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Difference between revisions of "Tower Bells"

From Pixelmon Wiki
(added seo, removed miss-information)
m (Add ways of getting tower bells, remove messed <!--t--> tags to let system regenerate.)
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<languages/>
 
<languages/>
 
<translate>
 
<translate>
<!--T:1-->
 
 
The [[Clear Bell]] and [[Tidal Bell]] are used in order to obtain both of the Tower Duo Pokémon, [[Ho-oh]] and [[Lugia]] respectively. When placed, the bells resemble that of a spherical bell's outer shell. The Clear Bell has a distinct golden color, while the Tidal Bell has a more white appearance.
 
The [[Clear Bell]] and [[Tidal Bell]] are used in order to obtain both of the Tower Duo Pokémon, [[Ho-oh]] and [[Lugia]] respectively. When placed, the bells resemble that of a spherical bell's outer shell. The Clear Bell has a distinct golden color, while the Tidal Bell has a more white appearance.
  
<!--T:7-->
 
 
*{{i|Clear Bell}}: [[Ho-oh]]
 
*{{i|Clear Bell}}: [[Ho-oh]]
 
*{{i|Tidal Bell}}: [[Lugia]]
 
*{{i|Tidal Bell}}: [[Lugia]]
  
==Locations== <!--T:2-->
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==Locations==
*{{i|Clear Bell}}: Simple Dungeon Chests
+
*{{i|Clear Bell}}: Simple Dungeon Chests, raid drops(5 stars)
*{{i|Tidal Bell}}: Simple Dungeon Chests
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*{{i|Tidal Bell}}: Simple Dungeon Chests, raid drops(5 stars)
  
==Requirements== <!--T:3-->
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==Requirements==
 
Before this process can begin, you must first obtain the Clear Bell or Tidal Bell, depending on the legendary Tower duo you want to spawn. For Ho-oh, the Clear Bell is required and for Lugia, the Tidal Bell. After obtaining one of these bells from a Minecraft structure chest, you must place them on the underside of a block.
 
Before this process can begin, you must first obtain the Clear Bell or Tidal Bell, depending on the legendary Tower duo you want to spawn. For Ho-oh, the Clear Bell is required and for Lugia, the Tidal Bell. After obtaining one of these bells from a Minecraft structure chest, you must place them on the underside of a block.
  
<!--T:4-->
 
 
After the bell is placed, each dawn of the Minecraft day cycle, the bell will have a 1% chance to begin ringing and glowing. When the bell activates the bell will have a guaranteed spawn for its respective legendary when the day reaches dusk. The legendary will seek out and try to attack the player who placed the bell, first. If this fails, such as the player being in a battle, the legendary will then spawn from the bell and wander around the bell's location. On a successful spawn, any bell that rang will be destroyed and lost.
 
After the bell is placed, each dawn of the Minecraft day cycle, the bell will have a 1% chance to begin ringing and glowing. When the bell activates the bell will have a guaranteed spawn for its respective legendary when the day reaches dusk. The legendary will seek out and try to attack the player who placed the bell, first. If this fails, such as the player being in a battle, the legendary will then spawn from the bell and wander around the bell's location. On a successful spawn, any bell that rang will be destroyed and lost.
  
<!--T:8-->
 
 
Since 7.x.x. Each bell will spawn a legend. If 5 bells are nearby(distance set by bellInclusionRange in config) all 5 will spawn a bird. Additionally, having multiple raises the chance of the bells ringing. The formula is  
 
Since 7.x.x. Each bell will spawn a legend. If 5 bells are nearby(distance set by bellInclusionRange in config) all 5 will spawn a bird. Additionally, having multiple raises the chance of the bells ringing. The formula is  
  
<!--T:9-->
 
 
'''''bellSuccessChance * number of nearby bells '''''
 
'''''bellSuccessChance * number of nearby bells '''''
  
<!--T:10-->
 
 
This means by the default settings of 0.01 success chance, 100 bells placed near each other would guarantee 100 legends to spawn at Dawn no matter what. This can be combated by lowering the success chance. Alternatively, bellInclusionRange can be set to 1, this way bells are independent and the chance is similar to old methods.  
 
This means by the default settings of 0.01 success chance, 100 bells placed near each other would guarantee 100 legends to spawn at Dawn no matter what. This can be combated by lowering the success chance. Alternatively, bellInclusionRange can be set to 1, this way bells are independent and the chance is similar to old methods.  
  
  
<!--T:5-->
 
 
<gallery>
 
<gallery>
 
Lunar_example.png|An example of bell placement
 
Lunar_example.png|An example of bell placement
 
</gallery>
 
</gallery>
  
==[[Config]] settings== <!--T:6-->
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==[[Config]] settings==
 
*<code>"bellInclusionRange"</code>: The range in which a ringing bell will seek out other bells.
 
*<code>"bellInclusionRange"</code>: The range in which a ringing bell will seek out other bells.
 
*<code>"bellSuccessChance"</code>: The chance per every dawn that a bell will begin to ring.
 
*<code>"bellSuccessChance"</code>: The chance per every dawn that a bell will begin to ring.
 
[[Category:Items]]
 
[[Category:Items]]
 
</translate>
 
</translate>

Revision as of 09:39, 31 October 2021


Other languages:
English • ‎español • ‎中文(中国大陆)‎

The Clear Bell and Tidal Bell are used in order to obtain both of the Tower Duo Pokémon, Ho-oh and Lugia respectively. When placed, the bells resemble that of a spherical bell's outer shell. The Clear Bell has a distinct golden color, while the Tidal Bell has a more white appearance.

Locations

  • Grid Clear Bell.pngClear Bell: Simple Dungeon Chests, raid drops(5 stars)
  • Grid Tidal Bell.pngTidal Bell: Simple Dungeon Chests, raid drops(5 stars)

Requirements

Before this process can begin, you must first obtain the Clear Bell or Tidal Bell, depending on the legendary Tower duo you want to spawn. For Ho-oh, the Clear Bell is required and for Lugia, the Tidal Bell. After obtaining one of these bells from a Minecraft structure chest, you must place them on the underside of a block.

After the bell is placed, each dawn of the Minecraft day cycle, the bell will have a 1% chance to begin ringing and glowing. When the bell activates the bell will have a guaranteed spawn for its respective legendary when the day reaches dusk. The legendary will seek out and try to attack the player who placed the bell, first. If this fails, such as the player being in a battle, the legendary will then spawn from the bell and wander around the bell's location. On a successful spawn, any bell that rang will be destroyed and lost.

Since 7.x.x. Each bell will spawn a legend. If 5 bells are nearby(distance set by bellInclusionRange in config) all 5 will spawn a bird. Additionally, having multiple raises the chance of the bells ringing. The formula is

bellSuccessChance * number of nearby bells

This means by the default settings of 0.01 success chance, 100 bells placed near each other would guarantee 100 legends to spawn at Dawn no matter what. This can be combated by lowering the success chance. Alternatively, bellInclusionRange can be set to 1, this way bells are independent and the chance is similar to old methods.


Config settings

  • "bellInclusionRange": The range in which a ringing bell will seek out other bells.
  • "bellSuccessChance": The chance per every dawn that a bell will begin to ring.

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