Baton Pass is a Normal-type move that will switch out the user for another Pokémon of the Trainer's choosing, passing to that Pokémon all stat increases or decreases and most conditions that would normally be lost upon switching out, including confusion, Curse, Embargo, Encore, Foresight/Odor Sleuth, Heal Block, Leech Seed, Minimize, Nightmare, Perish Song, Substitute, Taunt, and Torment, with the exception of Attract and trapping moves like Mean Look or Fire Spin.
The use of Baton Pass can be limited by several different battle rules.
- Baton Pass Clause: Pokémon with the move Baton Pass cannot be used.
- Baton Pass 1 Clause: Only one Pokémon on a team can have the move Baton Pass.
- Smash-Pass Clause: Pokémon that have both of the moves Shell Smash and Baton Pass cannot be used.
- Speed-Pass Clause: A Pokémon cannot have Baton Pass, a move/Ability that boosts Speed, and a move/Ability that boosts another stat. For example, a Pokémon cannot have Baton Pass and Shell Smash, or the combination of Baton Pass, Speed Boost, and Swords Dance.