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Difference between revisions of "Guillotine"

From Pixelmon Wiki
m (Text replace - "{{psprite|" to "{{p|")
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Guillotine is a damage-dealing [[Normal]]-type move that faints the opponent if it hits. The accuracy of the move rises the higher the user's level is compared to the opponent's (with the formula (''User's Level''-''Opponent's Level'')+30), and will fail if the opponent is a higher level than the user.
 
Guillotine is a damage-dealing [[Normal]]-type move that faints the opponent if it hits. The accuracy of the move rises the higher the user's level is compared to the opponent's (with the formula (''User's Level''-''Opponent's Level'')+30), and will fail if the opponent is a higher level than the user.
 
==Learnset==
 
==Learnset==
*{{psprite|Krabby}} (Level 31)
+
*{{p|Krabby}} (Level 31)
*{{psprite|Kingler}} (Level 37)
+
*{{p|Kingler}} (Level 37)
*{{psprite|Pinsir}} (Level 47)
+
*{{p|Pinsir}} (Level 47)
*{{psprite|Gligar}} (Level 55)
+
*{{p|Gligar}} (Level 55)
 
*{{p|Corphish}} (Level 53)
 
*{{p|Corphish}} (Level 53)
 
*{{p|Crawdaunt}} (Level 65)
 
*{{p|Crawdaunt}} (Level 65)
*{{psprite|Gliscor}} (Level 55)
+
*{{p|Gliscor}} (Level 55)
*{{psprite|Pawniard}} (Level 62)
+
*{{p|Pawniard}} (Level 62)
*{{psprite|Bisharp}} (Level 71)
+
*{{p|Bisharp}} (Level 71)

Revision as of 22:11, 3 June 2016

Guillotine
Type NormalType.pngNormal
Category  Physical
Power  ∞
Accuracy  —
PP  5
Priority  0
Target  Single target
TM/Tutor  None
External move  None

Guillotine is a damage-dealing Normal-type move that faints the opponent if it hits. The accuracy of the move rises the higher the user's level is compared to the opponent's (with the formula (User's Level-Opponent's Level)+30), and will fail if the opponent is a higher level than the user.

Learnset

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