Difference between revisions of "Guillotine"
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power=∞ | | power=∞ | | ||
accuracy=((''User's level''-''Opponent's level'')+30)}} | accuracy=((''User's level''-''Opponent's level'')+30)}} | ||
− | Guillotine is a damage-dealing [[Normal]]-type move that faints the opponent if it hits. The accuracy of the move rises the higher the user's level is compared to the opponent's, and will fail if the opponent is a higher level than the user. | + | Guillotine is a damage-dealing [[Normal]]-type move that faints the opponent if it hits. The accuracy of the move rises the higher the user's level is compared to the opponent's (with the formula (''User's Level''-''Opponent's Level'')+30), and will fail if the opponent is a higher level than the user. |
==Learnset== | ==Learnset== | ||
*{{psprite|Krabby}} (Level 31) | *{{psprite|Krabby}} (Level 31) |
Revision as of 23:24, 22 August 2015
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Guillotine is a damage-dealing Normal-type move that faints the opponent if it hits. The accuracy of the move rises the higher the user's level is compared to the opponent's (with the formula (User's Level-Opponent's Level)+30), and will fail if the opponent is a higher level than the user.
Learnset
- Template:Psprite (Level 31)
- Template:Psprite (Level 37)
- Template:Psprite (Level 47)
- Template:Psprite (Level 55)
- Corphish (Level 53)
- Crawdaunt (Level 65)
- Template:Psprite (Level 55)
- Template:Psprite (Level 62)
- Template:Psprite (Level 71)