Difference between revisions of "Types"
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Types are classifications that are assigned to Pokémon and moves. A Pokémon can have either one or two types while a move can only have one type. If a Pokémon uses a damaging move that matches one of its types, the move will gain a 1.5× damage multiplier known as STAB (same-type attack bonus). | Types are classifications that are assigned to Pokémon and moves. A Pokémon can have either one or two types while a move can only have one type. If a Pokémon uses a damaging move that matches one of its types, the move will gain a 1.5× damage multiplier known as STAB (same-type attack bonus). | ||
+ | ==List of types== | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !Type | ||
+ | !Icon | ||
+ | |- | ||
+ | |style="background:#{{Bug color}}"|[[Bug|<span style="color:#FFFFFF">Bug</span>]] | ||
+ | |style="background:#{{Bug color}}"|[[File:BugType.png|32px]] | ||
+ | |- | ||
+ | |style="background:#{{Dark color}}"|[[Dark|<span style="color:#FFFFFF">Dark</span>]] | ||
+ | |style="background:#{{Dark color}}"|[[File:DarkType.png|32px]] | ||
+ | |- | ||
+ | |style="background:#{{Dragon color}}"|[[Dragon|<span style="color:#FFFFFF">Dragon</span>]] | ||
+ | |style="background:#{{Dragon color}}"|[[File:DragonType.png|32px]] | ||
+ | |- | ||
+ | |style="background:#{{Electric color}}"|[[Electric|<span style="color:#565D4D">Electric</span>]] | ||
+ | |style="background:#{{Electric color}}"|[[File:ElectricType.png|32px]] | ||
+ | |- | ||
+ | |style="background:#{{Fighting color}}"|[[Fighting|<span style="color:#FFFFFF">Fighting</span>]] | ||
+ | |style="background:#{{Fighting color}}"|[[File:FightingType.png|32px]] | ||
+ | |- | ||
+ | |style="background:#{{Fire color}}"|[[Fire|<span style="color:#FFFFFF">Fire</span>]] | ||
+ | |style="background:#{{Fire color}}"|[[File:FireType.png|32px]] | ||
+ | |- | ||
+ | |style="background:#{{Flying color}}"|[[Flying|<span style="color:#FFFFFF">Flying</span>]] | ||
+ | |style="background:#{{Flying color}}"|[[File:FlyingType.png|32px]] | ||
+ | |- | ||
+ | |style="background:#{{Ghost color}}"|[[Ghost|<span style="color:#FFFFFF">Ghost</span>]] | ||
+ | |style="background:#{{Ghost color}}"|[[File:GhostType.png|32px]] | ||
+ | |- | ||
+ | |style="background:#{{Grass color}}"|[[Grass|<span style="color:#FFFFFF">Grass</span>]] | ||
+ | |style="background:#{{Grass color}}"|[[File:GrassType.png|32px]] | ||
+ | |- | ||
+ | |style="background:#{{Ground color}}"|[[Ground|<span style="color:#FFFFFF">Ground</span>]] | ||
+ | |style="background:#{{Ground color}}"|[[File:GroundType.png|32px]] | ||
+ | |- | ||
+ | |style="background:#{{Ice color}}"|[[Ice|<span style="color:#FFFFFF">Ice</span>]] | ||
+ | |style="background:#{{Ice color}}"|[[File:IceType.png|32px]] | ||
+ | |- | ||
+ | |style="background:#{{Normal color}}"|[[Normal|<span style="color:#FFFFFF">Normal</span>]] | ||
+ | |style="background:#{{Normal color}}"|[[File:NormalType.png|32px]] | ||
+ | |- | ||
+ | |style="background:#{{Poison color}}"|[[Poison|<span style="color:#FFFFFF">Poison</span>]] | ||
+ | |style="background:#{{Poison color}}"|[[File:PoisonType.png|32px]] | ||
+ | |- | ||
+ | |style="background:#{{Psychic color}}"|[[Psychic (type)|<span style="color:#FFFFFF">Psychic</span>]] | ||
+ | |style="background:#{{Psychic color}}"|[[File:PsychicType.png|32px]] | ||
+ | |- | ||
+ | |style="background:#{{Rock color}}"|[[Rock|<span style="color:#FFFFFF">Rock</span>]] | ||
+ | |style="background:#{{Rock color}}"|[[File:RockType.png|32px]] | ||
+ | |- | ||
+ | |style="background:#{{Steel color}}"|[[Steel|<span style="color:#FFFFFF">Steel</span>]] | ||
+ | |style="background:#{{Steel color}}"|[[File:SteelType.png|32px]] | ||
+ | |- | ||
+ | |style="background:#{{Water color}}"|[[Water|<span style="color:#FFFFFF">Water</span>]] | ||
+ | |style="background:#{{Water color}}"|[[File:WaterType.png|32px]] | ||
+ | |} | ||
==Type effectiveness== | ==Type effectiveness== | ||
Each type has a certain damage modifier when interacting with each of the other types, causing moves of a certain type to potentially deal double or half of the move's calculated damage, or even no damage at all. The multipliers for each combination of attacking and defending types are shown in the chart below. | Each type has a certain damage modifier when interacting with each of the other types, causing moves of a certain type to potentially deal double or half of the move's calculated damage, or even no damage at all. The multipliers for each combination of attacking and defending types are shown in the chart below. | ||
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|- | |- | ||
! | ! | ||
− | ! style="background:#{{bug color}}" | [[ | + | ! style="text-align:center; background:#{{bug color}}" | [[File:BugType.png|32px|link=Bug]] |
− | ! style="background:#{{dark color}}" | [[ | + | ! style="text-align:center; background:#{{dark color}}" | [[File:DarkType.png|32px|link=Dark]] |
− | ! style="background:#{{dragon color}}" | [[ | + | ! style="text-align:center; background:#{{dragon color}}" | [[File:DragonType.png|32px|link=Dragon]] |
− | ! style="background:#{{electric color}}" | [[ | + | ! style="text-align:center; background:#{{electric color}}" | [[File:ElectricType.png|32px|link=Electric]] |
− | ! style="background:#{{fighting color}}" | [[ | + | ! style="text-align:center; background:#{{fighting color}}" | [[File:FightingType.png|32px|link=Fighting]] |
− | ! style="background:#{{fire color}}" | [[ | + | ! style="text-align:center; background:#{{fire color}}" | [[File:FireType.png|32px|link=Fire]] |
− | ! style="background:#{{flying color}}" | [[ | + | ! style="text-align:center; background:#{{flying color}}" | [[File:FlyingType.png|32px|link=Flying]] |
− | ! style="background:#{{ghost color}}" | [[ | + | ! style="text-align:center; background:#{{ghost color}}" | [[File:GhostType.png|32px|link=Ghost]] |
− | ! style="background:#{{grass color}}" | [[ | + | ! style="text-align:center; background:#{{grass color}}" | [[File:GrassType.png|32px|link=Grass]] |
− | ! style="background:#{{ground color}}" | [[ | + | ! style="text-align:center; background:#{{ground color}}" | [[File:GroundType.png|32px|link=Ground]] |
− | ! style="background:#{{ice color}}" | [[ | + | ! style="text-align:center; background:#{{ice color}}" | [[File:IceType.png|32px|link=Ice]] |
− | ! style="background:#{{normal color}}" | [[ | + | ! style="text-align:center; background:#{{normal color}}" | [[File:NormalType.png|32px|link=Normal]] |
− | ! style="background:#{{poison color}}" | [[ | + | ! style="text-align:center; background:#{{poison color}}" | [[File:PoisonType.png|32px|link=Poison]] |
− | ! style="background:#{{psychic color}}" | [[Psychic (type) | + | ! style="text-align:center; background:#{{psychic color}}" | [[File:PsychicType.png|32px|link=Psychic (type)]] |
− | ! style="background:#{{rock color}}" | [[ | + | ! style="text-align:center; background:#{{rock color}}" | [[File:RockType.png|32px|link=Rock]] |
− | ! style="background:#{{steel color}}" | [[ | + | ! style="text-align:center; background:#{{steel color}}" | [[File:SteelType.png|32px|link=Steel]] |
− | ! style="background:#{{water color}}" | [[ | + | ! style="text-align:center; background:#{{water color}}" | [[File:WaterType.png|32px|link=Water]] |
|- style="text-align:center; background:#FFFFFF;" | |- style="text-align:center; background:#FFFFFF;" | ||
{{type chart| | {{type chart| |
Revision as of 23:38, 5 May 2015
Types are classifications that are assigned to Pokémon and moves. A Pokémon can have either one or two types while a move can only have one type. If a Pokémon uses a damaging move that matches one of its types, the move will gain a 1.5× damage multiplier known as STAB (same-type attack bonus).
List of types
Type | Icon |
---|---|
Bug | ![]() |
Dark | ![]() |
Dragon | ![]() |
Electric | ![]() |
Fighting | ![]() |
Fire | ![]() |
Flying | ![]() |
Ghost | ![]() |
Grass | ![]() |
Ground | ![]() |
Ice | ![]() |
Normal | ![]() |
Poison | ![]() |
Psychic | ![]() |
Rock | ![]() |
Steel | ![]() |
Water | ![]() |
Type effectiveness
Each type has a certain damage modifier when interacting with each of the other types, causing moves of a certain type to potentially deal double or half of the move's calculated damage, or even no damage at all. The multipliers for each combination of attacking and defending types are shown in the chart below.
Type chart
The type on the left is the attacking type while the type on top is the defending type.
Type effectiveness stacks multiplicatively. For example, against a Charizard, a Fire/Flying type:
- Bug has ½× effectiveness against both Fire and Flying, so the multiplier would be reduced to ¼×.
- Steel has ½× effectiveness against Fire and 1× effectiveness against Flying, so the multiplier would remain ½x.
- Normal has 1x effectiveness against both Fire and Flying, so the multiplier would remain 1×.
- Water has 2× effectiveness against Fire and 1× effectiveness against Flying, so the multiplier would remain 2×.
- Rock has 2× effectiveness against both Fire and Flying, so the multiplier would become 4×.
- Ice has ½× effectiveness against Fire but 2× effectiveness against Flying, so the combined multiplier would be 1×.
- Ground has 2× effectiveness against Fire but 0× effectiveness against Flying, so the multiplier would become 0× and the move would deal no damage.
Type effectiveness usually has no effect on status moves. There are some exceptions to this, such as Stealth Rock and Thunder Wave.