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Language
aa - Qafár af
ab - Аҧсшәа
abs - bahasa ambon
ace - Acèh
ady - адыгабзэ
ady-cyrl - адыгабзэ
aeb - تونسي/Tûnsî
aeb-arab - تونسي
aeb-latn - Tûnsî
af - Afrikaans
ak - Akan
aln - Gegë
am - አማርኛ
an - aragonés
ang - Ænglisc
anp - अङ्गिका
ar - العربية
arc - ܐܪܡܝܐ
arn - mapudungun
arq - جازايرية
ary - Maġribi
arz - مصرى
as - অসমীয়া
ase - American sign language
ast - asturianu
atj - Atikamekw
av - авар
avk - Kotava
awa - अवधी
ay - Aymar aru
az - azərbaycanca
azb - تۆرکجه
ba - башҡортса
ban - Basa Bali
bar - Boarisch
bbc - Batak Toba
bbc-latn - Batak Toba
bcc - جهلسری بلوچی
bcl - Bikol Central
be - беларуская
be-tarask - беларуская (тарашкевіца)
bg - български
bgn - روچ کپتین بلوچی
bh - भोजपुरी
bho - भोजपुरी
bi - Bislama
bjn - Bahasa Banjar
bm - bamanankan
bn - বাংলা
bo - བོད་ཡིག
bpy - বিষ্ণুপ্রিয়া মণিপুরী
bqi - بختیاری
br - brezhoneg
brh - Bráhuí
bs - bosanski
btm - Batak Mandailing
bto - Iriga Bicolano
bug - ᨅᨔ ᨕᨘᨁᨗ
bxr - буряад
ca - català
cbk-zam - Chavacano de Zamboanga
cdo - Mìng-dĕ̤ng-ngṳ̄
ce - нохчийн
ceb - Cebuano
ch - Chamoru
cho - Choctaw
chr - ᏣᎳᎩ
chy - Tsetsêhestâhese
ckb - کوردی
co - corsu
cps - Capiceño
cr - Nēhiyawēwin / ᓀᐦᐃᔭᐍᐏᐣ
crh - qırımtatarca
crh-cyrl - къырымтатарджа (Кирилл)
crh-latn - qırımtatarca (Latin)
cs - čeština
csb - kaszëbsczi
cu - словѣньскъ / ⰔⰎⰑⰂⰡⰐⰠⰔⰍⰟ
cv - Чӑвашла
cy - Cymraeg
da - dansk
de - Deutsch
de-at - Österreichisches Deutsch
de-ch - Schweizer Hochdeutsch
de-formal - Deutsch (Sie-Form)
din - Thuɔŋjäŋ
diq - Zazaki
dsb - dolnoserbski
dtp - Dusun Bundu-liwan
dty - डोटेली
dv - ދިވެހިބަސް
dz - ཇོང་ཁ
ee - eʋegbe
egl - Emiliàn
el - Ελληνικά
eml - emiliàn e rumagnòl
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - español
es-419 - español de América Latina
es-formal - español (formal)
et - eesti
eu - euskara
ext - estremeñu
fa - فارسی
ff - Fulfulde
fi - suomi
fit - meänkieli
fj - Na Vosa Vakaviti
fo - føroyskt
fr - français
frc - français cadien
frp - arpetan
frr - Nordfriisk
fur - furlan
fy - Frysk
ga - Gaeilge
gag - Gagauz
gan - 贛語
gan-hans - 赣语(简体)
gan-hant - 贛語(繁體)
gcr - kriyòl gwiyannen
gd - Gàidhlig
gl - galego
glk - گیلکی
gn - Avañe'ẽ
gom - गोंयची कोंकणी / Gõychi Konknni
gom-deva - गोंयची कोंकणी
gom-latn - Gõychi Konknni
gor - Bahasa Hulontalo
got - 𐌲𐌿𐍄𐌹𐍃𐌺
grc - Ἀρχαία ἑλληνικὴ
gsw - Alemannisch
gu - ગુજરાતી
gv - Gaelg
ha - Hausa
hak - 客家語/Hak-kâ-ngî
haw - Hawaiʻi
he - עברית
hi - हिन्दी
hif - Fiji Hindi
hif-latn - Fiji Hindi
hil - Ilonggo
ho - Hiri Motu
hr - hrvatski
hrx - Hunsrik
hsb - hornjoserbsce
ht - Kreyòl ayisyen
hu - magyar
hu-formal - magyar (formal)
hy - հայերեն
hyw - արեւմտահայերէն
hz - Otsiherero
ia - interlingua
id - Bahasa Indonesia
ie - Interlingue
ig - Igbo
ii - ꆇꉙ
ik - Iñupiak
ike-cans - ᐃᓄᒃᑎᑐᑦ
ike-latn - inuktitut
ilo - Ilokano
inh - ГӀалгӀай
io - Ido
is - íslenska
it - italiano
iu - ᐃᓄᒃᑎᑐᑦ/inuktitut
ja - 日本語
jam - Patois
jbo - la .lojban.
jut - jysk
jv - Basa Jawa
ka - ქართული
kaa - Qaraqalpaqsha
kab - Taqbaylit
kbd - Адыгэбзэ
kbd-cyrl - Адыгэбзэ
kbp - Kabɩyɛ
kg - Kongo
khw - کھوار
ki - Gĩkũyũ
kiu - Kırmancki
kj - Kwanyama
kjp - ဖၠုံလိက်
kk - қазақша
kk-arab - قازاقشا (تٴوتە)
kk-cn - قازاقشا (جۇنگو)
kk-cyrl - қазақша (кирил)
kk-kz - қазақша (Қазақстан)
kk-latn - qazaqşa (latın)
kk-tr - qazaqşa (Türkïya)
kl - kalaallisut
km - ភាសាខ្មែរ
kn - ಕನ್ನಡ
ko - 한국어
ko-kp - 조선말
koi - Перем Коми
kr - Kanuri
krc - къарачай-малкъар
kri - Krio
krj - Kinaray-a
krl - karjal
ks - कॉशुर / کٲشُر
ks-arab - کٲشُر
ks-deva - कॉशुर
ksh - Ripoarisch
ku - kurdî
ku-arab - كوردي (عەرەبی)
ku-latn - kurdî (latînî)
kum - къумукъ
kv - коми
kw - kernowek
ky - Кыргызча
la - Latina
lad - Ladino
lb - Lëtzebuergesch
lbe - лакку
lez - лезги
lfn - Lingua Franca Nova
lg - Luganda
li - Limburgs
lij - Ligure
liv - Līvõ kēļ
lki - لەکی
lmo - lumbaart
ln - lingála
lo - ລາວ
loz - Silozi
lrc - لۊری شومالی
lt - lietuvių
ltg - latgaļu
lus - Mizo ţawng
luz - لئری دوٙمینی
lv - latviešu
lzh - 文言
lzz - Lazuri
mai - मैथिली
map-bms - Basa Banyumasan
mdf - мокшень
mg - Malagasy
mh - Ebon
mhr - олык марий
mi - Māori
min - Baso Minangkabau
mk - македонски
ml - മലയാളം
mn - монгол
mni - মেইতেই লোন্
mnw - ဘာသာ မန်
mo - молдовеняскэ
mr - मराठी
mrj - кырык мары
ms - Bahasa Melayu
mt - Malti
mus - Mvskoke
mwl - Mirandés
my - မြန်မာဘာသာ
myv - эрзянь
mzn - مازِرونی
na - Dorerin Naoero
nah - Nāhuatl
nan - Bân-lâm-gú
nap - Napulitano
nb - norsk bokmål
nds - Plattdüütsch
nds-nl - Nedersaksies
ne - नेपाली
new - नेपाल भाषा
ng - Oshiwambo
niu - Niuē
nl - Nederlands
nl-informal - Nederlands (informeel)
nn - norsk nynorsk
no - norsk
nov - Novial
nrm - Nouormand
nso - Sesotho sa Leboa
nv - Diné bizaad
ny - Chi-Chewa
nys - Nyunga
oc - occitan
olo - Livvinkarjala
om - Oromoo
or - ଓଡ଼ିଆ
os - Ирон
pa - ਪੰਜਾਬੀ
pag - Pangasinan
pam - Kapampangan
pap - Papiamentu
pcd - Picard
pdc - Deitsch
pdt - Plautdietsch
pfl - Pälzisch
pi - पालि
pih - Norfuk / Pitkern
pl - polski
pms - Piemontèis
pnb - پنجابی
pnt - Ποντιακά
prg - Prūsiskan
ps - پښتو
pt - português
pt-br - português do Brasil
qu - Runa Simi
qug - Runa shimi
rgn - Rumagnôl
rif - Tarifit
rm - rumantsch
rmy - Romani
rn - Kirundi
ro - română
roa-tara - tarandíne
ru - русский
rue - русиньскый
rup - armãneashti
ruq - Vlăheşte
ruq-cyrl - Влахесте
ruq-latn - Vlăheşte
rw - Kinyarwanda
sa - संस्कृतम्
sah - саха тыла
sat - ᱥᱟᱱᱛᱟᱲᱤ
sc - sardu
scn - sicilianu
sco - Scots
sd - سنڌي
sdc - Sassaresu
sdh - کوردی خوارگ
se - davvisámegiella
sei - Cmique Itom
ses - Koyraboro Senni
sg - Sängö
sgs - žemaitėška
sh - srpskohrvatski / српскохрватски
shi - Tašlḥiyt/ⵜⴰⵛⵍⵃⵉⵜ
shi-latn - Tašlḥiyt
shi-tfng - ⵜⴰⵛⵍⵃⵉⵜ
shn - ၽႃႇသႃႇတႆး
shy-latn - tachawit
si - සිංහල
simple - Simple English
sk - slovenčina
skr - سرائیکی
skr-arab - سرائیکی
sl - slovenščina
sli - Schläsch
sm - Gagana Samoa
sma - Åarjelsaemien
sn - chiShona
so - Soomaaliga
sq - shqip
sr - српски / srpski
sr-ec - српски (ћирилица)
sr-el - srpski (latinica)
srn - Sranantongo
ss - SiSwati
st - Sesotho
stq - Seeltersk
sty - cебертатар
su - Basa Sunda
sv - svenska
sw - Kiswahili
szl - ślůnski
ta - தமிழ்
tay - Tayal
tcy - ತುಳು
te - తెలుగు
tet - tetun
tg - тоҷикӣ
tg-cyrl - тоҷикӣ
tg-latn - tojikī
th - ไทย
ti - ትግርኛ
tk - Türkmençe
tl - Tagalog
tly - толышә зывон
tn - Setswana
to - lea faka-Tonga
tpi - Tok Pisin
tr - Türkçe
tru - Ṫuroyo
ts - Xitsonga
tt - татарча/tatarça
tt-cyrl - татарча
tt-latn - tatarça
tum - chiTumbuka
tw - Twi
ty - reo tahiti
tyv - тыва дыл
tzm - ⵜⴰⵎⴰⵣⵉⵖⵜ
udm - удмурт
ug - ئۇيغۇرچە / Uyghurche
ug-arab - ئۇيغۇرچە
ug-latn - Uyghurche
uk - українська
ur - اردو
uz - oʻzbekcha/ўзбекча
uz-cyrl - ўзбекча
uz-latn - oʻzbekcha
ve - Tshivenda
vec - vèneto
vep - vepsän kel’
vi - Tiếng Việt
vls - West-Vlams
vmf - Mainfränkisch
vo - Volapük
vot - Vaďďa
vro - Võro
wa - walon
war - Winaray
wo - Wolof
wuu - 吴语
xal - хальмг
xh - isiXhosa
xmf - მარგალური
xsy - saisiyat
yi - ייִדיש
yo - Yorùbá
yue - 粵語
za - Vahcuengh
zea - Zeêuws
zgh - ⵜⴰⵎⴰⵣⵉⵖⵜ ⵜⴰⵏⴰⵡⴰⵢⵜ
zh - 中文
zh-cn - 中文(中国大陆)
zh-hans - 中文(简体)
zh-hant - 中文(繁體)
zh-hk - 中文(香港)
zh-mo - 中文(澳門)
zh-my - 中文(马来西亚)
zh-sg - 中文(新加坡)
zh-tw - 中文(台灣)
zu - isiZulu
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{{#seo: |title=Spawning |title_mode=replace |keywords=spawning, guide, faq, question, questions, rarity, json, jsons, chance, percent, odds, pixelmon, minecraft, mod |description=A list of frequently-asked questions related to Pixelmon's spawning system. }} <languages/> This is a list of frequently asked questions in regards to the spawning mechanics of Pixelmon. Any questions in regards to setting up Better Spawner or Spawning JSONs will be linked to the appropriate page. == Questions == '''How is a Pokémon's rarity determined?''' Within the [[External JSON files]] for <code>spawning</code> each Pokémon is assigned a rarity value of <code>0.1</code> to <code>300</code>. Then these values are compared against any other Pokémon within the same [[Biome]], [[Times]], Y-axis, and Weather to determine the overall rarity for each Pokémon at that moment. The command <code>/checkspawns</code> will help determine that for you and present an easy to see percentage guide for what can spawn in your location at that moment. Options to be used with said commands can be found [[Config|here]]. Certain Pokémon will be rarer than others due to method of [[evolution]], stage of [[evolution]], or viability of acquisition. Others will be excluded due to the method of obtaining said Pokémon (i.e [[Fossil]] Pokémon or Baby Pokémon). '''Why does the Wiki not use % for rarity anymore?''' We have moved from using percentages to a rarity scale. Common, Uncommon, Rare, Super Rare, and Ultra Rare depending on the rarity value set in the [[External JSON files]]. This will provide a baseline guide as to what is meant to be easy to find compared to what is not. Percentages can differ depending on too many factors to create an accurate guide. Especially if you are on a border between [[biomes]], you will pick up spawn checks for both which will skew the results greatly. '''How does Legendary spawning work?''' [[Legendary Pokémon]] have their own spawning process that is separate from regular Pokémon and [[Ultra Beasts]]. They also have several options in the <code>pixelmon.hocon</code> that you can edit to change up their interval for spawn attempts as well as chance that a spawn attempt will succeed. These options in the <code>pixelmon.hocon</code> are <code>legendarySpawnTicks</code> and <code>legendarySpawnChance</code> respectively. There are also [[Legendaries]] who spawn outside of this normal convention, and subsequently there are alternative options for those, i.e. shrine spawning. '''How does Ultra Beast spawning work?''' [[Ultra Beasts]] use the same spawning mechanics and system that regular Pokémon use for the overworld. The only difference is these Pokémon can only be found in [[Ultra Space]] and will be found within their respective [[biomes]] as they are added in. They will be treated as a Ultra Rare Pokémon. '''How do I edit the spawn files?''' You can enable [[External JSON files]] via the <code>pixelmon.hocon</code> and changing the selection on <code>useExternalJSONFiles</code> from false to true. Upon reload you will have a <code>pixelmon</code> folder. Enter this folder and find <code>spawning</code>. From there you will see a <code>default</code> selection. Select this and then you will see a series of choices that you can select and edit depending on your choices. These choices include <code>caverock</code>, <code>fishing</code>, <code>grass</code>, <code>headbutt</code>, <code>legendaries</code>, <code>megas</code>, <code>npcs</code>, <code>rocksmash</code>, <code>standard</code>, and <code>sweetscent</code>. The most commonly edited section will be <code>standard</code> as these are the spawns within the overworld. '''How do I stop all spawning?''' There is a variety of methods that can be used to stop spawning in various capacities. If you are trying to stop spawning via generations then you can go into the <code>pixelmon.hocon</code> and find the section <code>Generations of Pokémon to Spawn</code> and then turning each one to <code>false</code>. You can also enter the [[Better Spawner/Config]] and edit the <code>dimension</code> section. You can remove any valid dimension IDs and replace them with a random numerical ID that will not be used. '''How can I stop spawns in this one area or dimension?''' You can enter the [[Better Spawner/Config]] and edit the <code>dimension</code> section. You can remove the dimension ID for wherever you do not want the Pokémon to spawn. Conversely, you can also use this method to add new dimensions for Pokémon to spawn in. To stop spawns within a certain area you can dictate this by editing the <code>"globalCompositeCondition"</code> and set an <code>anticondition</code> with <code>minX</code>, <code>maxX</code>, <code>minZ</code>, and <code>maxZ</code>. This will create a boxed area where Pokémon will not spawn naturally. If you are on a server you can also use plugins such as GriefDefender and set specific flags to stop spawning within a claim. '''How does [[Ditto]] Spawn?''' [[Ditto]] spawns disguised as another Pokémon. Upon successful capture there is a 0.00005% chance of the captured Pokémon turning into a [[Ditto]]. List of Pokémon that [[Ditto]] can be disguised as can be found on it's wiki page. '''How does [[Meltan]] spawn?''' [[Meltan]] has a 1/3072 chance of spawning upon taking smelted metal ore product out of a furnace. These ores are Iron, Gold, [[Bauxite]] and [[Silicon]]. Smelting more than one item will increase the chance linearly, where a stack (64) of smelted items will yield a 64/3072 chance to spawn [[Meltan]] when taken out of the furnace. Upon catching, there is a 25% chance that the [[Meltan]] will become a [[Ditto]]. '''Why how can I stop Pokémon from spawning in my base?''' Pokémon have certain blocks that can be spawned on that are listed on the [[Better Spawner/Config]]. Check to ensure that you are not using anything that would be considered Land or Tree Top. There are many players who like to make tree houses or have nice foliage decorations, but this is prime spawning habitat. '''Why am I only seeing low level/low amounts of Pokémon spawning around me?''' Check your <code>pixelmon.hocon</code> and ensure the option <code>spawnLevelsCloserToPlayerLevels</code> is set to <code>false</code>. It naturally is set to <code>true</code> to allow for an easier start for single player games. Other options to help with low amounts of Pokémon can be also found in the [[Config]]. These options include <code>entitiesPerPlayer</code>, <code>maximumDistanceFromCentre</code>, <code>maximumSpawnedPokemon</code>, <code>minimumDistanceBetweenSpawns</code>, <code>minimumDistanceFromCentre</code>, <code>spawnFrequency</code>, and <code>spawnsPerPass</code>. There are a couple other options that have to deal with horizontal and vertical tracking (Guessing where you are going to be and trying to prep the area) and you can find those in the [[Config]] as well. '''Why are Pokémon spawning and then disappearing right away?''' Please ensure that you are not in vanish or /v as this will immediately despawn any Pokémon around you. Also please ensure that the option <code>spawn-animals</code> is set to <code>true</code> in the <code>server.properties</code> as this is still needed to allow spawns. '''Why does this [[biome]] not have as many Pokémon spawning in it compared to the rest?''' Pixelmon supports a couple different [[biome]] mods. Sometimes these [[biomes]] do not fall under the standard description of one of our [[Better Spawner/Categories]]. In this case manual additions are made and sometimes the disparity between [[Night]] and [[Day]] are extremely visible. In these cases you can always make suggestions for additions [https://pixelmonmod.com/viewforum.php?f=146 here] or you can edit the spawn files yourselves as outlined in a prior FAQ. '''There are too many flying Pokémon. How can I lower the amount of them?''' You can set a custom interval through [[Better Spawner]]. By setting how often it will allow something with the interval tag, you can reduce the amount of flying Pokémon to a certain number within a specific timeframe. An example of how to set one up can be found [[Better_Spawner/Config|here]]. We have now re-added a [[Config]] option to set the amount of fliers. '''Why are things being changed?''' For the overall balance and depth of the mod changes are made to provide a better experience for all players. With the addition of new biomes, mechanics, and Pokémon; changes have to be made to adjust existing spawns to allow these new things to fit seamlessly into your world. == Version History == [[Version history/Spawning]]
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