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Behavior
Timid 80% Neutral 0% Aggressive 20%
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Seel is a Water-type Pokémon that evolves into Dewgong at Level 34.
Seel hunts for prey in the frigid sea underneath sheets of ice. When it needs to breathe, it punches a hole through the ice with the sharply protruding section of its head.
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- This Pokemon can spawn naturally or forced if the above conditions are met
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Stats
Type effectiveness
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1×
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1×
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1×
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2×
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1×
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1×
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¼×
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1×
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1×
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2×
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1×
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¼×
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1×
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1×
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1×
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1×
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½×
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½×
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1×
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1×
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1×
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2×
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1×
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1×
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½×
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1×
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1×
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2×
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1×
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½×
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1×
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1×
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1×
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1×
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½×
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½×
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Moves
By level
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- Bold indicates a move that gets STAB when used by Seel.
- Italic indicates a move that gets STAB only when used by an evolution of Seel.
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- Bold indicates a move that gets STAB when used by Seel.
- Italic indicates a move that gets STAB only when used by an evolution of Seel.
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- Bold indicates a move that gets STAB when used by Seel.
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Move |
Type |
Category |
Power |
Accuracy |
PP
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Flail
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Normal
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Physical
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—
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100%
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15
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Parent |
Move |
Type |
Category |
Power |
Accuracy |
PP
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Ekans, Arbok, Seviper
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Belch
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Poison
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Special
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120
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90%
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10
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Psyduck, Golduck, Slowpoke, Slowbro, Slowking
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Disable
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Normal
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Status
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—
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100%
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20
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Smeargle
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Entrainment
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Normal
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Status
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—
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100%
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15
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Meowth, Persian, Lombre, Nuzleaf, Skitty, Delcatty
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Fake Out
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Normal
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Physical
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40
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100%
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10
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Corsola
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Icicle Spear*
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Ice
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Physical
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25
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100%
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30
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Snubbull, Granbull, Teddiursa, Ursaring, Seviper, Kecleon, Froakie, Frogadier, Greninja
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Lick
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Ghost
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Physical
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30
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100%
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30
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Nidoran♂, Nidorino, Nidoking, Farfetch'd, Piloswine, Torchic, Combusken, Blaziken, Piplup, Prinplup, Empoleon, Mamoswine
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Peck
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Flying
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Physical
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35
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100%
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35
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Lapras, Politoed, Absol
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Perish Song
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Normal
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Status
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—
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—
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5
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Dewgong, Mareep, Flaaffy, Ampharos, Remoraid, Octillery, Mantine
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Signal Beam
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Bug
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Special
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75
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100%
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15
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Pikachu, Dratini, Dragonair, Dragonite, Sentret, Furret, Wooper, Quagsire, Phanpy, Donphan, Snivy, Servine, Serperior
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Slam
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Normal
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Physical
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80
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75%
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20
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Ekans, Arbok, Pelipper, Mawile
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Spit Up
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Normal
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Special
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—
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100%
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10
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Ekans, Arbok, Pelipper, Mawile
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Stockpile
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Normal
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Status
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—
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—
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20
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Ekans, Arbok, Pelipper, Mawile
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Swallow
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Normal
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Status
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—
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—
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10
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- Italic indicates a move that gets STAB only when used by an evolution of Seel.
- An asterisk (*) indicates a move that must be chain bred onto Seel.
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