- Added Miraidon to Small End Islands during the Day on Land.
- Added Roaring Moon to Small End Islands on Land.
- Added Ting-Lu to Taigas at Night on Land.
- Added Wo-Chien to Swamps at Night on Land.
- Added Tarountula to All Forests on Land and in Tree Top during Day.
- Added Spidops to All Forests on Land and in Tree Top during Day.
- Added new biomes to the Raid spawning parameters.
- Added recently added Pokémon as valid Raid spawns.
Datapack:
- Added the "pixelmon:swimming" model predicate.
- Added the "flying_or_swimming" property to the RidingModelPredicate to dictate a riding model that only displays when the Pokemon is either flying or swimming but also being ridden.
- Updated the flying model predicate checks.
- Added "partial" spawn-replacement.
- Added Finizen and Palafin as spawn replacements to dolphins.
- Added "bypass" and "field" move flags.
Changes:
- Reworked the PC display:
- Removed the "release bin":
- To release Pokemon from your PC you now right-click it and press the "release" button.
- Added a "hot key" tool bar, and removed the sprites on the bottom right of the screen:
- The toolbar is now click-able rather than being just hot keys.
- The toolbar will also tell you the hot key when you hover over it.
- Added multi-box view mode:
- You can now view, and modify, 18 boxes at once.
- Right-clicking a box picks it up, allowing for quick swapping of boxes.
- Press TAB to enter this screen, or use the button in the tool bar.
- Press TAB a second time to exit, or use the button in the tool bar again.
- If you're holding a Pokemon and press TAB then you will still be holding that Pokemon (or multiple Pokemon) in the multi-select mode, allowing you to quickly move them from one box to another one.
- If you use the arrow keys you can move around the boxes on the screen.
- If you hold control and use the arrow keys you can move along 18 boxes.
- Added multi-select mode:
- This mode allows you to pick up multiple Pokemon at a time by selecting an area in the box.
- You can enter this by pressing the Q key, or using the button on the hot bar.
- Pressing the Q key a second time will put you in held item mode.
- Finally, pressing the Q key a third time will return you to standard interaction mode in the PC.
- If you click and then drag you will select all the Pokemon in the area you create.
- If you hold control and then click Pokemon it will select the individual pokemon you select.
- Pressing control + a will select the whole box
- Added held item mode:
- This mode allows you to quickly and easily move held items between Pokemon.
- You can enter this by pressing the Q key twice, or using the button on the hotbar.
- You exit this mode by pressing the Q key again.
- Shift clicking a Pokemon wit a held item adds the item to inventory, if possible.
- Added an "Advanced Search" menu:
- You can access this screen by pressing the S key, or using the search button on the hot bar, and then pressing the search button to the right of the search box.
- This mode gives you some verbose filter options
- Added a "sort box" option:
- This is not bound to a key by default but is accessible via the hotbar.
- This allows you to sort the current box you're looking at by two types (expandable via sidemod) .
- Dex
- Shiny
- Added the ability to undo operations in the PC:
- You do this using the key bind: control + z.
- Added the ability to re-do operations in the PC:
- You do this using the key bind: control + y.
- Added two panels displaying information about the Pokemon you're currently holding your mouse over:
- The left display shows:
- Species
- PokéBall
- Sprite
- Form
- Palette
- Moves
- Type Icon(s)
- Held Item Sprite
- The right display shows:
- A stat hexagon with the EVs
- A stat hexagon with the IVs
- The IV numbers
- Ability
- Nature
- Growth
- Ribbons
- The left display shows:
- Added key bind: a to go to the previous page.
- Added key bind: d to go to the next page.
- Added key bind: control + tab to alternate between boxes.
- Added pc_sorting_logic_type registry for adding custom sorting type logic.
- Allows you to open other player's PCs using /pc.
- Allows offline PC access via /pc.
- Updated the PC command to allow opening other player's PCs.
- Updated the PC command to allow opening offline player's PCs.
- Removed the "release bin":
- Added first person POV in battles:
- Pressing "F1" during battle will toggle the visibility of the battle UI.
- The toggleBattleUserInterface key cycles between 50% transparency of the background, 100% transparency of the background, showing only the HP of the Pokemon, and completely hiding the battle UI.
- Pressing "F5" during battle will toggle the battle perspective.
- The toggleBattlePerspective key cycles between the 3rd person Battle Camera POV, 1st person Player Model's POV, and the 1st person POV of the Player's Pokemon.
- The POV state is remembered after battles, so you can stay in 1st Person mode without having to keep re-enabling it.
- The toggleBattlePerspective key cycles between the 3rd person Battle Camera POV, 1st person Player Model's POV, and the 1st person POV of the Player's Pokemon.
- Pressing "R" allows the player to move freely outside of the battle while the Pokemon stay in the battle.
- Attempting to retrieve the Pokemon that is in the battle will re-enter the player into the battle.
- The player can send out other Pokemon, but they can't start another battle.
- If the player gets beyond a maximum distance from the battle, the battle will end. The player and any teammates will be designated as having forfeited.
- The default value is 30 blocks and can be set in the config with the max-distance-players-can-move-away-from-battles value.
- 10 blocks before the player reaches that point, a message will pop up on the hotbar warning the player and a vignette will appear that fades the player's screen deeper into orange.
- This setting can be edited in the config via the min-distance-before-warning-vignette value.
- Battles now have a Battle Rule that can deny allowing players to move about freely during a battle.
- An On/Off button has been added to the Battle Rules menu to adjust this.
- There are also 4 config options in the Battle Config to allow/deny players this:
- players-can-move-during-pv-p-battles for battles with at least 1 player on each team (defaults to true)
- players-can-move-during-wild-battles for battle with at least 1 Wild Pokemon on a team (defaults to true)
- players-can-move-during-trainer-battles for battle with at least 1 NPC Trainer on a team (defaults to true)
- players-can-move-during-raid-battles for Max Raid Den battles (defaults to false)
- The buttons to activate the above features have been added as key binds to Minecraft's Controls->Key Binds menu so that the default key bind can be changed.
- Pressing "F1" during battle will toggle the visibility of the battle UI.
- Safeguards against new POV battle mode:
- Using the Poke Editor or a PC will forfeit the battle while in 1st person POV battle mode.
- Using a PC is disabled while in 1st person POV battle mode.
- Using a Healer or Nurse Joy is disabled while in 1st person POV battle mode.
- Trying to learn moves from a NPC Relearner or Move Tutor is disabled.
- Trying to trade with an NPC Trader or interact with a Trade Machine is disabled while in 1st person POV battle mode.
- Raid Dens are disabled from interaction while in 1st person POV battle mode.
- Poke Displays, Day Cares, Cloning Machines, retrieving the Pokemon from a Fossil Machine, Zygarde Reassembly Units, and TCG Arenas are disabled while in 1st person POV battle mode.
- Changing a Rotom's form through furniture is disabled while in 1st person POV battle mode.
- Using items on Pokemon is disabled to prevent evolving, form changing, leveling up, or increasing the strength of your other Pokemon while in 1st person POV battle mode.
- The Explode move skill is disabled while in 1st person POV battle mode.
- The Heal move skill is disabled while in 1st person POV battle mode.
- Trainers can no longer be edited by NPC Editors while in 1st person POV battle mode.
- The /pc command is disabled while in 1st person POV battle mode.
- Added validation to the EV & IV text editor widgets so that you are no longer guessing as to what values you can and cannot put in there:
- This prevents any value that is not an integer in the EV/IV text boxes.
- This prevents any value not in the range 0 < x < 31 for the IV text boxes (sets text to red).
- This prevents any value not in the range 0 < x < 252 in the EV text boxes (sets text to red).
- It validates the EV value and if you've reached the max IV count (510) then it prevents input (sets text to red).
- Changed the Camera item to no longer require Film to take pictures while in creative mode.
- Updated battle logs to include the AI's top decisions on what action it'll take per turn recorded.
- Removed the max party level check from the player's spawning to allow higher level parties to have Pokémon spawns in the world.
Config:
- Split config.yml into multiple files in order to make changing config options easier:
- afk_handler.json
- debug.yml
- drops.yml
- healing.yml
- ore_color.yml
- outside_effects.yml
- riding.yml
- pokedollars.yml
- pokerus.yml
- server_discord.yml
- tms.yml
- Split the spawning.yml config into multiple files so that it is easier to navigate the spawning config options, moving sub-configs into /config/pixelmon/spawning:
- boss.yml
- general.yml
- legendary.yml
- level_distance.yml
- meltan.yml
- poke_loot.yml
- pokestop.yml
- ultra_space.yml
- wild.yml
Fixes:
- 21743 Fixed a client crash caused by using Mojang's random source.
- 21740 Fixed the Arc Chalice not producing Arceus with plates.
- Fixed the PokéDisplay's animations not working.
- Fixed the Zygarde Cells not disappearing after a configurable amount of time.
- 21689 Fixed server hang caused by bee replacement logic by using a method that does not generate new chunks.
- Fixed dark background rendering over the trainer card.
- 21704 Fixed a client crashed caused by client-side balances being null.
- Fixed Pixelmon Spawners picking moves inappropriate to the spawn's level.
- Fixed bosses from Pixelmon Spawners not having shader highlighting.
- Fixed Pixelmon Spawners not persisting settings across launches.
- Fixed Blank TMs to account for tag existence for 00 moves.
- 21180 Fixed the fishing hook entity sending the wrong type of entity add packet to the client.
- Fixed a crash caused by Pokéballs going through End and Nether portals.
- Fixed the Pokémon sprite not rendering in the Reassembly Unit's menu.
- Fixed the level and HP values not rendering in the Reassembly Unit's menu.
- Fixed the Reassembly Unit's buttons rendering as bright white instead of matching the style of the rest of the menu.
- Fixed camera's using up Film while in creative mode.
- 21485 Fixed the override textures not working for statues.
- 21610 Fixed animation type fly not being settable on statues.
- Fixed permission checks not working.
- 20210Fixed TMs/TRs failing to drop when rewarded from a Raid.
- Fixed the description for the wiki command when getting evolution info on Primeape and Tandemaus.
- Fixed the background of cards in the TCG Card Compendium not rendering when the mouse was not hovered over them.
- Fixed the HP, name, weakness and resistance text, ability name, ability description, and other certain effect descriptions not rendering above the background of a hovered card while using the Card Compendium.
- Fixed the Celebi quest failing to give a Gold Hourglass as a reward.
- Fixed crafting PC quests failing to work with any PC, now defaulting to red PCs.
- Fixed crafting Healer quests failing to work with any Healer, now defaulting to red Healers.
- Fixed Pokémon cries failing to play properly.
- Fixed the TCG Cards for the Full Heal, Potion, Super Potion, Revive, and Max Revive having their illustration missing.
- Fixed Poké Display to stop sending previously stored Pokémon to the PC if party is full when swapping Pokémon.
- Fixed the flying persistent goal still moving the entities up and down during battle causing the camera to glitch.
- Fixed the z-level issues when rendering items in the PC screen.
- Fixed the Pokédisplay packet erroring when modifying a display.
- Fixed the animate button in the Pokédisplay not functioning.
- Fixed the Pokédisplay update packet being abusable to edit any display anywhere.
- Fixed Charmander's model sitting below the ground level.
- Fixed the break particles on the Pokédisplay.
- Fixed the break particles on the cloning machine, adding the SMD texture back.