Difference between revisions of "Clamp"
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Clamp is a damage-dealing [[Water]]-type move that traps the opponent for 4-5 turns. It will prevent the opponent from switching out or escaping, and it will also damage the opponent for 1/16 of their maximum HP each turn for the duration of the attack. The effects of Clamp will be negated if [[Rapid Spin]] is used by the afflicted Pokémon. In a wild Pokémon battle, the active Pokémon can still flee from battle if it is holding a [[Smoke Ball]]. | Clamp is a damage-dealing [[Water]]-type move that traps the opponent for 4-5 turns. It will prevent the opponent from switching out or escaping, and it will also damage the opponent for 1/16 of their maximum HP each turn for the duration of the attack. The effects of Clamp will be negated if [[Rapid Spin]] is used by the afflicted Pokémon. In a wild Pokémon battle, the active Pokémon can still flee from battle if it is holding a [[Smoke Ball]]. | ||
==Learnset== | ==Learnset== | ||
− | ===By | + | ===By level=== |
*{{p|Shellder}} (Level 25) | *{{p|Shellder}} (Level 25) | ||
− | ===By | + | ===By prior [[evolution]]=== |
*{{p|Cloyster}} | *{{p|Cloyster}} |
Revision as of 22:23, 8 September 2014
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Clamp is a damage-dealing Water-type move that traps the opponent for 4-5 turns. It will prevent the opponent from switching out or escaping, and it will also damage the opponent for 1/16 of their maximum HP each turn for the duration of the attack. The effects of Clamp will be negated if Rapid Spin is used by the afflicted Pokémon. In a wild Pokémon battle, the active Pokémon can still flee from battle if it is holding a Smoke Ball.
Learnset
By level
- Shellder (Level 25)