Difference between revisions of "Zen Mode"
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{{abilityh}} | {{abilityh}} | ||
{{abilityentry|Darmanitan|Fire|a1=Sheer Force|ha=Zen Mode}} | {{abilityentry|Darmanitan|Fire|a1=Sheer Force|ha=Zen Mode}} | ||
− | {{abilityentry|Darmanitan-Zen|Fire|Psychic|a1=Zen Mode}} | + | {{abilityentry|Galarian Darmanitan|Ice|a1=Gorilla Tactics|ha=Zen Mode}} |
+ | {{abilityentry|Darmanitan-Zen|Fire|Psychic|a1=Sheer Force|ha=Zen Mode}} | ||
+ | {{abilityentry|Galarian Darmanitan - Zen|Ice|Fire|a1=Gorilla Tactics|ha=Zen Mode}} | ||
{{abilityf}} | {{abilityf}} | ||
[[Category:Abilities]] | [[Category:Abilities]] |
Latest revision as of 05:42, 5 January 2023
Zen Mode is an Ability exclusive to Darmanitan. At the start of battle or at the end of a turn, if the HP of a Standard Mode Darmanitan with the Ability Zen Mode is below half, it will change into its Zen Mode. At the end of a turn, if the HP of a Zen Mode Darmanitan with the Ability Zen Mode is above half, it will change into its Standard Mode.
Pokémon
Pokémon | Type | Ability 1 | Ability 2 | Hidden Ability | |
---|---|---|---|---|---|
Darmanitan | ![]() |
Sheer Force | None | Zen Mode | |
Galarian Darmanitan | ![]() |
Gorilla Tactics | None | Zen Mode | |
Darmanitan-Zen | ![]() |
![]() |
Sheer Force | None | Zen Mode |
Galarian Darmanitan - Zen | ![]() |
![]() |
Gorilla Tactics | None | Zen Mode |