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Difference between revisions of "Guillotine"

From Pixelmon Wiki
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basepp=5 |
 
basepp=5 |
 
power=∞ |
 
power=∞ |
accuracy=((''User's level''-''Opponent's level'')+30)}}
+
}}
 
Guillotine is a damage-dealing [[Normal]]-type move that faints the opponent if it hits. The accuracy of the move rises the higher the user's level is compared to the opponent's (with the formula (''User's Level''-''Opponent's Level'')+30), and will fail if the opponent is a higher level than the user.
 
Guillotine is a damage-dealing [[Normal]]-type move that faints the opponent if it hits. The accuracy of the move rises the higher the user's level is compared to the opponent's (with the formula (''User's Level''-''Opponent's Level'')+30), and will fail if the opponent is a higher level than the user.
 
==Learnset==
 
==Learnset==

Revision as of 23:26, 22 August 2015

Guillotine
Type NormalType.pngNormal
Category  Physical
Power  ∞
Accuracy  —
PP  5
Priority  0
Target  Single target
TM/Tutor  None
External move  None

Guillotine is a damage-dealing Normal-type move that faints the opponent if it hits. The accuracy of the move rises the higher the user's level is compared to the opponent's (with the formula (User's Level-Opponent's Level)+30), and will fail if the opponent is a higher level than the user.

Learnset

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