Difference between revisions of "Hydration"
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{{abilityentry|Vaporeon|Water|a1=Water Absorb|ha=Hydration}} | {{abilityentry|Vaporeon|Water|a1=Water Absorb|ha=Hydration}} | ||
{{abilityentry|Smoochum|Ice|Psychic|a1=Oblivious|a2=Forewarn|ha=Hydration}} | {{abilityentry|Smoochum|Ice|Psychic|a1=Oblivious|a2=Forewarn|ha=Hydration}} | ||
+ | {{abilityentry|Wingull|Water|Flying|a1=Keen Eye|a2=Hydration|ha=Rain Dish}} | ||
{{abilityentry|Barboach|Water|Ground|a1=Oblivious|a2=Anticipation|ha=Hydration}} | {{abilityentry|Barboach|Water|Ground|a1=Oblivious|a2=Anticipation|ha=Hydration}} | ||
{{abilityentry|Whiscash|Water|Ground|a1=Oblivious|a2=Anticipation|ha=Hydration}} | {{abilityentry|Whiscash|Water|Ground|a1=Oblivious|a2=Anticipation|ha=Hydration}} |
Revision as of 16:27, 15 April 2020
Hydration is an Ability that cures non-volatile status conditions (poison, burn, paralysis, sleep, freeze) at the end of the turn if it is raining.