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Difference between revisions of "Tower of Darkness"

From Pixelmon Wiki
(Updated info for 1.16.5, removing mentions of /struc and outdated configs, and including information regarding NPCs)
 
(6 intermediate revisions by one other user not shown)
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[[File:TowerDarknessExt.png|right|100px]]
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[[File:Tower_of_Darkness.png|right|150px]]
A '''Tower of Darkness''' is a five-floor structure that spawns rarely in [[Stone Beach]], and [[Gravel Beach]] biomes. It is one of the [[Towers of Two Fists]], and it is where [[Kubfu]] can evolve into [[Urshifu|Single Strike Style Urshifu]].
+
A [[Tower of Darkness]] is a five-floor structure that spawns rarely in [[Beach (Forge)]] biomes. It is one of the [[Towers of Two Fists]], and it contains the [[Scroll of Darkness]], an item used to allow [[Kubfu]] to evolve into [[Urshifu|Single Strike Style Urshifu]].
 
 
The [[command]] "/struc darknesstower" can spawn a Tower of Darkness.  
 
  
 
==Evolving Kubfu==
 
==Evolving Kubfu==
 
[[File:TowerDarknessInt.png|right|thumb]]
 
[[File:TowerDarknessInt.png|right|thumb]]
Kubfu evolves into Urshifu Single Strike Style by right-clicking on it at the top of the tower, in front of the [[Scroll of Darkness]].
+
Kubfu evolves into Urshifu Single Strike Style by right-clicking on it at the top of the tower, in front of the Scroll of Darkness. The evolution does not need to take place within the structure, and the scroll can be broken and placed elsewhere.
  
==[[Move Relearner]]==
+
==[[NPCs]]==
There is a Move Relearner on the top floor, but only if the Tower of Darkness has been generated with the /struc command.
+
Each floor of the tower has an NPC, most of them being trainers that will engage with the player on sight. The first floor has a level 80 trainer NPC, the second and third floors have a Common [[Boss]] trainer NPC, and the fourth floor has a Rare Boss trainer NPC. The fifth and final floor does not contain a trainer, but rather a Move Relearner NPC, for the convenience of teaching your Urshifu any moves from earlier levels upon evolving it.
  
 
==Loot==
 
==Loot==
There is one chest on the first floor and two on the fifth.
+
Each tower of darkness chest contains items drawn from 5 pools (one per category), with the following distribution:
 
+
{|class="wikitable sortable"
{|class="wikitable"
+
! rowspan="2" | Category
!Item
+
! rowspan="2" | Item
!Quantity
+
! class="unsortable" colspan="3" |{{tt|Stack size|The size of stacks (or for unstackable items, number) of this item in any given roll.}}
!Note
+
! class="unsortable" colspan="3" |{{tt|Weight|The weight of this item relative to other items in the pool.}}
 +
! rowspan="2" |{{tt|Chance|The odds of finding any of this itemin a single chest.}}
 +
! rowspan="2" |{{tt|Avg.{{-}}per chest|The number of items expected per chest, averaged over a large number of chests.}}
 +
|-
 +
!{{tt|1x|The chest draws 1 stack(s) randomly from this pool.}}
 +
!{{tt|1-2x|The chest draws 1–2 stack(s) randomly from this pool.}}
 +
!{{tt|3-5x|The chest draws 3–5 stack(s) randomly from this pool.}}
 +
!{{tt|1x|The chest draws 1 stack(s) randomly from this pool.}}
 +
!{{tt|1-2x|The chest draws 1–2 stack(s) randomly from this pool.}}
 +
!{{tt|3-5x|The chest draws 3–5 stack(s) randomly from this pool.}}
 +
|-
 +
|style="text-align:center"|Artifacts
 +
|{{i|Dread Plate}}
 +
|style="text-align:center"|1
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{frac|1|27}}
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{percent|3.7|100}}
 +
|style="text-align:center"|0.037
 +
|-
 +
|style="text-align:center"|Artifacts
 +
|{{i|Fist Plate}}
 +
|style="text-align:center"|1
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{frac|1|27}}
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{percent|3.7|100}}
 +
|style="text-align:center"|0.037
 
|-
 
|-
 +
|style="text-align:center"|Held Items
 
|{{i|Black Belt}}
 
|{{i|Black Belt}}
|style="text-align:center"|0-1
+
|style="text-align:center"|1
|
+
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{frac|1|15}}
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{percent|6.7|100}}
 +
|style="text-align:center"|0.067
 +
|-
 +
|style="text-align:center"|Held Items
 +
|{{i|Expert Belt}}
 +
|style="text-align:center"|1
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{frac|1|15}}
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{percent|6.7|100}}
 +
|style="text-align:center"|0.067
 +
|-
 +
|style="text-align:center"|Held Items
 +
|{{i|Focus Band}}
 +
|style="text-align:center"|1
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{frac|1|15}}
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{percent|6.7|100}}
 +
|style="text-align:center"|0.067
 +
|-
 +
|style="text-align:center"|Held Items
 +
|{{i|Focus Sash}}
 +
|style="text-align:center"|1
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{frac|1|15}}
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{percent|6.7|100}}
 +
|style="text-align:center"|0.067
 
|-
 
|-
 +
|style="text-align:center"|Held Items
 
|{{i|Black Glasses}}
 
|{{i|Black Glasses}}
|style="text-align:center"|0-1
+
|style="text-align:center"|1
|
+
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{frac|1|15}}
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{percent|6.7|100}}
 +
|style="text-align:center"|0.067
 
|-
 
|-
 +
|style="text-align:center"|Gems
 
|{{i|Dark Gem}}
 
|{{i|Dark Gem}}
|style="text-align:center"|0-2
+
|style="text-align:center"|—
|
+
|style="text-align:center"|1–3
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{frac|5|25}}
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{percent|28|100}}
 +
|style="text-align:center"|0.600
 +
|-
 +
|style="text-align:center"|Gems
 +
|{{i|Fighting Gem}}
 +
|style="text-align:center"|—
 +
|style="text-align:center"|1–3
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{frac|5|25}}
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{percent|28|100}}
 +
|style="text-align:center"|0.600
 +
|-
 +
|style="text-align:center"|Weapons
 +
|{{i|Stick|mc=Stick}}
 +
|style="text-align:center"|—
 +
|style="text-align:center"|1–3
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{frac|10|34}}
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{percent|39.8|100}}
 +
|style="text-align:center"|0.882
 +
|-
 +
|style="text-align:center"|Weapons
 +
|{{i|Wooden Sword|mc=Sword}}
 +
|style="text-align:center"|—
 +
|style="text-align:center"|1
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{frac|7|34}}
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{percent|28.8|100}}
 +
|style="text-align:center"|0.309
 
|-
 
|-
|{{i|Dread Plate}}
+
|style="text-align:center"|Weapons
|style="text-align:center"|0-1
+
|{{i|Enchanted Stick|mc=Stick}}<sup>{{tt|[E]|Enchanted with a random level of Knockback.}}</sup>
|
+
|style="text-align:center"|—
 +
|style="text-align:center"|1–2
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{frac|5|34}}
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{percent|21|100}}
 +
|style="text-align:center"|0.331
 
|-
 
|-
|{{i|Empty Map|mc=Map}}
+
|style="text-align:center"|Weapons
|style="text-align:center"|0-3
+
|{{i|Enchanted Wooden Sword|mc=Sword}}<sup>{{tt|[E]|Enchanted with a random level of Sharpness.}}</sup>
|
+
|style="text-align:center"|
 +
|style="text-align:center"|1
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{frac|5|34}}
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{percent|21|100}}
 +
|style="text-align:center"|0.221
 
|-
 
|-
|{{i|Expert Belt}}
+
|style="text-align:center"|Vanilla
|style="text-align:center"|0-1
+
|{{i|Paper}}
|
+
|style="text-align:center"|
 +
|style="text-align:center"|—
 +
|style="text-align:center"|1–5
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{frac|10|42}}
 +
|style="text-align:center"|{{percent|65.5|100}}
 +
|style="text-align:center"|2.857
 
|-
 
|-
|{{i|Focus Band}}
+
|style="text-align:center"|Vanilla
|style="text-align:center"|0-1
+
|{{i|Spruce Slab|mc=Slab}}
|
+
|style="text-align:center"|
 +
|style="text-align:center"|—
 +
|style="text-align:center"|1–2
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{frac|7|42}}
 +
|style="text-align:center"|{{percent|51.2|100}}
 +
|style="text-align:center"|1.000
 
|-
 
|-
|{{i|Focus Sash}}
+
|style="text-align:center"|Vanilla
|style="text-align:center"|0-1
+
|{{i|Brick}}
|
+
|style="text-align:center"|
 +
|style="text-align:center"|—
 +
|style="text-align:center"|1–3
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{frac|7|42}}
 +
|style="text-align:center"|{{percent|51.2|100}}
 +
|style="text-align:center"|1.333
 
|-
 
|-
|{{i|Paper|mc=Paper}}
+
|style="text-align:center"|Vanilla
|style="text-align:center"|0-15
+
|{{i|Stone Slab|mc=Slab}}
|
+
|style="text-align:center"|
 +
|style="text-align:center"|—
 +
|style="text-align:center"|1–2
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{frac|5|42}}
 +
|style="text-align:center"|{{percent|39.4|100}}
 +
|style="text-align:center"|0.714
 
|-
 
|-
|{{i|Stick|mc=Stick}}
+
|style="text-align:center"|Vanilla
|style="text-align:center"|0-6
+
|{{i|Soul Torch|mc=Torch}}
|Enchanted with a random level of Knockback.
+
|style="text-align:center"|
 +
|style="text-align:center"|—
 +
|style="text-align:center"|1–5
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{frac|5|42}}
 +
|style="text-align:center"|{{percent|39.4|100}}
 +
|style="text-align:center"|1.429
 
|-
 
|-
|{{i|White Carpet|mc=Carpet}}
+
|style="text-align:center"|Vanilla
|style="text-align:center"|0-6
+
|{{i|Purple Carpet|mc=Carpet}}
|
+
|style="text-align:center"|
 +
|style="text-align:center"|—
 +
|style="text-align:center"|1–2
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{frac|5|42}}
 +
|style="text-align:center"|{{percent|39.4|100}}
 +
|style="text-align:center"|1.429
 
|-
 
|-
|{{i|Wooden Sword|mc=Sword}}
+
|style="text-align:center"|Vanilla
|style="text-align:center"|0-4
+
|{{i|Soul Lantern|mc=Lantern}}
|Enchanted with a random level of Sharpness.
+
|style="text-align:center"|
 +
|style="text-align:center"|—
 +
|style="text-align:center"|1
 +
|style="text-align:center"|—
 +
|style="text-align:center"|—
 +
|style="text-align:center"|{{frac|3|42}}
 +
|style="text-align:center"|{{percent|25.5|100}}
 +
|style="text-align:center"|0.286
 
|}
 
|}
 
==[[Config]] settings==
 
*"spawnStructures": If disabled, the Tower of Darkness (and all other Pixelmon structures) will not spawn naturally.
 
  
 
[[Category:Structures]]
 
[[Category:Structures]]
 
[[Category:Towers]]
 
[[Category:Towers]]

Latest revision as of 15:49, 9 March 2024

Tower of Darkness.png

A Tower of Darkness is a five-floor structure that spawns rarely in Beach (Forge) biomes. It is one of the Towers of Two Fists, and it contains the Scroll of Darkness, an item used to allow Kubfu to evolve into Single Strike Style Urshifu.

Evolving Kubfu

TowerDarknessInt.png

Kubfu evolves into Urshifu Single Strike Style by right-clicking on it at the top of the tower, in front of the Scroll of Darkness. The evolution does not need to take place within the structure, and the scroll can be broken and placed elsewhere.

NPCs

Each floor of the tower has an NPC, most of them being trainers that will engage with the player on sight. The first floor has a level 80 trainer NPC, the second and third floors have a Common Boss trainer NPC, and the fourth floor has a Rare Boss trainer NPC. The fifth and final floor does not contain a trainer, but rather a Move Relearner NPC, for the convenience of teaching your Urshifu any moves from earlier levels upon evolving it.

Loot

Each tower of darkness chest contains items drawn from 5 pools (one per category), with the following distribution:

Category Item Stack size Weight Chance Avg.
per chest
1x 1-2x 3-5x 1x 1-2x 3-5x
Artifacts Grid Dread Plate.pngDread Plate 1 1/27 3.7% 0.037
Artifacts Grid Fist Plate.pngFist Plate 1 1/27 3.7% 0.037
Held Items Grid Black Belt.pngBlack Belt 1 1/15 6.7% 0.067
Held Items Grid Expert Belt.pngExpert Belt 1 1/15 6.7% 0.067
Held Items Grid Focus Band.pngFocus Band 1 1/15 6.7% 0.067
Held Items Grid Focus Sash.pngFocus Sash 1 1/15 6.7% 0.067
Held Items Grid Black Glasses.pngBlack Glasses 1 1/15 6.7% 0.067
Gems Grid Dark Gem.pngDark Gem 1–3 5/25 28% 0.600
Gems Grid Fighting Gem.pngFighting Gem 1–3 5/25 28% 0.600
Weapons Grid Stick.pngStick 1–3 10/34 39.8% 0.882
Weapons Grid Wooden Sword.pngWooden Sword 1 7/34 28.8% 0.309
Weapons Grid Stick.pngEnchanted Stick[E] 1–2 5/34 21% 0.331
Weapons Grid Wooden Sword.pngEnchanted Wooden Sword[E] 1 5/34 21% 0.221
Vanilla Grid Paper.pngPaper 1–5 10/42 65.5% 2.857
Vanilla Grid Spruce Slab.pngSpruce Slab 1–2 7/42 51.2% 1.000
Vanilla Grid Brick.pngBrick 1–3 7/42 51.2% 1.333
Vanilla Grid Stone Slab.pngStone Slab 1–2 5/42 39.4% 0.714
Vanilla Grid Soul Torch.pngSoul Torch 1–5 5/42 39.4% 1.429
Vanilla Grid Purple Carpet.pngPurple Carpet 1–2 5/42 39.4% 1.429
Vanilla Grid Soul Lantern.pngSoul Lantern 1 3/42 25.5% 0.286

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