Difference between revisions of "Happiness"
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Revision as of 18:40, 4 May 2014
Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.
Walking with or leveling up the Pokémon will raise happiness. Capturing the Pokémon in a Luxury Ball or letting the Pokémon hold a Soothe Bell will cause happiness to rise quicker. Capturing the Pokémon in a Friend Ball will set its initial happiness to 200. However, letting the Pokémon faint will lower happiness, and trading the Pokémon will reset the value to the Pokémon's base happiness.
A happiness of 220 or more upon leveling up is necessary to evolve:
- Eevee->Espeon (day)
- Eevee->Umbreon (night)
- A Pokémon caught with a Friend Ball will appear to have a happiness of 200 immediately after it is caught, but will revert back to its normal base happiness after gaining or losing happiness.