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Difference between revisions of "Happiness"

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Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.  
 
Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.  
  
Walking with or leveling up the Pokémon will raise happiness. Capturing the Pokémon in a [[Luxury Ball]] or letting the Pokémon hold a [[Soothe Bell]] will cause happiness to rise quicker. Capturing the Pokémon in a [[Friend Ball]] will set its initial happiness to 200. However, letting the Pokémon faint will lower happiness, and [[trading]] the Pokémon will reset the value to the Pokémon's base happiness.
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Every Pokémon starts with a base happiness, which will change based on certain events:
 +
*Keeping the Pokémon outside of its [[Poké Ball]] will cause it to slowly gain happiness.
 +
*Leveling up the Pokémon will raise happiness.
 +
*Letting the Pokémon faint will lower happiness.
 +
*[[Trading]] the Pokémon will reset its happiness to 70.
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*Capturing a Pokémon in a [[Friend Ball]] will set its initial happiness to 200 rather than its base happiness.
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*Capturing the Pokémon in a [[Luxury Ball]] or letting the Pokémon [[hold|held item]] a [[Soothe Bell]] will cause events that raise happiness to increase happiness by an additional one point each. These two conditions can stack with each other.
 
==Evolution==
 
==Evolution==
 
A happiness of 220 or more upon leveling up is necessary to [[evolve]]:
 
A happiness of 220 or more upon leveling up is necessary to [[evolve]]:

Revision as of 22:19, 23 May 2014

Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.

Every Pokémon starts with a base happiness, which will change based on certain events:

  • Keeping the Pokémon outside of its Poké Ball will cause it to slowly gain happiness.
  • Leveling up the Pokémon will raise happiness.
  • Letting the Pokémon faint will lower happiness.
  • Trading the Pokémon will reset its happiness to 70.
  • Capturing a Pokémon in a Friend Ball will set its initial happiness to 200 rather than its base happiness.
  • Capturing the Pokémon in a Luxury Ball or letting the Pokémon held item a Soothe Bell will cause events that raise happiness to increase happiness by an additional one point each. These two conditions can stack with each other.

Evolution

A happiness of 220 or more upon leveling up is necessary to evolve:

Bugs

  • A Pokémon caught with a Friend Ball will appear to have a happiness of 200 immediately after it is caught, but will revert back to its normal base happiness after gaining or losing happiness.