Join our discord
In partnership with NodeCraft Logo NodeCraft


You are not logged in! Create an account or login to contribute! Log in here!

Difference between revisions of "Guillotine"

From Pixelmon Wiki
m (Text replace - "{{psprite|" to "{{p|")
m (Text replace - "damage-dealing" to "damaging")
Line 6: Line 6:
 
power=∞ |
 
power=∞ |
 
}}
 
}}
Guillotine is a damage-dealing [[Normal]]-type move that faints the opponent if it hits. The accuracy of the move rises the higher the user's level is compared to the opponent's (with the formula (''User's Level''-''Opponent's Level'')+30), and will fail if the opponent is a higher level than the user.
+
Guillotine is a damaging [[Normal]]-type move that faints the opponent if it hits. The accuracy of the move rises the higher the user's level is compared to the opponent's (with the formula (''User's Level''-''Opponent's Level'')+30), and will fail if the opponent is a higher level than the user.
 
==Learnset==
 
==Learnset==
 
*{{p|Krabby}} (Level 31)
 
*{{p|Krabby}} (Level 31)

Revision as of 21:01, 28 July 2016

Guillotine
Type NormalType.pngNormal
Category  Physical
Power  ∞
Accuracy  —
PP  5
Priority  0
Target  Single target
TM/Tutor  None
External move  None

Guillotine is a damaging Normal-type move that faints the opponent if it hits. The accuracy of the move rises the higher the user's level is compared to the opponent's (with the formula (User's Level-Opponent's Level)+30), and will fail if the opponent is a higher level than the user.

Learnset

© 2012 - 2025 Pixelmon Mod