Changelog/Version 2
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Contents
Minecraft 1.6.4
Version 2
Version 2.5.7
Released December 7, 2013.
Fixes:
- Fixed a glitch in rarity calculations for spawning
- Fixed a glitch where null rarity Pokémon could spawn
Version 2.5.6
Released December 4, 2013.
Changes:
- Legendaries now spawn again.
Fixes:
- Fixed Pokémon falling through the world
- Fixed a duplication glitch where the owner variable was getting lost (on heal or death or similar)
- Fixed various flying offsets
- Fixed Pokémon spawning in places they shouldn't be and with wrong rarities
- Fixed glitch where throwing a Poké Ball at a Pokémon in battle and failing allowed other players to then engage that Pokémon
Version 2.5.5
Released December 2, 2013.
Fixes:
- Fixed ID tag floating around in save files which was causing a crash
- Fixed saving tag in computer
- Re-linked a few textures
Version 2.5.4
Released December 1, 2013.
Fixes:
- Fix to ID assignment to Pokémon coming from previous version save files (no more crashing)
- Re-added new database fixes from 2.5.3 (plus some more)
- Fixed a crash due to mist
- Removed a duplication glitch
Version 2.5.3
Released November 30, 2013.
Changes:
- Whole new ID system
- Added support for ModBlocker
- Shiny Pokémon do not get engaged in wild battles
Fixes:
- Thawing effect
- Recoil ignoring opponent's fainting (giving greater recoil)
- Small trading fix
- Thrash
- Magnet Rise
- Baton Pass
- Light Screen & Safeguard
- All entry hazards (Spikes, Stealth Rock, etc.)
- Last Resort
- PP taking too much when using multi-turn attacks, amongst other issues.
- Rapid Spin
- All partially trapping moves.
- Dig, Bide, etc. failing against Flying/Ghost-types during preparation turns.
- Experience not being updated properly after battle.
- Wailmer Pail bug
- Experience display bug
- Experience awarding bug
- ID bugs causing mysterious swaps of Pokémon in party (It's finally fixed!)
- Online freezing bug
- GUIBattle screen 'bug'
- Server crashing bug
- Trainer bug making all Pokémon not heal
- Trading issues
Version 2.5.2
Released October 31, 2013.
Fixes:
- Fix to a bunch of evolutions not happening at the right level or not at all
- Mewtwo can now learn TMs.
- Fix to SolarBeam
- Fix to sounds not playing in multiplayer
- Battles can no longer be forced during evolution animation.
Version 2.5.1
Released October 28, 2013.
Changes:
- Updated to Minecraft 1.6.4
- New GUI:
- New camera system for battles and evolution
- Riding speed now based on Pokémon's speed stat
- New command
/pokegive
: (/pokegive <PlayerName> <PokémonName> s lvl<...>
) - Added level switch to pokespawn
- New database with new driver; it all comes in the one zip now and extracts at run time.
- Pokémon can now have separate models for flying and standing/walking.
- Global battle statuses added
- Generations can be turned off and on in the pixelmon.cfg.
- Packets are now sent partially.
- New Pokemon: Aron, Aggron, Bayleef, Beldum, Chikorita, Chinchou, Croconaw, Cyndaquil, Drifblim, Drifloon, Elekid, Feraligatr, Girafarig, Grotle, Grovyle, Lairon, Lanturn, Marshtomp, Meganium, Metagross, Metang, Mudkip, Quilava, Rayquaza, Sceptile, Swampert, Torterra, Totodile, Treecko, Turtwig, Typhlosion and Wynaut
- Updated models: Blastoise, Charmander, Charmeleon, Charizard, Electrode, Flygon, Magikarp, Miltank, Pikachu, Pidgey, Psyduck, Raichu, Squirtle, Voltorb and Wartortle
- New animations: Charizard and Rayquaza
- New voices: Alakazam, Croconaw, Drowzee, Electabuzz, Feraligatr, Psyduck, Scyther, Venusaur and Weezing
- Animation fixes: Goldeen, Jigglypuff, Lapras, Onix and Swinub
- More held items
- New sound code which allows multiple cries for Pokémon, as well as separate cries for males and females
- Improved bosses:
- Added new boss type (green)
- Bosses now fully uncatchable
- Max level cap removed
- Green = +5
- Blue = +10
- Red = +20
- Yellow = +40
- Bosses only drop items in battle.
- Boss drops now drop directly into the players inventory.
- Bosses are immune to all non-battle damage.
Fixes:
- Evolution now happens after a battle and move learning happens after evolution.
- Saving system; should be far faster and not slow down as more people are on a server
- Pokémon being gone forever once thrown into the Void
- Tweaked confusion self-attack chance calculation
- Inventory extension going dark when held item equipped
- Optifine issue with initialising of tile entity
- Pokemon can now be ridden underwater.
- Saving will now happen for player data on all forms of disconnects (kicks included).
- Fixed the issue with servers
- PokéChecker fixed
- Running Shoes now use a direct modification of player attributes rather than potion effect.
- Fixes to riding offsets
- Fixed a number of crashes of one GUI trying to open on top of another one
- Added new detection for GUI being open to prevent battles starting when one is
- Magikarp goes sideways when on land.
- EV items give EVs at level 100.
- Pokémon were duplicating on force battle.
- Moves are now learned if evolution is cancelled.
- Status moves now can hit.
- Fixed moves: Crush Grip, Foul Play, Future Sight, Revenge, Substitute and Spite
- Leaf Stone now changes colour depending on biome
- Removed orbs/shrines from creative menu
- Opponent's face now shows in accept/deny screen.
- Fixed bunch of invisible models
- Music renormalised to -10 db
- Increased Fossil and Fire Stone spawn chance by 50%
Minecraft 1.6.2
Version 2
Version 2.3.1
Released August 10, 2013.
Fixes:
- Fixed saving of Pokémon in server situations where disconnect occurred before save tick
- Fixed rods dropping too often and glitch where Fisherman would not disappear on defeat
- Fixed max health being incorrectly stored in Pokémon from old saves on Bukkit servers
Version 2.3.0
Released August 9, 2013.
Changes:
- Updated Minecraft version
- Now using Minecraft 1.6.2
- Updated to Forge v9.10.0.799
- Kangaskhan, Rhydon, Parasect, Mewtwo, Lickitung, Dewgong and Poliwrath added
- New Rattata model
- Fixes to Porygon model
- Fixed Fearow flapping
- Updated flapping/wing animations
- Updated worm/snake/serpent animations
- Updated Onix animation
- Updated Seadra
- Updated Squirtle
- Updated Charmander
- Updated Abra and Cloyster skeletons
- Added moves Aqua Ring, Baton Pass, Beat Up, Crush Grip, Electro Ball, Last Resort, Metronome, Endeavor, Wake-up Slap, Low Kick, Spite and Transform
- Added new items: old Running Shoes, new Running Shoes, Wailmer Pail, Old Rod, Good Rod and Super Rod
- Apricorn trees now hard as logs
- Apricorn trees now drop logs.
- Fossils now spawn more frequently.
- New textures for Moss Rock and Ice Rock hand-held items
- New recipes: old Running Shoes recipe, new Running Shoes recipe, Wailmer Pail recipe and Old Rod recipe
- Boss Pokémon now have colored models.
- Spawned structures now can have tile entities with them.
- Spawned structures now clear areas for themselves to spawn.
- New commands:
/pokeheal
,/pokebattle
and server log notifications for all commands - Added config option to prevent Poké Balls from being thrown from hotbar
- Added config setting for entity nameplate render distance (Trainers, NPCs, Pokémon)
- Added config option to disable rare candy crafting
- Added support for OBJ models on Pixelmon
- Moved Trainers under NPC category, added NPCType variable
- Added Doctor NPC class
- Enabled the spawning of custom structures
- Removed “Legendary” as a type of boss mode classification
- Added global status for moves using weather, etc
- Added functions to control focal point of battle camera during battle
- Battle camera now remembers if GUI was hidden on start of battle.
Fixes:
- Fixed many moves
- Fixed EV training items not adding bonus EV points
- Fixed EV points having no limit
- Fixed EV points not being added when Pokémon levels up from the victory
- Fixed aggressive Pokémon re-initializing battle immediately after a successful escape
- Fixed owned Pokémon not despawning if their owner is not online
- Fixed bug allowing owned Pokémon to be captured when owner not online
- Fixed boss Pokémon retaining boss status when captured, even if sent to PC
- Fixed Pixelmon blocks rotation
- Fixed having more than one primary status effect at one time (sleep + paralyze, etc.)
- Fixed multiple chat outputs during battle of “Your <Pokémon> fainted!”
- Fixed battle camera shaking violently on fainting
- Fixed battle camera being located in unloaded chunk
- Fixed Pokémon in battle being located in last used location
- Changed battle camera on player to first person mode
- Active Pokémon now retrieved at end of battle
- Player death during battle now ends battle
- Player logout/disconnect now ends battle
- Fixed party GUI not appearing if player died during battle
- Improved failure messages for status effect inflicting moves
- Improved failure message for failed moves
Minecraft 1.5.2
Version 2
Version 2.2.1
Version 2.2.0
Released May 23, 2013.
Changes:
- Grimer, Bastiodon, Hitmonchan, Hypno, Rampardos, Zapdos, Moltres, Marowak, Hitmonlee, Muk, Rhyhorn, Jynx, Mr. Mime, Seel, Machoke, Weepinbell, Exeggcute, Victreebel, Articuno, Golduck, Nidorino, Pinsir, Onix (no animation), Leafeon, Glaceon, Machamp, Machop, Nidoking, Exeggutor, Ditto, Seadra, Porygon, Nidoran♂, Electabuzz, Carracosta, Magmar, Nidoqueen, Nidorina, Tirtouga and Magneton added.
- Aerodactyl, Ninetales, Flareon, Jolteon, Vaporeon, Umbreon, Charizard, Growlithe, Squirtle, Arcanine, Bulbasaur, Abra and Ponyta remade
- Moved to 1.5.2
- Updated method for downloading database to mask the URL for the download through our server
- Added more exception handling specifically for the odd case in which a player disconnects during an operation which is affecting their save
- Added catches for more possible crashes in battles
- Extended Pixelmon API for Xwaffle's achievements side mod
- Heaps more animation code including wings, arms, leg modules and more
- Fire Stone ore moved to the rooves of caverns with lava in them
- Pokémon with no spawn info will now only spawn on grass (stopping them spawning in buildings etc.).
- A number of moves added
- New flying AI
- Pokédex updates on Pokémon evolution and trade
- Healer retrieves Pokémon as they are placed on it
- Added error reporting switch in config, off by default, will only report critical errors if off
- Fixed EV-adjusting items not giving correct EV boost
- Fixed statuses all reverting to burn when Pokémon are retrieved and sent out
- Added API stuff for new events
- Added register to Pokédex on trade
- Added clearing function when player enters world
- Added evolution rocks. Must be within 10 blocks of them when Eevee levels up
- Bosses reworked - no longer have a set level, level is set when engaged in battle, set to be a certain number of levels above the highest level Pokémon in the team
- Increased rate of hammer decay
- Reduced Leaf Stone ore spawn
- Reworked player connection code
Fixes:
- Fixed disconnecting from a server and the side-bar disappearing
- Fixed bug in base stat loading which reduces memory used by Pixelmon entities by 10x
- Fixed Potions applied to Pokémon crashing the game
- Fixed wrong location bug
- Fixed recharging moves
- Increased Badge stack size
- Normalized size of Pokémon in Pokédex and fossil machine
- Fixed rendering of held item when moving in PC
- Fix to Disable not always being reset after battle
- Pokémon in battle should now properly be positioned if sent out.
- TMs are now only removed if the move is learnt - canceling will not remove them.
- TMs can now only be taught to owned Pokémon.
Minecraft 1.5.1
Version 2
Version 2.1.2
Released April 1, 2013.
Fixes:
- Fixes for various crashes when people quit when riding
- Fix to stat calculation, was resulting in stats that were a little low
- Fix to music file finding
- Fix to entity getting a very wrong location (will now unload said entity automatically)
- Fix to mounting offsets - now takes into account growth and level, upcoming database updates will slowly add correct offsets for different Pokémon
- Couple of move fixes
- Further modification to bauxite generation, much lower amounts now
Version 2.1.1
Released March 27, 2013.
Fixes:
- Fix to bauxite generation - now spawns! Also spawns a little deeper than previously and over a wider vertical range
- Fixed crash on sending a Pokémon out
- Fixed infinite player loading loop crash
Version 2.1.0
Released March 25, 2013.
Changes:
- Update to MC 1.5.1
- Miltank can now drop leather.
- Boss Pokémon are much more common.
- Boss Pokémon now revert to normal Pokémon on capture.
- Flaaffy, Tentacruel and Armaldo added (in the resources install)
- Added Pokémon sounds
- Added 2 tracks to the Pixelmon soundtrack
Fixes:
- Disabled move switching inside PC
- Friendship now limited to 0-255
- Anvils drop contents when destroyed.
- Health bars now display actual health in battle.
- Confusion no longer glitched
Minecraft 1.4.7
Version 2
Version 2.0.3
Released March 1, 2013.
Changes:
- Trainers can now despawn if players move far enough away from them.
- Trainers now get included in all spawning calculations (should now be properly representative of their rarity).
Version 2.0.2
Released February 27, 2013.
Fixes:
- Fix to crash in switching tabs in PokéChecker while using PC
- Fix to air Pokémon not spawning (Pidgey, etc.)
Version 2.0.1
Released February 27, 2013.
Changes:
- Changed spawn command to
/pokespawn
Fixes:
- Fix to Trainers not losing and despawning when being beaten
- Fix to Trainer spamming 2 lines when switching Pokémon
- Fix to crash in inventory when held item ID was changed between versions
- Fix to PokéChecker escaping from PC when pushing escape
- Fixed Shinies reverting on capture (due to lack of sync between client and server versions of the entity)
- Fixed PC – will use a bit more network overhead but will be much more stable
- Fix to crash bug from battles
Version 2.0.0
Released February 22, 2013.
Changes:
- Natures: all 25 Natures, should work identically to the Pokémon games, visible in the Pokémon summary screen
- Growths: 7 different growths, impacts how big the Pokémon is and will be. Visible in the Pokémon summary screen
- Bosses: 3 different types of bosses (uncommon, rare and legendary), each is bigger, stronger and much harder to catch than normal. Defeating them will cause them to drop rare items (TMs, Potions etc), Pokémon of the same evolutionary chain will spawn around them in larger groups.
- Added Fossil cleaner: rotating machine, putting uncovered Fossils inside will clean them, making them ready for the Fossil machine.
- Using it with a Fossil in hand will activate it, and using it again will remove the cleaned Fossil when it’s stopped.
- Everstone and other held items all now function correctly
- Disabled damage from cactus and arrows on Pokémon
- Streamlined and sped-up the spawning algorithms, things should be a bit smoother and use less cpu
- New config options: allowRiding, allowPlanting, allowPVPExperience
- Re-build of the battle system allowing generalised participants
- Battle chat now uses nicknames
- Moves coded:
- 5 new Trainers: Ornithologist, Bug Maniac, Firebreather, Little Boy Swimmer, Male Swimmer
- 19 new Pokémon: Clefable, Clefairy, Sandslash, Persian, Raticate, Aerodactyl, Bellsprout, Sandshrew, Fearow, Anorith, Archen, Poliwhirl, Cranidos, Shieldon, Archeops, Graveler, Gengar, Espeon, Cloyster, Nidoran♀
- New models: Magnemite, Charizard, Mareep, Zubat, Pidgey
- Mareep can now be shorn; wool will regrow after time; use shears to shear.
Fixes:
- Fossils for which the created Pokémon is not in game are not generated or findable in the world.
- Nickname was being set when a Pokémon entered a PC (causing name kept on evolution).
- Fixed a crash from new database retrieval method where download of database pointer returns null
- Pokémon can no longer be sent out in battle when fainted or healed with Potions.
- Fixed crash on closing trading GUI with button
- Fixed Fossil machine display rendering through other object
- Learning moves happens after evolution.
- Evolution now happens back a level earlier.
- Fixed crash from Pokémon riding minecarts
- Fixed Pokédex in SMP
- Fix to our y-rotation issues with Techne!!! – As a result a whole bunch of old models that had glitches now look right!
- Water Pokémon no longer drown
- Swimming Pokémon no longer jump up and down lots.
- Fixed crash on picking a move that was empty in battle
- Fixed being able to use an attack with no PP
- Shinies will now stay Shiny upon capture