Difference between revisions of "Guillotine"
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Guillotine is a damage-dealing [[Normal]]-type move that faints the opponent if it hits. The accuracy of the move rises the higher the user's level is compared to the opponent's (with the formula (''User's Level''-''Opponent's Level'')+30), and will fail if the opponent is a higher level than the user. | Guillotine is a damage-dealing [[Normal]]-type move that faints the opponent if it hits. The accuracy of the move rises the higher the user's level is compared to the opponent's (with the formula (''User's Level''-''Opponent's Level'')+30), and will fail if the opponent is a higher level than the user. | ||
==Learnset== | ==Learnset== |
Revision as of 23:26, 22 August 2015
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Guillotine is a damage-dealing Normal-type move that faints the opponent if it hits. The accuracy of the move rises the higher the user's level is compared to the opponent's (with the formula (User's Level-Opponent's Level)+30), and will fail if the opponent is a higher level than the user.
Learnset
- Template:Psprite (Level 31)
- Template:Psprite (Level 37)
- Template:Psprite (Level 47)
- Template:Psprite (Level 55)
- Corphish (Level 53)
- Crawdaunt (Level 65)
- Template:Psprite (Level 55)
- Template:Psprite (Level 62)
- Template:Psprite (Level 71)