Difference between revisions of "Guillotine"
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Guillotine is a damage-dealing [[Normal]]-type move that faints the opponent if it hits. The accuracy of the move rises the higher the user's level is compared to the opponent's (with the formula (''User's Level''-''Opponent's Level'')+30), and will fail if the opponent is a higher level than the user. | Guillotine is a damage-dealing [[Normal]]-type move that faints the opponent if it hits. The accuracy of the move rises the higher the user's level is compared to the opponent's (with the formula (''User's Level''-''Opponent's Level'')+30), and will fail if the opponent is a higher level than the user. | ||
==Learnset== | ==Learnset== | ||
− | *{{ | + | *{{p|Krabby}} (Level 31) |
− | *{{ | + | *{{p|Kingler}} (Level 37) |
− | *{{ | + | *{{p|Pinsir}} (Level 47) |
− | *{{ | + | *{{p|Gligar}} (Level 55) |
*{{p|Corphish}} (Level 53) | *{{p|Corphish}} (Level 53) | ||
*{{p|Crawdaunt}} (Level 65) | *{{p|Crawdaunt}} (Level 65) | ||
− | *{{ | + | *{{p|Gliscor}} (Level 55) |
− | *{{ | + | *{{p|Pawniard}} (Level 62) |
− | *{{ | + | *{{p|Bisharp}} (Level 71) |
Revision as of 22:11, 3 June 2016
Guillotine | ||||||||||||||||||
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Guillotine is a damage-dealing Normal-type move that faints the opponent if it hits. The accuracy of the move rises the higher the user's level is compared to the opponent's (with the formula (User's Level-Opponent's Level)+30), and will fail if the opponent is a higher level than the user.