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Behavior
Timid 80% Neutral 0% Aggressive 20%
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Charmander is a Fire-type starter Pokémon. It evolves into Charmeleon at level 16, who evolves further into Charizard at level 36.
The flame that burns at the tip of its tail is an indication of its emotions. The flame wavers when Charmander is enjoying itself. If the Pokémon becomes enraged, the flame burns fiercely.
Spawn Biomes
Biome |
Time |
Location |
Condition |
Rarity
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Mountainous
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Day
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Land
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Clear Weather
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Ultra Rare
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Mesa (Bryce)
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Day
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Land
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Clear Weather
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Ultra Rare
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- This Pokemon can spawn naturally or forced if the above conditions are met
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Stats
Type effectiveness
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½×
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1×
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1×
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1×
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½×
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1×
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½×
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1×
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1×
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½×
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2×
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½×
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1×
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1×
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1×
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2×
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½×
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2×
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Moves
By level
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- Bold indicates a move that gets STAB when used by Charmander.
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- Bold indicates a move that gets STAB when used by Charmander.
- Italic indicates a move that gets STAB only when used by an evolution of Charmander.
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- Bold indicates a move that gets STAB when used by Charmander.
- Italic indicates a move that gets STAB only when used by an evolution of Charmander.
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Parent |
Move |
Type |
Category |
Power |
Accuracy |
PP
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Cranidos, Rampardos, Shieldon, Bastiodon
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Ancient Power
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Rock
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Special
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60
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100%
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5
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Ekans, Nidoran♂
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Beat Up*
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Dark
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Physical
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—
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100%
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10
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Snorlax
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Belly Drum
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Normal
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Status
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—
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—
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10
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Squirtle, Wartortle, Blastoise, Ekans, Arbok, Gyarados, Totodile, Croconaw, Feraligatr, Larvitar, Pupitar, Tyranitar, Loudred, Exploud, Seviper, Bagon, Shelgon, Salamence, Turtwig, Grotle, Torterra
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Bite
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Dark
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Physical
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60
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100%
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25
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Arbok, Gyarados, Snorlax, Totodile, Croconaw, Feraligatr, Larvitar, Pupitar, Tyranitar, Exploud, Seviper, Bagon, Shelgon, Salamence, Turtwig, Grotle, Torterra
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Crunch
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Dark
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Physical
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80
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100%
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15
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Horsea, Seadra, Gyarados, Dratini, Dragonair, Dragonite, Kingdra, Altaria
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Dragon Dance
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Dragon
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Status
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—
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—
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20
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Dratini, Dragonair, Dragonite
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Dragon Rush
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Dragon
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Physical
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100
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75%
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10
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Charizard
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Flare Blitz
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Fire
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Physical
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120
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100%
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15
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Aron, Lairon, Aggron
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Metal Claw
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Steel
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Physical
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50
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95%
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35
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Dratini, Dragonair, Dragonite
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Outrage
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Dragon
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Physical
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120
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100%
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10
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- Bold indicates a move that gets STAB when used by Charmander.
- An asterisk (*) indicates a move that must be chain bred onto Charmander.
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