Difference between revisions of "Wonder Room"
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Wonder Room is a [[Psychic (type)|Psychic]]-[[type]] move that swaps the Defense and Special Defense stats of Pokémon for five turns. If Wonder Room is used again while it is still in effect, the effect is cancelled. | Wonder Room is a [[Psychic (type)|Psychic]]-[[type]] move that swaps the Defense and Special Defense stats of Pokémon for five turns. If Wonder Room is used again while it is still in effect, the effect is cancelled. | ||
==Learnset== | ==Learnset== |
Revision as of 14:17, 22 May 2021
Wonder Room | ||||||||||||||||||
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Wonder Room is a Psychic-type move that swaps the Defense and Special Defense stats of Pokémon for five turns. If Wonder Room is used again while it is still in effect, the effect is cancelled.
Learnset
By level
Pokémon | Level | Type | |
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Psyduck | 39 | ![]() |
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Golduck | 45 | ![]() |
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Solrock | 45 | ![]() |
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Munna | 52 | ![]() |
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Musharna | 1 | ![]() |
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Solosis | 48 | ![]() |
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Duosion | 58 | ![]() |
|
Reuniclus | 64 | ![]() |
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Elgyem | 54 | ![]() |
|
Beheeyem | 60 | ![]() |
|
Hoopa | 50 | ![]() |
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Nihilego | 65 | ![]() |
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