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Difference between revisions of "Happiness"

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Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.  
 
Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.  
  
Walking with or leveling up the Pokémon will raise happiness. Capturing the Pokémon in a [[Luxury Ball]] or letting the Pokémon hold a [[Soothe Bell]] will cause happiness to rise quicker. Capturing the Pokémon in a [[Friend Ball]] will set its initial happiness to 200. However, letting the Pokémon faint will lower happiness, and trading the Pokémon will reset happiness to 0.
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Walking with or leveling up the Pokémon will raise happiness. Capturing the Pokémon in a [[Luxury Ball]] or letting the Pokémon hold a [[Soothe Bell]] will cause happiness to rise quicker. Capturing the Pokémon in a [[Friend Ball]] will set its initial happiness to 200. However, letting the Pokémon faint will lower happiness, and [[trading]] the Pokémon will reset the value to the Pokémon's base happiness.
 
==Evolution==
 
==Evolution==
 
A happiness of 220 or more upon leveling up is necessary to [[evolve]]:
 
A happiness of 220 or more upon leveling up is necessary to [[evolve]]:

Revision as of 21:51, 26 April 2014

Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.

Walking with or leveling up the Pokémon will raise happiness. Capturing the Pokémon in a Luxury Ball or letting the Pokémon hold a Soothe Bell will cause happiness to rise quicker. Capturing the Pokémon in a Friend Ball will set its initial happiness to 200. However, letting the Pokémon faint will lower happiness, and trading the Pokémon will reset the value to the Pokémon's base happiness.

Evolution

A happiness of 220 or more upon leveling up is necessary to evolve: