Difference between revisions of "Hydration"
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Hydration is an [[Ability]] that cures non-volatile status conditions (poison, burn, paralysis, sleep, freeze) at the end of the turn if it is [[raining]]. | Hydration is an [[Ability]] that cures non-volatile status conditions (poison, burn, paralysis, sleep, freeze) at the end of the turn if it is [[raining]]. | ||
==Pokémon== | ==Pokémon== | ||
− | === | + | {{abilityh}} |
− | + | {{abilityentry|Seel|Water|a1=Thick Fat|a2=Hydration|ha=Ice Body}} | |
− | + | {{abilityentry|Dewgong|Water|Ice|a1=Thick Fat|a2=Hydration|ha=Ice Body}} | |
− | === | + | {{abilityentry|Lapras|Water|Ice|a1=Water Absorb|a2=Shell Armor|ha=Hydration}} |
− | + | {{abilityentry|Vaporeon|Water|a1=Water Absorb|ha=Hydration}} | |
− | + | {{abilityentry|Smoochum|Ice|Psychic|a1=Oblivious|a2=Forewarn|ha=Hydration}} | |
− | + | {{abilityentry|Wingull|Water|Flying|a1=Keen Eye|a2=Hydration|ha=Rain Dish}} | |
+ | {{abilityentry|Barboach|Water|Ground|a1=Oblivious|a2=Anticipation|ha=Hydration}} | ||
+ | {{abilityentry|Whiscash|Water|Ground|a1=Oblivious|a2=Anticipation|ha=Hydration}} | ||
+ | {{abilityentry|Gorebyss|Water|a1=Swift Swim|ha=Hydration}} | ||
+ | {{abilityentry|Luvdisc|Water|a1=Swift Swim|ha=Hydration}} | ||
+ | {{abilityentry|Phione|Water|a1=Hydration}} | ||
+ | {{abilityentry|Manaphy|Water|a1=Hydration}} | ||
+ | {{abilityentry|Tympole|Water|a1=Swift Swim|a2=Hydration|ha=Water Absorb}} | ||
+ | {{abilityentry|Palpitoad|Water|Ground|a1=Swift Swim|a2=Hydration|ha=Water Absorb}} | ||
+ | {{abilityentry|Ducklett|Water|Flying|a1=Keen Eye|a2=Big Pecks|ha=Hydration}} | ||
+ | {{abilityentry|Swanna|Water|Flying|a1=Keen Eye|a2=Big Pecks|ha=Hydration}} | ||
+ | {{abilityentry|Shelmet|Bug|a1=Hydration|a2=Shell Armor|ha=Overcoat}} | ||
+ | {{abilityentry|Accelgor|Bug|a1=Hydration|a2=Sticky Hold|ha=Unburden}} | ||
+ | {{abilityentry|Goomy|Dragon|a1=Sap Sipper|a2=Hydration|ha=Gooey}} | ||
+ | {{abilityentry|Sliggoo|Dragon|a1=Sap Sipper|a2=Hydration|ha=Gooey}} | ||
+ | {{abilityentry|Goodra|Dragon|a1=Sap Sipper|a2=Hydration|ha=Gooey}} | ||
+ | {{abilityentry|Alomomola|Water|a1=Healer|a2=Hydration|ha=Regenerator}} | ||
+ | {{abilityf}} | ||
+ | [[Category:Abilities]] |
Latest revision as of 05:06, 3 January 2023
Hydration is an Ability that cures non-volatile status conditions (poison, burn, paralysis, sleep, freeze) at the end of the turn if it is raining.