Difference between revisions of "Wonder Room"
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− | Wonder Room is a [[Psychic]]-type move that swaps the Defense and Special Defense stats of Pokémon for five turns. If Wonder Room is used again while it is still in effect, the effect is cancelled. Wonder Room always moves last. | + | Wonder Room is a [[Psychic (type)|Psychic]]-type move that swaps the Defense and Special Defense stats of Pokémon for five turns. If Wonder Room is used again while it is still in effect, the effect is cancelled. Wonder Room always moves last. |
==Learnset== | ==Learnset== | ||
===By level=== | ===By level=== |
Revision as of 00:44, 4 November 2014
Wonder Room | ||||||||||||||||||
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Wonder Room is a Psychic-type move that swaps the Defense and Special Defense stats of Pokémon for five turns. If Wonder Room is used again while it is still in effect, the effect is cancelled. Wonder Room always moves last.
Learnset
By level
- Template:Psprite (Level 50)
- Template:Psprite (Level 60)
- Template:Psprite (Level 53)
- Template:Psprite (Level 48)
- Template:Psprite (Level 53)
- Template:Psprite (Level 59)
By breeding
Pokémon | Parent |
---|---|
Slowpoke Slowbro |
PsyduckGolduck |
Misdreavus | GastlyHaunterGengar |
Unimplemented
- Wonder Room does nothing.