Difference between revisions of "Move Relearner"
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[[File:MoveRelearnerGUI.png|thumb|Using a move relearner]] | [[File:MoveRelearnerGUI.png|thumb|Using a move relearner]] | ||
It is possible to customize a move relearner to require payment each time his services are used. When a player in Creative mode interacts with the relearner, different events will be triggered based on what the player is holding. | It is possible to customize a move relearner to require payment each time his services are used. When a player in Creative mode interacts with the relearner, different events will be triggered based on what the player is holding. | ||
− | *Holding an [[NPC | + | *Holding an [[NPC editor]] will allow the player to use the NPC's services just like a player in Survival or Adventure mode would be able to. |
*Holding any other item will set the relearner's cost to that item. If the relearner already requires this item as payment, the payment cost will be incremented by one. This can go up to the item's maximum stack size. | *Holding any other item will set the relearner's cost to that item. If the relearner already requires this item as payment, the payment cost will be incremented by one. This can go up to the item's maximum stack size. | ||
− | *Holding nothing will decrement the payment cost by one item; if the payment cost reaches zero, the relearner will revert to requiring no payment. If the relearner is already free, the relearner will | + | *Holding nothing will decrement the payment cost by one item; if the payment cost reaches zero, the relearner will revert to requiring no payment. If the relearner is already free, nothing will happen. |
+ | *Hitting the move relearner with an NPC editor will delete it. |
Revision as of 09:01, 7 April 2016
A move relearner is an NPC who allows Pokémon to learn moves from their level up movepools up to their current levels. Move relearners can only be accessed by spawning them in using an NPC editor.
Use
A move relearner can be identified by text above it reading "Move Relearner". If the move relearner does not require any payment (which is the default setting), interacting with the NPC will allow the player to select a Pokémon from his/her party and relearn that Pokémon's moves.
If the move relearner has been set to require payment, interacting with the relearner will initially bring up a message stating what payment is required. If the player interacts with the relearner while holding the requested payment, the player will then be able to use the move relearner's services, and the payment will be deducted after a move is successfully remembered.
Customization
It is possible to customize a move relearner to require payment each time his services are used. When a player in Creative mode interacts with the relearner, different events will be triggered based on what the player is holding.
- Holding an NPC editor will allow the player to use the NPC's services just like a player in Survival or Adventure mode would be able to.
- Holding any other item will set the relearner's cost to that item. If the relearner already requires this item as payment, the payment cost will be incremented by one. This can go up to the item's maximum stack size.
- Holding nothing will decrement the payment cost by one item; if the payment cost reaches zero, the relearner will revert to requiring no payment. If the relearner is already free, nothing will happen.
- Hitting the move relearner with an NPC editor will delete it.