Difference between revisions of "Adaptability"
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m (Updated to include Basculegion and Basculin-White. Note: Gen9 Basculegion has Swift Swim but current files still have Gen4 ability.) |
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==Pokémon== | ==Pokémon== | ||
{{abilityh}} | {{abilityh}} | ||
+ | {{abilityentry|Mega Beedrill|Bug|Poison|a1=Adaptability}} | ||
{{abilityentry|Eevee|Normal|a1=Run Away|a2=Adaptability|ha=Anticipation}} | {{abilityentry|Eevee|Normal|a1=Run Away|a2=Adaptability|ha=Anticipation}} | ||
{{abilityentry|Corphish|Water|a1=Hyper Cutter|a2=Shell Armor|ha=Adaptability}} | {{abilityentry|Corphish|Water|a1=Hyper Cutter|a2=Shell Armor|ha=Adaptability}} | ||
{{abilityentry|Crawdaunt|Water|Dark|a1=Hyper Cutter|a2=Shell Armor|ha=Adaptability}} | {{abilityentry|Crawdaunt|Water|Dark|a1=Hyper Cutter|a2=Shell Armor|ha=Adaptability}} | ||
{{abilityentry|Feebas|Water|a1=Swift Swim|a2=Oblivious|ha=Adaptability}} | {{abilityentry|Feebas|Water|a1=Swift Swim|a2=Oblivious|ha=Adaptability}} | ||
+ | {{abilityentry|Mega Lucario|Fighting|Steel|a1=Adaptability}} | ||
{{abilityentry|Porygon-Z|Normal|a1=Adaptability|a2=Download|ha=Analytic}} | {{abilityentry|Porygon-Z|Normal|a1=Adaptability|a2=Download|ha=Analytic}} | ||
+ | {{abilityentry|Basculin-Red|Water|a1=Reckless|a2=Adaptability|ha=Mold Breaker}} | ||
+ | {{abilityentry|Basculin-White|Water|a1=Rattled|a2=Adaptability|ha=Mold Breaker}} | ||
+ | {{abilityentry|Basculin-Blue|Water|a1=Rock Head|a2=Adaptability|ha=Mold Breaker}} | ||
+ | {{abilityentry|Skrelp|Poison|Water|a1=Poison Point|a2=Poison Touch|ha=Adaptability}} | ||
+ | {{abilityentry|Dragalge|Poison|Dragon|a1=Poison Point|a2=Poison Touch|ha=Adaptability}} | ||
+ | {{abilityentry|Yungoos|Normal|a1=Stakeout|a2=Strong Jaw|ha=Adaptability}} | ||
+ | {{abilityentry|Gumshoos|Normal|a1=Stakeout|a2=Strong Jaw|ha=Adaptability}} | ||
+ | {{abilityentry|Basculegion|Water|Ghost|a1=Rattled|a2=Adaptability|ha=Mold Breaker}} | ||
{{abilityf}} | {{abilityf}} | ||
+ | [[Category:Abilities]] |
Latest revision as of 02:27, 3 January 2023
Adaptability is a Ability that increases the same-type attack bonus (STAB) multiplier from 1.5× to 2×.