When it comes to "cheesing" the progression by speedrunning high-level Pokémon, I believe it could be executed in a better way. First of all, make it easier to obtain ores such as Silver and Platinum. A big reason some people prefer looting villages over crafting Pokeballs is that they now require materials that require more effort to obtain. As such, a buff to the spawn rates of those ores would be really helpful, especially in the early game. Secondly, I'm not sure that the player should be entirely gatekept from catching Pokemon of a higher level. Perhaps make it so that you can only catch Pokemon 10-20 levels above your highest level Pokemon. Bonus points if you can make it configurable in the config files.
As for Ultra Space, the way I've seen that dimension is that it's something the player should enter as fast as possible. Despite what people have said about Ultra Space, I'm of the belief that Ultra Space is the first place a player should go to in order to get powerful Pokemon and amazing loot. This is especially necessary as challenges such as gyms, the Tower of Two Fists, and evil team structures have trainers that scale with your team's level. To remedy this, I would propose that Ultra Space should only be accessible after entering the Nether or End dimensions. Perhaps make it so that you can create wormholes using a material such as Eyes of Ender or Shulker Shells. Or maybe you can find inactive wormholes in the overworld but you need an item only obtainable in the Nether or End in order to activate it. By making Ultra Space available later in the game, players will be less inclined to target the more powerful Pokémon in the early game and will be more likely to train their own Pokémon they caught in the overworld.
Either way though, I like the direction Pixelmon has been going in regards in terms of difficulty. In the future though, it would be cool to see a dev blog on gyms and the thought process behind their architecture and difficulty. Thank you and have a good day.Statistics: Posted by ClothierEdward — 08 Jan 2024 17:00
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