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Version history/1.20.2

From Pixelmon Wiki
Revision as of 13:07, 15 October 2024 by Isi (talk | contribs) (→‎Version 9)

Minecraft 1.20.2

Version 9

Version 9.2.9 (Alpha)

Released October 15, 2024.

"1.20.2 (Alpha 9)"

Additions:

  • Added the Gimmighoul Coin.
  • Gimmighoul can evolve into Gholdengo if the player has given their Gimmighoul 999 of the Gimmighoul Coins.
  • Works just like feeding Meltan.
  • Any extra Gimmighoul Coins over the target amount (999) are returned to the player.
  • Added a display in the summary page to show how many coins you've given Gimmighoul.
  • Added new recipe types: pixelmon:crafting_shaped_tag, pixelmon:shapeless_tag and pixelmon:crafting_poke_ball.
  • Added Slippery Ice Block.
  • This block is able to slide entities from one side to another, preserving momentum and direction.
  • Entities can't jump or leave this block by walking until they fully slide through.
  • Added Slippery Ice Block recipe.

Rework:

  • Completely reworked the Pokémon Editor screen.
  • The Pokémon Editor is revamped to use the same UI as the new NPC Editor. There are currently 2 pages, the first with 2 tabs, the 2nd inner page with 5 tabs. Most of the functionality is the same, as most of the changes are new features that allow for editing values of the Pokémon that could not previously be edited with the Pokémon Editor.
  • Using the Pokémon Editor opens up the **Pokémon Team** tab, with an additional tab as the PokéPaste tab.
  • Pokémon Team tab:
  • The function is supposed to be nearly identical to the first screen of the old Pokémon Editor.
  • Added 6 rows displaying the Pokémon's sprite (covers species, form, and palette), nickname, level, ability, and finally the sprite of its held item.
  • There is an button titled "Edit" allowing you to edit the individual Pokémon you select.
  • There is an button titled "Delete" allowing you to delete the Pokémon.
  • If no Pokémon exists in that slot the row will be empty except for a "Add" button to add a new Pokémon.
  • You can drag each row of Pokémon over another to swap their places.
  • NEW: There is now a "Randomize" button to set the team to 6 random Pokémon.
  • NEW: There is now a "Reset" button to revert all changes made to the team of Pokémon.
  • Summary Tab:
  • NEW: Renders the Pokémon's model to the left-side of the screen.
  • You can left-click the model to rotate it. Or right-click it to drag it.
  • Clicking the button within the background of the Pokémon renderer will cycle through the Pokémon's animations.
  • Allows editing of the Pokémon's species, level, nickname, gender, form, palette, growth, the Poké Ball it is in, and any Extra Stats it might have..
  • NEW: Allows editing of whether the Pokémon is an egg, along with editing its Pokérus strain, and whether the Pokémon can be traded or can be bred.
  • Renders the Pokémon's sprite and the sprite of the Poké Ball it is in.
  • NEW: The "Re-Initialize" button has been added so that users can switch the species of the Pokémon without erasing changes made on any of the other tabs.
  • Pressing the "Re-Initialize" will re-roll the Pokémon's attributes to get values matching its species, form, and gender.
  • NEW: Hovering the cursor over the Pokémon's species will give the Pokédex description for that Pokémon.
  • Battle Tab:
  • Allows editing of the Pokémon's held item, ability, moves, and whether or not it has the Gigantamax Factor.
  • NEW: Allows editing the Pokémon's current HP, status condition, Dynamax Level, and the current and maximum PP of the Pokémon's moves.
  • Renders the sprite of the Pokémon's held item.
  • NEW: Hovering the cursor over the held item, ability, and moves will render a tooltip giving a description.
  • Stats Tab:
  • Allows editing of the Pokémon's Friendship, Nature, Effort Values (EVs), and Individual Values (IVs).
  • NEW: Allows editing of the Pokémon's Mint Nature, Hyper Trained IVs, and Hidden Power typing.
  • Renders a Silver Bottle Cap for the title of the column of Hyper Trained IV buttons. If all are Hyper Trained it is rendered as a Gold Bottle Cap.
  • Hovering the cursor over the "EVs", "IVs", Bottle Cap sprite, "Stats", Hidden Power Type image, and the stat names that the nature adjusts will render a tooltip.
  • Includes buttons to:
  • Reset the EVs of the Pokémon
  • Minimize, maximize, and randomize the Pokémon's IVs.
  • NEW: Displays the type that the Hidden Power attack would be if the Pokémon used the move in battle.
  • This also functions as the button to change the Hidden Power typing.
  • NEW: Renders the stats that the Nature increases and decreases.
  • Ribbons Tab:
  • NEW: Renders all the ribbons the Pokémon has and highlights the ribbon that the Pokémon is currently using for its title (e.g. Pikachu the Chosen One).
  • Hovering the cursor over each sprite will render a tooltip displaying the name of the ribbon.
  • NEW: Allows adding and removing ribbons by clicking the sprite of each ribbon.
  • NEW: The sprites of the ribbons scale with the size of the screen.
  • PokéPaste tab:
  • Allows editing a multi-line editor displaying all the Pokémon's values in the https://pokepast.es/ format.
  • Includes buttons to:
  • Reset any changes to the editor
  • Copy the text in the editor
  • Paste any text in the clipboard to the editor
  • Importing a single Pokémon to replace the current Pokémon with a link generated by PokéPaste.
  • Exporting the text in the text editor to https://pokepast.es/ so that it can be shared with others.
  • Should be identical to the previous Import/Export tab next to the Pokémon Team tab, but will only affect the Pokémon currently being edited.
  • NEW: Hovering the cursor over the PokéPaste url edit box will render a tooltip giving a description of what that edit box is for.


Pokémon:

  • Added Maschiff.
  • Added Mabosstiff.
  • Added Brute Bonnet.
  • Added Iron Jugulis.
  • Added Iron Treads.
  • Added Iron Hands.
  • Added Iron Valiant.
  • Added Farigiraf.

Moves, Battle Items and Abilities:

  • Added tests for Knock Off.
  • Added tests for Defog.
  • Added tests for Electric Terrain.
  • Added tests for Grassy Terrain.
  • Added tests for Misty Terrain.
  • Added tests for Psychic Terrain.
  • Added tests for Toxic Debris after G-Max Wind Rage and Defog.
  • Added tests for importer checkHiddenPowerCalculation.
  • Added tests for importer checkHiddenPowerIVModifications.
  • Added tests for Charge.
  • Added tests for Chloroblast.
  • Added tests for Clangorous Soulblaze.
  • Added tests for Clear Smog.
  • Added tests for Conversion 2.
  • Added tests for Mega Evolution.
  • Added tests for Life Orb.
  • Added tests for Mirror Armor.
  • Added tests for Weakness Policy.
  • Added tests for Magic Coat.
  • Added tests for Parting Shot.
  • Added tests for Scale Shot.
  • Added tests for Rough Skin.
  • Added tests for Rocky Helmet.
  • Added tests for Adrenaline Orb.
  • Added tests for Anticipation.
  • Added tests for Corrosion.
  • Added tests for Imposter.
  • Added tests for Mimicry.
  • Added tests for Minds Eye.
  • Added tests for Mycelium Might.
  • Added tests for Purifying Salt.
  • Added test for Moldbreaker.
  • Added tests for Receiver.
  • Added tests for Trace.
  • Added tests for Burn Up/Double Shock.
  • Added tests for Camouflage.
  • Added tests for Foresight.
  • Added tests for G-Max Chi-Strike.
  • Added tests for Gravity.
  • Added tests for Judgement.
  • Added tests Psych Up.
  • Added tests for Reflect Type.
  • Added tests for Roost.
  • Added tests for Skill Swap.
  • Added tests for Transform.
  • Added tests for Plates.
  • Added tests for Bug Bite and Pluck.

Spawning:

  • Wild Pokémon encounters after cooking curry now function as in the mainline games
  • Several new spawning conditions have been added so that different flavors can have distinct spawns.
  • Most Pokémon species can now be found via curry in their normal spawn biomes, though rarities have been adjusted from standard spawning values.
  • Costumed Pikachu now have a proper method of obtainment, with each form associated with a different curry flavor: Rockstar - Spicy Curry, Belle - Dry Curry, Popstar - Sweet Curry, Ph D. - Bitter Curry, and Libre - Sour Curry.
  • Several new config options related to curry spawning have been added
  • "curry-encounter-chance" - an array of values representing the chance of an encounter after cooking curry of each class. This is a 1/X chance
  • "curry-battle" - whether a curry encounter should start a battle. If false, the Pokémon will directly join the player's party instead.
  • "curry-nature-sync" - whether a curry encounter Pokémon's nature will match the flavor of the curry used to spawn it.
  • "curry-ball-ordered-types" - a list of PokeBall types that curry encounters can use if joining the party directly. Balls higher on this list will be used first if multiple are available.
  • "iv-boost" - whether higher rated curry will provide an IV boost to encountered Pokémon
  • "curry-rating-cutoffs" - the values used to determine different curry classes. The theoretical max is 173, though 150 is the highest reasonably expected.


Datapack:

  • Added PreventRedirection move effect to allow datapack moves to ignore redirection effects.
  • Added additional checks to prevent datapacks overlapping between servers and worlds.
  • Added CheckedStrikes effect to replace PopulationBomb, TripleAxel, and TripleKick.
  • Added individual move flags, "AdjacentAll", "OtherSide", "YourSide", "BothSides", "All" and "1 Random".
  • Updated Magic Coat and Magic Bounce to use datapackable move flags "reflectable".
  • Updated moving riding offsets so they can now be used for land-based movement.
  • Added the `pixelmon:open_trade` interaction result, which interaction opens the trade UI with the two specs specified.
  • Added the `pixelmon:relearn_move` interaction result.
  • This opens the move relearner screen for the player.
  • This fires the new `pixelmon:relearner_accept` interaction event when a move is selected.
  • This fires the new `pixelmon:relearner_close` interaction event when no move is selected.
  • An example can be found in the move relearner NPC preset.
  • Adds `pixelmon:appraise_rod` interaction result:
  • Has the same functionality as the fisherman NPC used to have.
  • Examples can be found in the old_fisherman NPC preset.
  • Adds `pixelmon:open_shop` interaction result:
  • Opens a shopkeeper/vending machine UI with the given shop items.
  • Examples can be found in shopkeeper NPC presets.
  • Adds `pixelmon:open_dialogue` interaction result:
  • Opens a chatting NPC dialogue screen with only the one page of text and title.
  • Examples can be found in shopkeeper NPC presets.
  • Adds `pixelmon:open_paged_dialogue` interaction result:
  • Opens a chatting NPC dialogue with multiple pages of text and the title.
  • Examples can be found in chatting NPC presets.
  • Adds `pixelmon:close_dialogue` interaction event:
  • Called on an NPC when the player closes the dialogue opened by the `pixelmon:open_dialogue`, `pixelmon:appraise_rod`, and `pixelmon:open_paged_dialogue` interaction results:
  • Example can be found in shopkeeper NPC presets.
  • Adds `pixelmon:close_shop` interaction event:
  • Called on an NPC when the player closes a shop opened by the `pixelmon:open_shop` interaction result.
  • Example can be found in shopkeeper NPC presets.
  • Adds `pixelmon:shop_purchase_item` interaction event:
  • Called on an NPC when a player purchases an item from a shop opened by the `pixelmon:open_shop` interaction result.
  • Adds `pixelmon:shop_sell_item` interaction event:
  • Called on an NPC when a player sells an item from a shop opened by the `pixelmon:open_shop` interaction result.
  • Added the `pixelmon:tutor_move` interaction result.
  • This opens the move tutor screen for the player.
  • This fires the new `pixelmon:tutor_accept` interaction event when a move is selected.
  • This fires the new `pixelmon:tutor_close` interaction event when no move is selected.
  • An example can be found in the move tutor NPC presets.
  • Added a confirmation button to the party select screen when the desired amount of pokemon are selected.
  • Added a right-click interaction to the party select screen to allow the user to open the poke checker screen when deciding which Pokemon to select.
  • Removed the old trade list configuration as it's now in the interaction result config.
  • Added the `GimmighoulCoinCondition` Evolution Condition.

Changes:

  • Modifier PokéGifts to provide a copy of the Pokémon, preventing linking issues.
  • Added Dynamax Level, Hyper Training, Egg Steps, Temp Ability, extra Stats, bonus Stats, persistent Data and Ribbons to PokemonBuilder.
  • Temporary forms no longer linger on NPCs if the battle is aborted mid-evolution.
  • Removed the Picket Fence.
  • Updated Raid Dens to give conduit effects, allowing water-breathing.
  • Added a party selector to NPC Presets.
  • Updaed NPCs where left-clicking an NPC now allows you to edit the party of said NPC.
  • Updated the order of presets on the NPC preset screen to be ordered alphabetically.
  • Updated the searching of NPC presets to use contain checks rather than startsWith.
  • Improved async loading and saving so concurrency issues don't cause data overwriting.
  • Updated the opening **NPC Creator Presets** screen of the NPC Editor fit larger preset file names and be centered to the screen even at full screen window sizes.
  • Updated the `pixelmon:right_click` event the default (instead of left-click) for the event of an NPC's Interaction.
  • Updated the `pixelmon:true` condition the default condition for the condition of an NPC's Interaction.
  • Changed the chat message that notifies a player that their NPC preset was saved to be formatted identical to the screenshot chat message, i.e.:
  • include the preset's file name,
  • underline that file name,
  • and make the file name the link instead of the plain text.
  • Fixed it so that the result of an NPC's Interaction will not execute when the Pokémon Editor is held in the hand the player used to interact with the NPC.
  • The title data and author data of the PokéPaste that is automatically made for an NPC Preset were switched and that has been fixed.
  • Fixed the missing empty line between different Pokemon when creating the PokéPaste.
  • Updated Illuminate ability to Generation 9 effect.

Keybinds:

  • Added a new Pixelmon section for keybinds, splitting all mod keybinds into Pixelmon, Pixelmon Battles, and Pixelmon PC.
  • Added a visual indicator as to whether the player's cursor is hovering over an item in the keybind menu.
  • Added several keybinds to make it possible to navigate a battle screen without requiring a mouse:
  • Moves
  • The player can select the keys 1, 2, 3, 4 for each attack.
  • Evo Button / Battle Gimmick Button (Z-Move/Mega Evolve/Dynamax)
  • Defaults to Left Shift (toggles it on and off)
  • Bag
  • Defaults to E.
  • Pressing E again closes the bag menu.
  • Bag Section Selection:
  • Keys 1-4 correspond to each bag section.
  • Pressing Escape will close the Bag Screen (in addition to repressing E).
  • Can also use the W and S key to move the cursor up and down between the buttons.
  • Item Selection:
  • Keys 1-6 correspond to the items as they appear on screen.
  • Pressing Escape will return to the Bag Section Selection.
  • If there are multiple pages of items, the A key will go to the left page and the D key to the right page.
  • Can also use the W and S key to move the cursor up and down between the buttons.
  • If the chosen item requires that a Pokemon be selected, similar to the Pokemon Selection Screen below, keys 1-6 may be pressed.
  • Pressing Escape will got back to the previous item selection menu.
  • No key is currently set to select the previously used item.
  • Party
  • Defaults to Tab
  • Pokemon Selection Screen:
  • Selecting a Pokemon corresponds to the 1-5 keys
  • Pressing Escape will also close this screen (in addition to repressing Tab).
  • Can also use the W and S key to move the cursor up and down between the buttons.
  • Run/Flee
  • Defaults to the Escape key
  • The Yes/No Dialog Screen for Running/Fleeing
  • Yes = Space bar ~~Enter (including Enter on the Numpad/Keypad)~~
  • No = Escape
  • Battle Log
  • Pressing W will scroll the battle log up.
  • Pressing S or Spacebar will scroll the battle log down or if scrolled all the way down, acknowledge the current message so another can appear.
  • Target Selection
  • Using the Up, Down, Left, and Right keys (just as above, defaulting to W, S, A, D), the player can move the cursor without need of a mouse.
  • If the cursor is not hovering over a Pokemon to select, and the player pressed these keys, then the cursor will move to the first opponent Pokemon.

Config:

  • In the Graphics Config there is now a **pokemonEditorExtraColorModeEnabled** value which is by default set to **true**. Turning this off will remove the extra colors added to some of the widgets.
  • Alternatively, you can press F1 to disable it temporarily.
  • What Extra Color Mode affects:
  • The text of the Current HP slider changes between green, yellow, and red, depending on the Pokémon's current HP relative to it's max HP.
  • The Dynamax slider follows the same color scheme as seen in a Pokémon's Summary page. The text is white at a Dynamax level of 0, and changes between cyan at a Dynamax level of 1 up to hot pink at a Dynamax level of 10.
  • The text for all of the Pokémon's moves are change to the same color as the type they are (i.e. Fire Blast becomes orange, Water Pulse becomes blue, etc.)
  • The text in the Multi-Line Edit Box on the Import/Export tabs will become colored, similar to on the https://pokepast.es/ website.
  • The stats that the Pokémon's nature affects are colored blue for the increased stat and red for the decreased stat.
  • The text of the species of the Pokémon is set to the color of the Pokémon's primary type.

Fixes:

  • Fixed spawning threads locking up sometimes (randomly) from getChunk calls being made from a non-server thread.
  • Fixed checkspawns block requirement for Headbutt from "anything but wool" to "logs".
  • Fixed the screen changing too quickly, causing NPE in the findConnection methods.
  • 21556 Fixed PokéGifts' contents and settings not persisting across launches.
  • 17132 Fixed persistent data compound tag being lost whenever the Pokémon Editor is used.
  • Fixed the NPC Trainer spawns failing for high-level Trainers.
  • Fixed the Recipe Book button rendering outside the inventory menu if the player opened the Recipe Book, clicked the Day Care tab, and then clicked the Survival inventory tab.
  • Fixed an issue where exported battle rules text is missing line breaks.
  • 21659 21761 Fixed invalid import method. Before the fix, the import function would fail if the number of Pokémon was greater than 1.
  • Fixed Max Raid Dens not spawning Raids for the lowest star level possible in each biome.
  • Fixed an error where every biome used the default weights of each star level, even if that biome did not have a Raid possible for a certain star level.
  • An error message is now sent to the log if a Max Raid Den attempts to spawn a raid for a biome that doesn't have any raids.
  • An error message is now sent to the log that specifies which Max Raid Den has failed to spawn a raid, along with the star level of the raid it's trying to spawn.
  • 20580 20666 20580 Fixed colored nicknames not saving/loading properly on Pokémon.
  • Fixed a rendering crash happening randomly.
  • 18700 Fixed legendary requirement not overriding the ability and ability slot, resulting erroneous abilities.
  • 21128 Fixed Zorua, Zoroark, and any transformed Pokémon making the sound of its own species instead of the sounds of the Pokémon it's transformed into.
  • 19804 Fixed the EXP, Mark, and Catching Charms disappearing upon death.
  • 19814 Fixed Lures that were placed in the lure slot mistakenly rendering in the middle of the inventory if a player opened their inventory with the Recipe Book already active and then closed the Recipe Book.
  • 20226 Fixed soft-locking caused by dying while a raid count down.
  • Fixed the ribbon spec not working with the spectest command by changing the RibbonRequirement to only check the ribbon's type.
  • 18095 Fixed all of Pixelmon's keybinds failing to work if bound to mouse keys.
  • Fixed the screen of the Pixelmon Spawner being rendered with the default darkened background.
  • Fixed the Quirky Mint being missed from the creative menu.
  • Fixed an error caused by FlyingParameters not existing.
  • Fixed shaders not applying to emissive parts of Pokémon.
  • 21194 Fixed all Poké Ball recipes yileding the same Poké Ball type.
  • 21194 Fixed all Poké Ball Lid recipes yileding the same Poké Ball Lid type.
  • 21719 Fixed spawning errors caused by sky heightmap, halting spawning altogether.
  • Fixed rare server crash caused by an error in AirSaver if the player does not exist.
  • Fixed imported Pokémon with Hidden Power requiring Bottle Caps.
  • Fixed exported Pokémon not including hypertrained stats.
  • Fixed invalid imported Hidden Power types not throwing the right error.
  • Fixed Gastly particles spawning ontop of the orb.
  • 21941 Fixed ability changing on evolution for naturally spawned Pokémon.
  • 21951 Coloured Sash and Rainbow Sash colours are now vibrant again.
  • 21951 Rainbow Sash now uses a REALLY rainbow colour set.
  • 21951 Coloured Sash no longer uses a triadic of the colour chosen instead of the colour chosen.
  • Fixed Relearner move lists not storing TM and Egg moves.
  • Fixed console error in `/resetpokestats`.
  • Fixed an error in Day Care requirements causing client disconnects.
  • Fixed the 'fire on redstone' option for the Pixelmon Spqawner still spawning Pokémon even without a redstone signal.
  • Fixed the list of TMs that a Pokémon can learn being displayed incorrectly on their summary screen.
  • Fixed a rare crash caused by rendering too large groups of high detail entities.
  • 22003 Fixed the PC Search visually duplicating Pokémon when the full species name of a Pokémon is typed.
  • 19570 Fixed all instances of the word 'gingko' mispelled as 'ginkgo'.
  • Fixed a rare error in Pokemon Builder.
  • Fixed catching a Pokémon in a Hisui Ball not properly changing its movelist on catch.
  • Fixed the move learning screens of the Move Tutor, Transfer Tutor, and the Move Relearner having Minecraft's darkened background applied to them.
  • Fixed input text boxes for NPC interactions cutting off text early.
  • Fixed an instance of the game crashing upon trying to add a ribbon to a Pokémon when the Ribbon's MutableRibbonData was null.
  • Fixed a client disconnect occurring when the UpdateSinglePokemonPacket tried to fill the -1 slot of a Pokémon team with a Pokémon.
  • Fixed ArrayIndexOutOfBoundsExceptions occurring in the UpdatedEditedPokemonPacket.
  • Fixed the ColouredTextFieldWidget and the EnhancedTextFieldWidget rendering at a pixel too big on their left and right side.
  • Fixed the ScrollableListWidget sending an incorrect value for the y coordinate of the mouse.
  • Fixed the yellow-colored highlight for a Pokémon's displayed ribbon not scaling with the size of the ribbon's sprite.
  • Fixed the client crashing upon trying to render a Ribbon Button when the resource of the MutableRibbonData was set to null.
  • Fixed the client crashing upon being sent the CloseEditedPlayerPacket.
  • Fixed the PokemonBuilder setting the new Pokémon's nature to the copied Pokémon's mint nature.
  • Fixed the Export Text from the Showdown Converter displaying the name of the Pokémon's nature as Capitalized instead of in ALL CAPS.
  • 21960 Fixed a visual issue with newly crafted Bird Orbs appearing full.
  • 21163 Fixed a visual issue with crafted orbs rendering other sprites beneath them.
  • Fixed the durability bar of Bird Orbs appearing underneath them.
  • 21984 Fixed visual duplications caused by attempting to swap Pokémon around in your party from your inventory screen.
  • 21944 Fixed missing idle animations in the Pokédex display screen.
  • Fixed the storage cache invalidating the cached storage of online players causing parties to be loaded and then Pokémon that are sent out being temporarily irretrievable.
  • 21090 Fixed Spectrier's emissive texture.
  • Fixed Ice Rider and Shadow Rider shiny textures.

TCG

  • Fixed text not rendering in the text box when hovering the cursor over an action on the TCG Action Log.
  • Fixed text not rendering in the text box when hovering the cursor over an attack of a TCG Card being inspected during a TCG Battle.
  • Fixed the positioning and missing background of the TCG Battle Guide, which displays at the start of a TCG Battle to let players know how to start.
  • Fixed F3 not toggling debug mode for Dev Environments in the TCG Screen.
  • Fixed the hitboxes of cards during a TCG Battle shifting based on the player's FOV, they will now always be in the same place.
  • Fixed the damage number not appearing when a player inspects a card during a TCG Battle.
  • Fixed selecting a Prize Card during a TCG Battle disconnecting the player.
  • Fixed the Price Cards always having a red-colored hitbox rendered behind them.
  • Fixed the representation of the hitbox of Prize Cards rendering for non-developer clients.
  • Fixed the positioning of inspected Pokémon Cards so that the selection of the buttons for abilities, attacks, and retreating lines up with the text on the card.
  • Fixed the z-level rendering of the outline of the ability, attack, and retreat buttons so that it appears in front of inspected cards.
  • Fixed the z-level rendering of warning text when abilities, attacks, or retreating can't be used so that it appears in front of the inspected cards.
  • Fixed disconnect on end of game from render system calls on network thread.
  • Fixed TCG registries loading before Pixelmon ones, causing them to be cleared before the sync can happen.
  • Fixed TCG win broadcast being on the action bar.
  • Fixed players being unable to chat during TCG battles.
  • Fixed the grey filter covering the whole screen while in a TCG Battle.

Battles:

  • Fixed Rollout getting stuck at 60 power if used Defense Curl instead of continuing to double.
  • 21259 Fixed Population Bomb not taking accuracy changes into account.
  • Fixed Multi-hit moves continuing to attack after being put to sleep mid-move.
  • Fixed Dragon Darts not hitting itself and a targeted AllySwitched ally once each.
  • Fixed Dragon Darts not hitting itself twice if a targeted AllySwitched ally is immune.
  • Fixed Dragon Darts printing multiple failure messages when missing both targets.
  • Fixed Substitute not being removed by dynamaxing.
  • Fixed Substitute not removing binding effects.
  • Fixed Substitute not blocking entry hazard effects.
  • Fixed Substitute blocking effects from moves that bypass Substitute.
  • Fixed Substitute blocking Intimidate/Imposter after being broken by a switch move.
  • Fixed False Swipe reducing damage when hitting a Substitute of a low-health Pokémon.
  • Fixed Trick and Fling failing when the user is behind a Substitute.
  • Fixed Incinerate not destroying Type Gems.
  • Fixed Reflect/Light Screen stacking damage reduction with Aurora Veil.
  • Fixed Reflect/Light Screen reducing damage by half in non-singles fights.
  • Fixed Poison Pokémon with Steel secondary typing not removing Toxic Spikes.
  • Fixed Poison Pokémon with Heavy Duty Boots not removing Toxic Spikes.
  • Fixed EntryHazard removal not removing Gmax Steel Surge's Sharp Steel.
  • Fixed Prankster not blocking spread status moves, such as Growl, against Dark Pokémon.
  • Fixed Prankster not blocking moves called via boosted moves against Dark Pokémon.
  • Fixed Pursuit doing 4x damage to switching target.
  • Fixed Pursuit being redirectable when targeting a switching target.
  • Fixed Max Darkness and Black Hole Eclipse based on Pursuit interrupting switches.
  • Fixed virtual battles causing errors and crashing mid-battle when Trainers send out Pokémon.
  • Fixed errors in Synchronize causing battle crashes in virtual battles.
  • Fixed hard switch timing to be based on the previous Pokémon's speed.
  • Fixed Substitute blocking Static or Flame Body when the opponent uses a non-status move.
  • Fixed Defog not removing terrains.
  • Fixed Defog clearing hazards when target is semi-invulnerable but has a Substitute.
  • Fixed G-Max Wind Rage not triggering Defog after breaking through Protect and hitting a Substitute.
  • Fixed G-Max Wind Rage removing toxic spikes after triggering Toxic Debris.
  • Fixed all terrains affecting Pokémon in Sky Drop's semi-invulnerable turn.
  • Fixed Grassy Terrain reducing Earthquake power for all targets, not just those affected by the terrain.
  • Fixed Grassy Terrain healing Pokémon during semi-invulnerable turn of attacks.
  • Fixed Misty Terrain reducing dragon attacks based on the user being affected by terrain instead of the target.
  • Fixed Misty Terrain boosting Misty Explosion when the user is not grounded.
  • Fixed Misty Terrain protecting Pokémon from Yawn and Confusion.
  • Fixed Red Cards activating from the holder taking indirect damage.
  • Fixed Teatime resetting the value for the item a Pokémon had consumed.
  • Fixed an issue where Bug Bite and Pluck were setting the original holder of the berry that was eaten as the consumer instead of the Bug Bite or Pluck user.
  • Fixed Take Heart curing the non-volatile status conditions of allies.
  • Fixed Outrage not confusing the user when the final turn is disrupted.
  • Fixed force-eaten LeppaBerry refilling their current attack's pp instead of their first attack missing pp.
  • Fixed the Metronome item keeping track of the original move a Pokémon used, if that move called another move to use (e.g. Copycat).
  • Fixed the Metronome item directly modifying the damage done by a move, instead of the power of that move.
  • Fixed the Pickpocket ability not stealing Protective Pads off an attacking Pokémon that makes contact.
  • Fixed the Punching Glove permanently making punching moves not make contact, even if the Punching Glove was stolen from the Pokémon.
  • Fixed the Eject Pack switching out the holder if the holder was attacked with Parting Shot.
  • Fixed an issue where if multiple Eject Packs activated, every Pokémon that could switch out would, instead of only the fastest Pokémon switching out.
  • Fixed an issue where Pokémon holding an Eject Pack were immediately switched out if an end-of-turn effect lowered their stats, instead of waiting for all end-of-turn effects to finish.
  • Fixed an issue where it was possible for a Pokémon to fail to switch targets from a Pokémon that had switched out (due to its Eject Pack activating) to the Pokémon that had switched in.
  • Fixed an issue where if two Pokémon were both holding items and both had their stats lowered. If one of the Pokémon was holding a White Herb, it was possible for the other Pokémon to have their item removed.
  • Fixed Knock Off failing to remove Mail from a Pokémon.
  • Fixed Revenant not blocking Destiny Bond from being applied in its presence.
  • Fixed Revenant not applying extra Pressure.
  • Fixed a severe exploit with Revival Blessing
  • Fixed a bug where Flying-type Pokémon holding an Iron Ball (and not under the affects of Gravity)* would not receive 1x damage from Ground-type attacks when their secondary typing was weak or resistant to ground types.
  • Fixed the Kee Berry and the Maranga Berry not reducing the damage from the hits after the first hit of multi-hit moves.
  • Fixed Ripen affecting the Lansat Berry.
  • Fixed Rock Head not blocking Chloroblast's recoil.
  • Fixed Clear Smog's stat reset bypassing Substitute.
  • Fixed Air Balloon popping from non-direct damage.
  • Fixed Focus Sash protecting against Future Sight and Doom Desire.
  • Fixed Knock Off being unable to remove items it cannot be given.
  • Fixed Mega Evolution abilities not triggering on switching in.
  • Fixed Mega-evolved Bosses not having their ability.
  • Fixed Z-Parting Shot healing the user.
  • Fixed Z-Parding Shot not healing the switched Pokémon after a failed Parting Shot.
  • Fixed Parting Shot not failing against Hyper Cutter and -6 Special Attack.
  • Fixed Mirror Armor only reflecting stat drops from Status moves.
  • Fixed Prankster-boosted moves failing against allied Dark-type Pokémon.
  • Fixed Prankster not boosting ExtremeEvoBoost.
  • 21773 Fixed abilities activated on entry still triggering when fainted by entry hazards.
  • Fixed switch moves causing a waiting bug when the user faints.
  • Fixed damaging effects occuring before Drain.
  • 21750 Fixed Scale Shot triggering off non-attack damage.
  • Fixed Weakness Policy triggering off weather if using an attack super-effective against the user.
  • Fixed Weakness Policy triggering if already at max stages.
  • Fixed Weakness Policy not triggering another Pokémon's switch.
  • 21803 21917 Fixed Life Orb triggering on non-successful attacks.
  • Fixed an issue that Salt Cure would show trigger messages if it is used towards Substitute.
  • 21918 Fixed crash when hard-switching a Levitate Pokémon onto spikes.
  • Fixed Intimidate activating an Adrenaline Orb if the item holder had a Substitute out.
  • Fixed Adrenaline Orb activating if the item holder's Attack was already minimized.
  • Fixed Adrenaline Orb being passed through Symbiosis before being consumed by Intimidate.
  • Fixed Intimidate reducing attack of non-adjacent opponent.
  • Fixed accuracy of modifying ability Hustle from -20 to *0.8.
  • Fixed Pokémon transformed into mega-forms eing able to use Z-moves.
  • Fixed Dynamax being usable once per participant instead of per team.
  • Fixed NPC trainers using Dynamax in Max Raids.
  • Fixed raid Pokémon not having perfect IVs based on star level.
  • Fixed raid Pokémon always being level 50.
  • Fixed a caught raid Pokémon's moveset not matching the raid boss' moveset.
  • Fixed cheer effects in raids.
  • Fixed Pokémon not reviving againt Max Raid bosses.
  • Fixed a battle crash rarely caused by EntryHazard.
  • Fixed a battle crash occuring when a Pokémon in a virtual battle has Illusion.
  • Fixed an error caused by the Legend Plate.
  • Fixed a battle crash from the battle controller being null at the end of a raid battle.
  • Fixed an error in clear status.
  • Fixed the names of players and NPCs not appearing by resetting the z-level to 0.
  • 21912 Fixed client switch menu hiding Pokémon that were forced out on the same turn they were switched in.
  • 21999 Fixed Ash-Greninja, in its Battle Bond form, not transforming in Horde or Raid battles.
  • Fixed max HP value not being recalculated after temp-level is set, fixing the issue where battle rules changing a Pokémon's level did not cause the HP to update.
  • Fixed spread move damage order to hit allies before enemies.
  • Fixed Critical Hit effect calculation.
  • Fixed non-forced criticalHit count for Galar Farfetch'd evolution.
  • Fixed Anticipation triggering against Status moves.
  • Fixed Anticipation not triggering against Hidden Power.
  • Fixed Baton Pass copying Gmax Chi-Strike boosts.
  • Fixed Burn Up not thawing user when it has a fire type.
  • Fixed Color Change changing type if Pokémon already had that type.
  • Fixed Corrosion ignoring Poison/Steel resistance for GmaxMalodor’s damage.
  • Fixes Costar not copying crit boosts if no stat stages boosted.
  • Fixed Dire Hit’s effect being stackable.
  • Fixed Gravity not disabling flight moves.
  • Fixed Gravity not boosting move accuracy.
  • Fixed Judgment changing type based on user’s type instead of plate type.
  • Fixed Judgment with Legend plate finding type least resisting the target’s types.
  • Fixed Laser Focus persisting turns if an item is used.
  • Fixed Mimicry losing added types when activating.
  • Fixed Moldbreaker not ignoring Unaware’s ignored accuracy changes.
  • Fixed Purifying Salt removing statuses gained before ability.
  • 21949 Fixed Ring Target not working when there is a global status on the field.
  • Fixed Receiver not immediately triggering abilities from fainting allies.
  • Fixed Roost not suppressing Flying type gained after the move.
  • Fixed Roost restoring lost types.
  • Fixed Transform not copying Flying type of Roosting Pokémon.
  • Fixed Transform not copying Rage Fist hit count.
  • Fixed Transform not copying opponent weight.
  • Fixed Transform copying Gmax forms.
  • Fixed Transform allowing PP restoring items to boost moves above 5PP.
  • Fixed an issue where Bug Bite or Pluck were seting the original holder of the berry that was eaten as the consumer instead of the Bug Bite or Pluck user.
  • Fixed Teatime resetting the value for the item a Pokémon had consumed.

Developer:

  • BREAKING CHANGE: removed Population Bomb move effect.
  • BREAKING CHANGE: Triple Kick move effect.
  • BREAKING CHANGE: Triple Axel move effect.
  • In a developer environment, toggling the hitbox visual can now be used without needing a 2nd TCG player.
  • Removed the deprecated methods for `getNickname` and `getDisplayName` that return a String.
  • Updated `getFormattedNickname`, and `getFormattedDisplayName` to `getNickname` and `getDisplayName`.
  • Updated all rendering to use components not Strings.
  • Added the `GimmighoulCoinRequirement` for PokeSpecs.
  • Added the `GimmighoulStats` to keep track of how many Gimmighoul Coins a Gimmighoul has amassed.
  • Adds the `InteractionGimmighoulCoins` which is what allows a Pokemon using the `GimmighoulCoinCondition` to evolve to be given Gimmighoul Coins.
  • Added a fullbright option to ShaderParameters.
  • Added terrastralization shader.
  • Added a `party` value to the NPC Builder.
  • Added a `party` balue to the NPCPreset.Builder.
  • Added a `uuid` option to the NPC Builder.
  • Added null checks in the NPC Builder methods to result in friendlier errors for developers.
  • Added the TeamSupplier interface and registry.
  • This is necessary because the Mojang registries load before our old-style Pixelmon ones therefore, when the Presets were attempting to load teams for the NPCs they were unable to parse them and validate them as the species data did not yet exist.
  • There are three types of TeamSupplier by default, `pixelmon:empty`* an empty team provided, `pixelmon:poke_paste`* takes a PokePaste URL and converts it into a team and `pixelmon:spec`* takes a list of specs and converts them into a team.
  • Added `EntityBattleParticipant` with a builder.
  • This means any entity (vanilla mobs included) can now be used to represent a trainer in battle
  • The builder allows you to modify how the participant will operate (ai mode, boss tier, etc).
  • Added the `BattleViewer` interface for entities/players that are watching a battle.
  • The spectator class now inherits the BattleViewer interface.
  • Added `BattleController#broadcastPacket` which sends a packet to all BattleViwers.
  • Added `BattleController#getBattleType`.
  • Added `BattleController#getSpectators`.
  • Added `BattleController#broadcastPacket`.
  • Added `BattleController#canSpawnEntity`.
  • Added `BattleController#postSpawnEntity`.
  • Changed the `spectator` field in the SpectateEvent (and sub-classes) to be private.
  • You can now access the player spectating a battle via `SpectateEvent#getSpectator`.
  • The `target` field in SpectateEvent.StartSpectate is now private.
  • You can access, and modify, the spectator's target using `SpectateEvent.StartSpectate#getTarget` and `SpectateEvent.StartSpectate#setTarget`.
  • Removed `ParticipantType` enum.
  • Replaced with the following methods:
  • `BattleParticipant#isWild`
  • `BattleParticipant#isPlayer`
  • `BattleParticipant#isTrainer`
  • `BattleParticipant#isRaid`
  • Simplified a lot of logic in the BattleParticipant classes.
  • All battle participants now have an entity through the BattleParticipant class
  • `BattleParticipant#entity` (protected variable).
  • The wait boolean has been made protected, and should be accessed via `BattleParticipant#waiting` and `BattleParticipant#setWait`.
  • Added a method to reduce duplicated code for clearing the movement properties of the BattleParticipant's entity.
  • `BattleParticipant#clearMovement`
  • Moved the `hasMovePokemonReserve` method implementation from the sub-classes to the BattleParticipant class (reducing code, and fixing some bugs where it was different in different implementations).
  • Added `BattleParticipant#isOnField` for checking if a PixelmonWrapper is on the battle field
  • Changed the method `startBattle` to `preBattleChecks` as this was causing some issues with trainer participants.
  • `startBattle` is now only overridden in the PlayerParticipant for sending the battle to the client to start it.
  • Added `BattleParticipant#releasePokemon` to spawn the pokemon for a PixelmonWrapper.
  • This should be how all Pokemon are spawned in battle as this has the checks for if the entity can spawn.
  • Moved the `switchPokemon` logic from the sub classes into BattleParticipant, again fixing some bugs and reducing duplicate code.
  • Changed `BattleParticipant#sendMessage` to `BattleParticipant#sendPacket` to make it clearer what that method is doing.
  • The AirSaver class has been changed to a single static registry and is no longer something you have to implement yourself where you want to use it.
  • To add an air saver to a player you now use `AirSaver#lock`.
  • To remove an air saver from a palyer you use `AirSaver#unlock`.
  • You can now start battles with players via the PlayerPartyStorage.
  • The following methods were added:
  • `PlayerPartyStorage#battle(ServerPlayer)`
  • `PlayerPartyStorage#battle(ServerPlayer, BattleType)`
  • `PlayerPartyStorage#battle(ServerPlayer, BattleRules)`
  • All of the above will start a battle between the owner of the storage and the player specified.
  • Added the `BooleanBattleProperty` class for easily creating simple battle boolean based battle properties.
  • Added the `spawn_entities` battle property.
  • This accepts true or false, and when set to false will prevent entities spawning for that battle.
  • The default is true.
  • Simplified the battle starting & spectating packets to be a single packet each.
  • Added `BattleController#spectate`.
  • Added `BattleController#removeSpectator`.
  • Fixed Pokédex method updating the value in the wrong Pokédex.
  • Added a `PartyStorage#getAll` that takes a Predicate.
  • Added checks to PartySelectionScreen API to make constructing it easier.
  • Added `RelearnerFactory#builder` for creating a relearner interaction.
  • Added `TutorFactory#builder` for creating a Move Tutor (or Transfer Tutor) interaction.
  • Adds `ShopFactory` and `ShopBuilder` API:
  • This allows you to utilise the shopkeeper/vending machine shop UI.
  • Refactored the `ShopkeeperEvent` to `ShopEvent` and now fires with the vending machine.
  • `ShopEvent` now has both `getBlockPos` and `getEntity` referring to either the block position of the vending machine, or the entity (most commonly NPC), the shop was opened from.
  • Both of which can be null as neither an entity, or a block, are required for opening a shop.
  • Added Precondition checks to the Dialogue Builder API to make for friendlier errors when forgetting specific calls.
  • Added `EmptyInteractionEvent` for creating interaction events that don't need to subscribe to any events but instead need to be called externally.
  • Changed the constant `EntityProperties#DEFAULT` to a function `EntityProperties#defaultProperties()` and added a child version `EntityProperties#defaultChildProperties()`.
  • Added `NPCPreset.Builder#noParty`.
  • Added overloads for `TextureProvider#resource` to make it less verbose to use.
  • Renamed getEffectiveTypes to modifyEffectiveTypes.
  • Added `Ability.ignoreStatusTypeImmunity`.
  • Added Ability flags to support various effects.
  • Added move flag ‘gravity’ for moves disabled by the Gravity global status.
  • Added `Pokemon#setToOppositeGender`.
  • Added `DropDownWidget#setMaxVisibleOptions`.
  • Added `Pokerus#setCured` and `Pokerus#setInfected`.
  • Added `Pokerus#getNameOfStrainWithInfected` that returns a component with the infected/cured status plus the strain of the Pokérus.
  • Pressing the F3 key with the Pokémon Editor open while in a Dev environment will render a cyan background where the GridLayout can place the widgets added to it along with a pink background to display the space taken up by the widget.
  • `UpdatePlayerPokemonPacket` now gets the Pokémon's slot via its UUID, instead of via the Pokémon object.
  • RibbonButtons will now use the widget's alpha, instead of always being fully visible.
  • Added `IVStore#isEveryStatHyperTrained`.
  • Added static functions `ResourceLocationHelper#getItemStackTextureLocation` and `ResourceLocationHelper#getItemTextureLocation`.
  • Added `Attack#getPP` and `Attack#setPP`.
  • Added `Attack#getPPLevel` and `Attack#setPPLevel`.
  • Created the `SliderWidget`, which extends ForgeSlider.
  • Added `ExtraStats#getValue` and `ExtraStats#setValue`.
  • Added `ExtraStats#getValueName`, which returns a component with a better name for the value of the Extra Stat.
  • Created the `PixelmonRendereringHelper` class for rendering the models of Pokémon.
  • Probably should include changes made to packets so that they work with the new screens too.
  • Added a static method `StatusType#getColor` that takes a StatusType as a parameter and returns the color of the Pokémon type (`Element#getColor`) most related to that status type.
  • Changed `PixelmonClientData#getHealthColor` to be static and take the current health and max health as parameters.
  • Changed `Pokemon#setMintNature` to not call `Pokemon#setNature`.
  • Added `BattleStatsType#getClosestChatFormattingColorForPokePasteStat`.
  • Added `ScrollableListWidget#getWidgets`.
  • Added `RibbonButton#getRibbon`.
  • Changed the static constant class variable `DYNAMAX_LEVELS`, set in PokeCheckerScreen, which holds the values for the colors of the Dynamax Levels, public.
  • Changed `PokemonBuilder#getNature` to `PokemonBuilder#getBaseNature`.
  • Added `Pokemon#getPokerus`.
  • Added `BattleStatsType#getAbbreviatedTranslationName`.
  • Added `Gender#getTranslatedName` and `Gender#getTranslatedNameCapitalized`.
  • Added `RibbonRegistry#sort`, to sort RibbonTypes alphabetically.
  • Added `Pokemon#isNearlyIdenticalTo`.
  • Added `ScrollableListWidget#scrollWidgetUponMouseClicked`, `ScrollableListWidget#getMouseYTranslatedToWidgetY`, and `ScrollableListWidget#getElementY`.
  • Added `TabCompleteTranslateableTextField#getShowDropDown`, `TabCompleteTranslateableTextField#setShowDropDown`, `TabCompleteTranslateableTextField#getDropDownOptionAmount`, `TabCompleteTranslateableTextField#setDropDownOptionAmount`, `TabCompleteTranslateableTextField#getHeightPerDropDownOption`, `TabCompleteTranslateableTextField#setHeightPerDropDownOption`, `TabCompleteTranslateableTextField#getDropDownOptions`, `TabCompleteTranslateableTextField#setFocused`, and more stuff for just internal rendering.
  • Added `Moves#getGenerationsTMTRTheImmutableAttackIsIn` to return a Component describing what generations a TM or TR exists in.
  • Added `StringHelper#buildStringForConsecutiveNumbers` that returns a sequence of numbers as a string in format "1-4, 6-7, 9-11, 13".
  • Added `IVStore#setIVsToRandomValues` to set the current IVStore object's IVs to new random values
  • Added `Pokerus#getNameOfStrainWithInfectedToString`.
  • Added `PixelmonRenderingHelper#getAllAnimations`.
  • Added `AbstractClientEntity#toStringComponent`.
  • Added `Pokemon#makeEggAndKeepCurrentLevel`.
  • Added `StringHelper#capitalizeAllWords`.
  • Added `ScrollableListWidget#getInnerHeightOfLayoutElementWidget`.
  • Added `AbstractClientEntity#setOffGroundTime(int)`.
  • Added `GenderProperties#getRandomPalette`.
Version 9.2.8 (Alpha)

Released May 18, 2024.

"1.20.2 (Alpha 8)"

Additions:

  • Added Health Mochi.
  • Added Muscle Mochi.
  • Added Resist Mochi.
  • Added Genius Mochi.
  • Added Swift Mochi.
  • Added Fresh-Start Mochi.
  • Added Red Nectar.
  • Added Yellow Nectar.
  • Added Purple Nectar.
  • Added Pink Nectar.
  • Added Metal Alloy.

Pokémon:

  • Added Pikachu Libre.
  • Added Tarountula.
  • Added Spidops.
  • Added Finizen.
  • Added Palafin.
  • Added Palafin 'Hero'.
  • Added Roaring Moon.
  • Added Wo-Chien.
  • Added Ting-Lu.
  • Added Miraidon.
  • Added Koraidon.

Cosmetic Palettes:

  • Added Spring palettes: Sprigatito, Floragato and Meowscarada.
  • Added Summer palettes: Sprigatito, Floragato and Meowscarada.
  • Added Autumn palettes: Sprigatito, Floragato and Meowscarada.
  • Added Winter palettes: Sprigatito, Floragato and Meowscarada.

Moves, Battle Items and Abilities:

  • Added Fairy Feather.
  • Added Ancient Power tests.
  • Added Make it Rain tests.
  • Added Fairy Feather tests.
  • Added Burning Bulwark tests for Z/Max moves, Unseen Fist and Feint.
  • Added Baneful Bunker tests.
  • Added Crafty Shield tests.
  • Added Endure tests.
  • Added King's Shield tests.
  • Added Mat Block tests.
  • Added Max Guard tests.
  • Added Obstruct tests.
  • Added Quick Guard tests.
  • Added Silk Trap tests.
  • Added Spiky Shield tests.
  • Added Wide Guard tests.
  • Added Toxic Debris tests.

Spawning:

  • Added Sprigatito, Floragato and Meowscarada 'Spring' to Flowery biomes.
  • Added Sprigatito, Floragato and Meowscarada 'Summer' to Forest biomes.
  • Added Sprigatito, Floragato and Meowscarada 'Autumn' to Taiga biomes.
  • Added Sprigatito, Floragato and Meowscarada 'Winter' to Freezing Forest biomes.
  • Added Finizen to Ocean, Deep Ocean, Warm Ocean, Lukewarm Ocean, Deep Lukewarm Ocean during the Day. Added chance to spawn with a group of Finizen.
  • Added Palafin to Ocean, Deep Ocean, Warm Ocean, Lukewarm Ocean, Deep Lukewarm Ocean during the Day. Added guaranteed chance to spawn with a group of Finizen.
  • Added Koraidon to Small End Islands during the Day on Land.
  • Added Miraidon to Small End Islands during the Day on Land.
  • Added Roaring Moon to Small End Islands on Land.
  • Added Ting-Lu to Taigas at Night on Land.
  • Added Wo-Chien to Swamps at Night on Land.
  • Added Tarountula to All Forests on Land and in Tree Top during Day.
  • Added Spidops to All Forests on Land and in Tree Top during Day.
  • Added new biomes to the Raid spawning parameters.
  • Added recently added Pokémon as valid Raid spawns.

Datapack:

  • Added the "pixelmon:swimming" model predicate.
  • Added the "flying_or_swimming" property to the RidingModelPredicate to dictate a riding model that only displays when the Pokemon is either flying or swimming but also being ridden.
  • Updated the flying model predicate checks.
  • Added "partial" spawn-replacement.
  • Added Finizen and Palafin as spawn replacements to dolphins.
  • Added "bypass" and "field" move flags.

Changes:

  • Reworked the PC display:
    • Removed the "release bin":
      • To release Pokemon from your PC you now right-click it and press the "release" button.
    • Added a "hot key" tool bar, and removed the sprites on the bottom right of the screen:
      • The toolbar is now click-able rather than being just hot keys.
      • The toolbar will also tell you the hot key when you hover over it.
    • Added multi-box view mode:
      • You can now view, and modify, 18 boxes at once.
      • Right-clicking a box picks it up, allowing for quick swapping of boxes.
      • Press TAB to enter this screen, or use the button in the tool bar.
      • Press TAB a second time to exit, or use the button in the tool bar again.
      • If you're holding a Pokemon and press TAB then you will still be holding that Pokemon (or multiple Pokemon) in the multi-select mode, allowing you to quickly move them from one box to another one.
      • If you use the arrow keys you can move around the boxes on the screen.
      • If you hold control and use the arrow keys you can move along 18 boxes.
    • Added multi-select mode:
      • This mode allows you to pick up multiple Pokemon at a time by selecting an area in the box.
      • You can enter this by pressing the Q key, or using the button on the hot bar.
      • Pressing the Q key a second time will put you in held item mode.
      • Finally, pressing the Q key a third time will return you to standard interaction mode in the PC.
      • If you click and then drag you will select all the Pokemon in the area you create.
      • If you hold control and then click Pokemon it will select the individual pokemon you select.
      • Pressing control + a will select the whole box
    • Added held item mode:
      • This mode allows you to quickly and easily move held items between Pokemon.
      • You can enter this by pressing the Q key twice, or using the button on the hotbar.
      • You exit this mode by pressing the Q key again.
      • Shift clicking a Pokemon wit a held item adds the item to inventory, if possible.
    • Added an "Advanced Search" menu:
      • You can access this screen by pressing the S key, or using the search button on the hot bar, and then pressing the search button to the right of the search box.
      • This mode gives you some verbose filter options
    • Added a "sort box" option:
      • This is not bound to a key by default but is accessible via the hotbar.
      • This allows you to sort the current box you're looking at by two types, Dex and Shiny (expandable via sidemod).
    • Added the ability to undo operations in the PC:
      • You do this using the key bind: control + z.
    • Added the ability to re-do operations in the PC:
      • You do this using the key bind: control + y.
    • Added two panels displaying information about the Pokemon you're currently holding your mouse over:
      • The left display shows:
        • Species
        • PokéBall
        • Sprite
        • Form
        • Palette
        • Moves
        • Type Icon(s)
        • Held Item Sprite
      • The right display shows:
        • A stat hexagon with the EVs
        • A stat hexagon with the IVs
        • The IV numbers
        • Ability
        • Nature
        • Growth
        • Ribbons
    • Added key bind: a to go to the previous page.
    • Added key bind: d to go to the next page.
    • Added key bind: control + tab to alternate between boxes.
    • Added pc_sorting_logic_type registry for adding custom sorting type logic.
    • Allows you to open other player's PCs using /pc.
    • Allows offline PC access via /pc.
    • Updated the PC command to allow opening other player's PCs.
    • Updated the PC command to allow opening offline player's PCs.
  • Added first person POV in battles:
    • Pressing "F1" during battle will toggle the visibility of the battle UI.
      • The toggleBattleUserInterface key cycles between 50% transparency of the background, 100% transparency of the background, showing only the HP of the Pokemon, and completely hiding the battle UI.
    • Pressing "F5" during battle will toggle the battle perspective.
      • The toggleBattlePerspective key cycles between the 3rd person Battle Camera POV, 1st person Player Model's POV, and the 1st person POV of the Player's Pokemon.
        • The POV state is remembered after battles, so you can stay in 1st Person mode without having to keep re-enabling it.
    • Pressing "R" allows the player to move freely outside of the battle while the Pokemon stay in the battle.
      • Attempting to retrieve the Pokemon that is in the battle will re-enter the player into the battle.
      • The player can send out other Pokemon, but they can't start another battle.
      • If the player gets beyond a maximum distance from the battle, the battle will end. The player and any teammates will be designated as having forfeited.
        • The default value is 30 blocks and can be set in the config with the max-distance-players-can-move-away-from-battles value.
        • 10 blocks before the player reaches that point, a message will pop up on the hotbar warning the player and a vignette will appear that fades the player's screen deeper into orange.
          • This setting can be edited in the config via the min-distance-before-warning-vignette value.
    • Battles now have a Battle Rule that can deny allowing players to move about freely during a battle.
      • An On/Off button has been added to the Battle Rules menu to adjust this.
    • There are also 4 config options in the Battle Config to allow/deny players this:
      • players-can-move-during-pv-p-battles for battles with at least 1 player on each team (defaults to true)
      • players-can-move-during-wild-battles for battle with at least 1 Wild Pokemon on a team (defaults to true)
      • players-can-move-during-trainer-battles for battle with at least 1 NPC Trainer on a team (defaults to true)
      • players-can-move-during-raid-battles for Max Raid Den battles (defaults to false)
    • The buttons to activate the above features have been added as key binds to Minecraft's Controls->Key Binds menu so that the default key bind can be changed.

Click to view safeguards added against new POV battle mode


  • Added validation to the EV & IV text editor widgets so that you are no longer guessing as to what values you can and cannot put in there:
    • This prevents any value that is not an integer in the EV/IV text boxes.
    • This prevents any value not in the range 0 < x < 31 for the IV text boxes (sets text to red).
    • This prevents any value not in the range 0 < x < 252 in the EV text boxes (sets text to red).
    • It validates the EV value and if you've reached the max IV count (510) then it prevents input (sets text to red).
  • Changed the Camera item to no longer require Film to take pictures while in creative mode.
  • Updated battle logs to include the AI's top decisions on what action it'll take per turn recorded.
  • Removed the max party level check from the player's spawning to allow higher level parties to have Pokémon spawns in the world.

Config:

  • Split config.yml into multiple files in order to make changing config options easier:
    • afk_handler.json
    • debug.yml
    • drops.yml
    • healing.yml
    • ore_color.yml
    • outside_effects.yml
    • riding.yml
    • pokedollars.yml
    • pokerus.yml
    • server_discord.yml
    • tms.yml
  • Split the spawning.yml config into multiple files so that it is easier to navigate the spawning config options, moving sub-configs into /config/pixelmon/spawning:
    • boss.yml
    • general.yml
    • legendary.yml
    • level_distance.yml
    • meltan.yml
    • poke_loot.yml
    • pokestop.yml
    • ultra_space.yml
    • wild.yml

Fixes:

  • 21743 Fixed a client crash caused by using Mojang's random source.
  • 21740 Fixed the Arc Chalice not producing Arceus with plates.
  • Fixed the PokéDisplay's animations not working.
  • Fixed the Zygarde Cells not disappearing after a configurable amount of time.
  • 21689 Fixed server hang caused by bee replacement logic by using a method that does not generate new chunks.
  • Fixed dark background rendering over the trainer card.
  • 21704 Fixed a client crashed caused by client-side balances being null.
  • Fixed Pixelmon Spawners picking moves inappropriate to the spawn's level.
  • Fixed bosses from Pixelmon Spawners not having shader highlighting.
  • Fixed Pixelmon Spawners not persisting settings across launches.
  • Fixed Blank TMs to account for tag existence for 00 moves.
  • 21180 Fixed the fishing hook entity sending the wrong type of entity add packet to the client.
  • Fixed a crash caused by Pokéballs going through End and Nether portals.
  • Fixed the Pokémon sprite not rendering in the Reassembly Unit's menu.
  • Fixed the level and HP values not rendering in the Reassembly Unit's menu.
  • Fixed the Reassembly Unit's buttons rendering as bright white instead of matching the style of the rest of the menu.
  • Fixed camera's using up Film while in creative mode.
  • 21485 Fixed the override textures not working for statues.
  • 21610 Fixed animation type fly not being settable on statues.
  • Fixed permission checks not working.
  • 20210 Fixed TMs/TRs failing to drop when rewarded from a Raid.
  • Fixed the description for the wiki command when getting evolution info on Primeape and Tandemaus.
  • Fixed the background of cards in the TCG Card Compendium not rendering when the mouse was not hovered over them.
  • Fixed the HP, name, weakness and resistance text, ability name, ability description, and other certain effect descriptions not rendering above the background of a hovered card while using the Card Compendium.
  • Fixed the Celebi quest failing to give a Gold Hourglass as a reward.
  • Fixed crafting PC quests failing to work with any PC, now defaulting to red PCs.
  • Fixed crafting Healer quests failing to work with any Healer, now defaulting to red Healers.
  • Fixed Pokémon cries failing to play properly.
  • Fixed the TCG Cards for the Full Heal, Potion, Super Potion, Revive, and Max Revive having their illustration missing.
  • Fixed Poké Display to stop sending previously stored Pokémon to the PC if party is full when swapping Pokémon.
  • Fixed the flying persistent goal still moving the entities up and down during battle causing the camera to glitch.
  • Fixed the z-level issues when rendering items in the PC screen.
  • Fixed the Pokédisplay packet erroring when modifying a display.
  • Fixed the animate button in the Pokédisplay not functioning.
  • Fixed the Pokédisplay update packet being abusable to edit any display anywhere.
  • Fixed Charmander's model sitting below the ground level.
  • Fixed the break particles on the Pokédisplay.
  • Fixed the break particles on the cloning machine, adding the SMD texture back.

Battles:

  • 21724 Fixed the battle rules screen not rendering properly.
  • 21724 Fixed pressing the battle rules button causing a client disconnect.
  • 21350 Fixed Ancient Power boosting stats before doing damage.
  • 21348 Fixed Make it Rain reducing special attack on unsuccessful attacks.
  • Fixed Shield Dust and Covert Cloak preventing Ancient Power boosts.
  • Fixed PP-Up not boosting PP until all 3 have been used.
  • Fixed Hyperspace Fury being usable by Pokémon other than Hoopa-Unbound.
  • Fixed Hyperspace Fury and Hyperspace Hole not changing into each other on Hoopa form change.
  • Fixed Pickpocket stealing Protective Pads.
  • Fixed Baneful Bulwark, King's Shield, Obstruct, Silk Trap, and Spiky Shield inflicting effects on Protective Pads and Long Reach Pokémon.
  • Fixed Gear Up, Magnetic Flux, and Flower Shield to not bypass Max Guard.
  • Fixed damaging Z-moves and Max Moves being reduced by incorrect Protect types (Quick Guard, Crafty Shield, Wide Guard, etc).
  • Fixed damaging Z-moves and Max Moves being fully blocked by Mat Block.
  • Fixed Feint not removing non-base and non-team enemy Protect variants.
  • Fixed Feint not removing allied removable Protect variants.
  • Fixed Feint not resetting protect count.
  • Fixed Protect moves blocking allied Feint moves.
  • Fixed Protect moves failing to block non-max moves from a Dynamax’d user.
  • Fixed Quick Guard only blocking moves with a base priority.
  • Fixed Quick Guard not blocking Z-status moves with an increased priority.
  • Fixed Obstruct blocking Status moves.
  • Fixed Wide Guard not blocking spread status moves.
  • Fixed Wide Guard not blocking Expanding Force on Psychic Terrain.
  • Fixed Crafty Shield not resetting repeated Protect chance.
  • Fixed Mat Block blocking Feint/Vanish effects.
  • Fixed Judgement Legend Plate Dynamax move erroring in console.
  • 21224 Fixed Purifying Salt not ignoring Mold Breaker and Mycellium Might.
  • 21347 Fixed Toxic Debris not ignoring Mold Breaker.
  • 21347 Fixed Toxic Debris not placing a correct layer of Toxic Spikes on opponents when hit by an ally.
  • 21347 Fixed hazards not applying additional layers correctly in Doubles.
  • 21073 Fixed Rising Voltage boosting power inappropriately.
  • Fixed Gravity reducing evasion instead of boosting move accuracy.
  • Fixed a Raid opponent's max moves being restored to 0 power after use.
  • Fixed Aurora Veil and Gear Up to be hits All moves.

Developer:

  • Added PokemonStorage#open.
    • This hides the track, and initialize, calls to simplify opening another player's PC.
    • This will also retrieve all the Pokemon from the world for the player's party.
    • This also means you don't need NetworkHelper calls in code anymore, or the OpenScreenPacket.
  • Added PokemonStorage#encode and PokemonStorage#decode.
    • Used for sending the storage to the client.
  • Added PlayerCloseStorageEvent.
    • This is called when the player closes a Storage UI on the client.
  • Added PlayerPartyStorage#getOpenStorage and PlayerPartyStorage#setOpenStorage.
    • This dictates what storage the packets, sent by the player to the server, will interact with.
  • Removed PokemonStorage#getFile.
    • This made no sense in this abstract class as it is possible to implement a storage adapter type for non-flatfile storage.
    • I have added an interface FlatFileStorageSaveAdapter which has a function to convert the PokemonStorage to a File in the same way.
    • Subsequently the methods to calculate the File location of a Storage are now found in NBTStorageSaveAdapter.
  • Removed public access to PokemonStorage#uuid.
    • Changed to a getter PokemonStorage#getUniqueId.
  • Added StorageType registry and changed ClientStorageManager#storedPCs.
    • The storage type contains data on how to construct the storage type from a UUID.
    • This allows us to store more than just PCs in the client cache allowing for other types of UIs (such as a party view).
    • The StorageType is not server side-mod capable as it is also required on the client.
    • There is a getter for this in the Storage class which is PokemonStorage#getStorageType returning a ResourceLocation representing the key of the type in the registry.
  • Refactored the ClientInitializePCPacket to ClientInitializeStoragePacket.
    • This is inline with the above mentioned changed for StorageType allowing us to initialize any storage from the server to the client's cache.
  • Added PokemonStorage#initialize.
    • This sends the above packet, and means you don't have to make messy NetworkHelper calls anywhere anymore.
  • Removed StorageProxy#initializePCForPlayer and StorageManager#initializePCForPlayer.
    • Both of the above have been replaced with the PokemonStorage#initialize method and are abstract from PCs specifically.
  • Changed PokemonStorage#shouldSendUpdates to be protected and added getters/setters for it.
  • Removed PokemonStorage#notifyListener.
    • It appears this was initially intended as a refactor for PokemonStorage#notifyListeners to keep that function clean. Except it appears that it was mistaken and was used erroneously in a bunch of places.
    • You should now only use PokemonStorage#notifyListeners.
  • Removed unused function PokemonStorage#doWithoutSendingUpdates.
  • Removed unused function PokemonStorage#retrieveAll.
    • This only makes sense on the PartyStorage specifically and was lazily being used on the abstract level.
  • Added StorageProxy#invalidateCache and StorageManager#invalidateCache for removing a PokemonStorage from the cached storages.
    • This is useful if you wish to:
      • Force a reload of an online player's file.
      • Remove the cached value of an offline player's storage.
  • Added PokemonStorage#track, PokemonStorage#untrack, PokemonStorage#isTracking, and PokemonStorage#trackingPlayers.
    • These functions add the player given to the list of players tracking the storage's changes.
    • This allows multiple people to view, and edit, a storage simultaneously inline with Minecraft's chests/containers.
    • It is important to untrack the storage if you do not wish for the client to continue receiving updates after they are done with a PC that is not their own.
  • Added IStatStore#canSet.
  • Updated the default value of the No Crits battle rule to false/not present.
  • Updated new packets to add the ability of opening other player's PCs.
  • Added IStatStore#reset.
  • Registered all permissions through Forge.
  • Added PlayerHelper#registerPermission to bypass the unnecessary GatherPermissionsEvent.
  • BREAKING CHANGE: Deprecated HyperDrill move effect, which no longer works. Use "bypass" move flag instead.
  • Added EffectBase#canHitMultipleTargets to support moves that are conditionally single or multi-target.
  • Added ProtectVariation#canBeRemoved to allow new Protect variants to resist Feint.
  • Added ProtectVariation#protectVariationBlocksAttack to allow new Protect variations to filter what they block.
  • Added ProtectVariation#applyProtectionEffect to allow new Protect variations to add an effect when blocking attacks.
  • Added “bypass” move flag, for moves that cannot be stopped by Protect while targeting that Pokémon.
  • Added “field” move flag, for moves that change the field without targeting the Pokémon on it.
  • Added constructor to OreColor sub-class so Configurate can construct it.
Version 9.2.7 (Alpha)

Released April 9, 2024.

"1.20.2 (Alpha 7)"

Rework:

  • Combined all Pixelmon NPCs into a single entity, pixelmon:npc.
    • This combined entity now has all capabilities of the former NPCs.
    • The popular sidemod "tedit"'s functionality is now incliuded in all unified NPC entities.
    • NPCs can now be made to be immovable.
      • Immovable NPCs cannot ride other entities such as boats, minecarts, etc.
      • Fishing rods will not affect immovable NPCs.
      • Minecraft's teleport command will not affect immovable NPCs.
    • NPCs can now be children models.
    • NPCs can have custom sized hitboxes.
    • NPCs can have their nameplate visibility toggled.
    • Right-clicking a bed while crouching will result in the NPC (whether player model or Pixelmon model) to be placed laying down on the bed.
  • The NPC Editor has been reworked to work with the new NPC system.
    • Old NPCs are no longer be created using the NPC Editor wand.
  • The NPC Editor now has additional functionality:
    • You can quickly delete NPCs by shifting whilst right-clicking the NPC with the NPC Edidor wand.
    • You can now left-click blocks to open the 'Admin NPC Editor'.
  • Added a new NPC editor mode, the 'Admin NPC Editor' mode.
    • Only NPCs created by the admin wand will show in the new NPC tracking UI.
    • Added API functionality to extend this tracking to sidemods.
  • Added different NPC "display types":
    • Pokémon
    • Player
    • The names "Rasgnarok" and "Isi" will result in the NPC being rendered upside down.
  • Added URL capability for displaying textures on NPCs:
    • URL
    • Player URL
    • Resource Location (with fallback)
  • Added NPC "interaction pipeline":
    • (1) Interaction Event
    • (2) Interaction Condition
    • (3) Interaction Result

Additions:

  • A Recipe Book has been added to the Infuser, allowing players to look up what can be crafted in it.
  • Added dancing sprites to the server list title.

Pokémon:

  • Added Cetoddle.
  • Added Cetitan.
  • Added Fidough.
  • Added Dachsbun.
  • Added Flamigo.

Cosmetic Palettes:

  • Added 'Rainbow' Flamigo.

Sounds:

  • Added new Pokémon cries: Cetoddle, Dachsbun, Fidough, Chien-Pao, Houndstone, Veluza, Charcadet, Flamigo, Drakloak, Flutter Mane, Scream Tail, Tinkatink, Tinkaton, Tinkatuff, Ting-Lu and Roaring Moon.
  • Updated Machamp cry.

Structures:

  • Updated all structure Pokéloot to use the config claim settings.
  • Added the Electric Gym Town to the Savanna Plateau and Shattered Savanna biomes.
    • Added Electric Gym structure.
    • Added Electric Town structures: Berry Farm A and B, Blacksmith, Church, Clutter A-F, Day Care, Farm A and B, House A-E, Poke Center, Poke Mart, Road A-D, Town Center A and B and TCG Shop.
    • Added Electric Gym Trainers to Electric Gym structure: Elite A-F, Grunt A-I and Gym Leader A-F.
  • Added the Dragon Gym Town to all Spruce biomes.
    • Added Dragon Gym structure.
    • Added Dragon Town structures: Berry Farm A and B, Blacksmith, Church, Clutter A-F, Day Care, Farm A and B, House A-E, Poke Center, Poke Mart, Road A-D, Town Center A and B and TCG Shop.
    • Added Dragon Gym Trainers to Dragon Gym structure: Elite A-F, Grunt A-I and Gym Leader A-F.
  • Updated Battle Arena structure layout to improve loot balance.
  • Moved the Water Gym Town from all Oceans to only Deep Ocean.
  • Moved the Steel Gym Town from all Savannas to only Savanna.

Moves, Items and Abilities:

  • Added rarities to all Pixelmon items.
  • Added the tide smithing template to underwater ruins to replace its loot from Elder Guardians, which get spawn replaced by Overqwil.
  • 21322 Added missing Z-Moves and status Z-Effects for 42 moves.
  • 19366 Added smelting recipes so that Iron Hammers and Gold Hammers can be smelted into Iron Nuggets and Gold Nuggets, respectively.
  • Added Alluring Voice move.
  • Added Blood Moon move.
  • Added Burning Bulwark move.
  • Added Dragon Cheer move.
  • Added Electro Shot move.
  • Added Fickle Beam move.
  • Added Hard Press move.
  • Added Malignant Chain move.
  • Added Matcha Gotcha move.
  • Added Mighty Cleave move.
  • Added Psychic Noise move.
  • Added Supercell Slam move.
  • Added Syrup Bomb move.
  • Added Tachyon Cutter move.
  • Added Temper Flare move.
  • Added Thunderclap move.
  • Added Upper Hand move.
  • Added tests for Damp ability.
  • Added tests for Dancer ability.
  • Added tests for Dazzling ability.
  • Added tests for Struggle move.

Spawning:

  • Added Fidough to the Plains category during the Morning.
  • Added Dachsbun to the Plains category during the Morning.
  • Added Cetoddle to Frozen Ocean, Snowy Beach, Shattered Glacier (BYG), Snowy Black Beach (BYG), Snowy Rocky Black Beach (BYG) during Day.
  • Added Cetitan to Frozen Ocean, Snowy Beach, Shattered Glacier (BYG), Snowy Black Beach (BYG), Snowy Rocky Black Beach (BYG) during Day. Added chance to spawn with group of Cetoddle.
  • Added Flamigo to Swamps during the Day on Land and in the Air. Added chance to spawn with a group of other Flamigo.

Datapack:

  • Added 'moves' 'attack' and 'attacks' as aliases to the move requirement of a Poke Spec.
  • Boss specs can now be used in the spawning files.
  • Added the pokebag_blacklist tag located at data/pixelmon/tags/items/pokebag_blacklist.json.
  • Added URL support to palette textures.
  • Example of Palette Texture URL:
           {
             "name": "none",
             "sprite": "pixelmon:pokemon/001_bulbasaur/all/base/none/sprite.png",
             "models": [
               {
                 "model_predicate": {
                   "type": "pixelmon:always"
                 },
                 "models": [
                   {
                     "model": "pixelmon:pokemon/001_bulbasaur/all/base/none/model.pqc",
                     "texture": {
                       "type": "pixelmon:url",
                       "url": "YOUR URL HERE",
                       "target_location": "pixelmon:pokemon_models/001_bulbasaur/all/base/none/texture.png"
                     }
                   }
                 ]
               }
             ],
             "sounds": []
           }

Changes:

  • Added a short beacon-style beam coming out of all dropped items, the color of it being based on the item's rarity.
  • Added a Pokéball shadow underneath dropped items, the Pokéball icon being based on the item's rarity.
  • 21249 The PokéBag will now be able to hold any item that is not defined in the pokebag_blacklist tag, which is located at data/pixelmon/tags/items/pokebag_blacklist.json.
  • Reduced the speed at which Pokémon ascend and descend while riding them underwater by a third.
  • 21370 Changed what Pokémon can be used in Sky Battles to a tag-based system.
    • Any Pokémon with the "eligible_for_sky_battles", in their species json file can join a Sky Battle.
    • Any Pokémon with the "eligible_for_sky_battles_with_levitate", in their species json file can join a Sky Battle if they have the Levitate ability.
    • Made certain Gen 7, 8, and 9 Pokémon capable of participating in Sky Battles.
  • Changed the move requirement to always look for the exact word.
  • Change the type requirement to only fit if a word starts with 'type' and doesn't have it inside the word.
  • 21084 Changed special animations to play at the end of an idle sequence, and no longer require them to be a part of the idle sequence.
  • Reduced the movement speed of aggressive Pokemon to 125% of their base movement speed.
  • 19971 Lowered the height of Hisuian Typhlosion's hitbox.
  • Changed the id for aluminum_base to aluminium_base to match our other items.
  • Removed old anvil textures for Poké Balls.
  • Charms are no longer visible if the player has the Invisibility potion effect.
  • Poke Balls will now determine if they will catch a Pokemon before the Poke Ball lands.
  • Make the camera only follow the Poke Ball if its not in the void and not doing its rolling animation on an air block.
  • Replaced the Fiery Dance attack with Torch Song in the Revenant ability's pool of Fire type moves.
  • 20269 Set the render distance of PokeStops to the render distance of the game.
  • Changed all Pokéloot to match config settings by default, including structure-generated Pokéloot.
  • Changed Pokéloot to now spawn break particles.
  • Changed Pokéstops to use the render distance of the game.
  • Removed the ugly, and often erroneous Forge ping information from the server list.
  • Reduced Transistor ability to Generation 9's strength.
  • BREAKING CHANGE: Changed the isboss and areyouaboss spec to only check if the Pokemon is specifically a boss Pokémon.
  • 16777 Prevented Hoppers dumping too many items into the Cooking Pot.
  • Changed the /wiki command to specify that the biome for Pokémon that spawn everywhere, underground, is underground.
  • Changed the Poké Display to include all battle forms of Pokémon it stores.
  • Changed recipe book registration to be later on startup so that Pixelmon items can be registered.

Optimization:

  • Improved SMD rendering:
    • Reduced the casting of the VertexConsumer interface (a very heavy operation) to once per model rather than three times per face (or once per vertex).
    • Removed isEmpty check for a cached boolean.
  • Improved game memory profile:
    • Reduced some duplicate Strings caused by repeatedly creating a default value for every entity rather than using a constant.
    • Reduced amount of garbage created (and so GC calls) by caching the hashCode for the ModelData class.
    • Reduced the overhead of a lot of the SMD classes (although not by much) by changing places where List was used rather than a direct array.

Config:

  • Added a config option droppped-item-beams-enabled to disable the dropped item beam in graphics.yml.

Fixes:

  • 21215 Fixed Pokémon with the 'walksonwater' property immediately dismounting the player if the player attempted to ride them on water.
  • Fixed the player being dismounted if they tried to take a Pokemon capable of surfing and ride it underwater.
  • 21276 Fixed diamonds, enchanted golden apples, and netherite upgrade smithing templates being missing from the bastion treasure loot table.
  • 21357 Fixed a species of Pokémon not appearing in the Pokédex due to one form of a species being labeled as 'undexable'.
  • Fixed the PP Up and PP Max missing from the PokéMart's potential sell items for certain languages.
  • Fixed Smelt not auto-smelting a certain number of items based on the move Smelt is known from.
  • Fixed Foraging ignoring an item's biome conditions.
  • 21236 The /pokebattle command not providing tab completion for nearby NPC Trainers.
  • Fixed PP Ups and PP Maxs not increasing the PP past 160% of its base PP when a move is set to have a higher max PP than default.
  • Fix Staryu, Shellder, Vaporeon, Marill, and Azumarill occasionally not being able to spawn due to their file using 'baseBlocks' instead of 'baseBlock'.
  • 21062 Fix Pokémon with their spawning location type set to 'Air' spawning underground instead of in the air.
  • Fixed the trim smithing templates being missing from our loot tables.
  • Fix Pokémon being able to access Galarian forms in the Poké Display if the form sent into the Poké Display was not a Galarian form.
  • 16064 Fixed the Therian forms not using their flying animation as their walk animation.
  • 16113 Fixed the previous and next arrow buttons not appearing in the summary page for Pokémon when the Pokémon was stored in the PC.
  • Fixed the Clauses list and the Selected Clauses list not showing any battle clauses on the Battle Rules screen.
  • Fixed the Infuser not displaying progress towards the next crafted item.
  • 18778 Fixed Poké Balls failing to catch Pokémon if they fell into the void.
  • 21507 Fixed an error in console that occurred when the move requirement of a Poke Spec failed.
  • Fixed Pokemon not transforming via Illusion, Transform, or Imposter.
  • Fixed a server crash that could occur if a player being targeted by a Pokemon switched from survival to creative.
  • 21551 Fixed Pokemon moving really slowly.
  • 17660 Fixed Pixelmon Paintings being rendered black if a block was placed above its left half.
  • Fixed Mirror Herb not being obtainable in forest biomes.
  • Fixed Max Mushrooms not spawning in the Mushroom Fields biome.
  • Fixed the external move Rock Smash not being able to break any blocks that fit in the Forge category of stone, cobblestone, sandstone, ore, or end stone.
  • Fixed the external move Rock Smash considering all blocks as underground.
  • 20002 Fixed the external move Rock Smash never dropping the destroyed block.
  • Fixed placing Clocks facing the player instead of attaching to the surface of the clicked block.
  • 20262 Fixed players being unable to give their Battle Bond form Greninja the Zombie palette.
  • Fixed the interaction changing a Pokemon to the Zombie palette working during the day.
  • 19959 Fixed commands that accept a player as an argument to return 'Player Not Found' when a player doesn't exist, instead of returning with the argument changed to the user of the command.
  • Fixed a big error appearing in the console/logs when using "/tiershow [tier]".
  • Fixed "/tiershow" not ignoring the letter case of the given tier.
  • Fixed a server crash occurring when a player's leading Pokemon in their party held a Cleanse Tag and prevented the server from spawning a Pokemon.
  • Fixed PokeStops not spawning break particles.
  • Fixed PokeStop break particles being only grey colored instead of the PokeStop's color.
  • Fixed the recoil evolution condition requiring more than the required HP damage, and not the exact amount, affecting Basculin and Basculegion.
  • Fixed Sinistea and Polteageist having their forms named incorrectly in Pixelmon forms.
  • Fixed the Pokémon class not being able to be used for evolving, no longer requiring the entity, fixing issues where entities disappear mid-evolution.
  • Fixed canSeeSky ignoring seesSkyException blocks.
  • 21129 Fixed custom evolution trees not working properly by fixing datapack load order and spec validation.
  • Fixed non-base Pokéballs causing a crash when failing a raid catch.
  • Fixed EV-boosting items and Pokérus not boosting EV gain.
  • Fixed crashes caused by loading models without animations by adding a blank transformation per bone.
  • Fixed error messages displaying for animation-less models not describing what model is causing the issue.
  • Fixed RequestCloseEditingPlayerPacket accessing the logical client from the server.
  • Fixed /pokestats accessing the logical client from the server.
  • Fixed the default server's list 1.20 URL.
  • 21565 Fixed a crash caused by /pokebomb.
  • 20502 Fixed client crashes caused by models or textures no longer being present after a resource reload (from switching resourcepacks) and a host of 'missing textures' being displayed incorrectly.
  • 21577 Fixed abilities remaining unchanged after evolution until Pokémon refreshed.
  • 21237 Fixed an error caused by a Move Spec move requirement failing.
  • Fixed the recipe book erroneously calling client classes from server setup.
  • 21511 Fixed wrong entries appearing in the server listing after a direct connection entry.
  • 21438 Fixed servers not being addable to the server list.
  • Fixed servers not being editable in the server list.
  • 21421 Fixed a server crash caused by wrongful imports.
  • Fixed Pokémon that are being ridden in flight to stop flying when mega-evolving in battle despite the mega-evolution being capable of flight.
  • Fixed Politoed's base texture having the wrong colour of antennae.
  • Fixed the hotbar not appearing on a player's screen after taking a photo of a Pokémon.

Battles:

  • Fixed G-Max Gold Rush and Pay Day displaying 'literal{}' for the player receiving the money at the end of a battle.
  • Fixed Pokémon flying in the air during a battle from falling out of the sky when they tried to Mega Evolve.
  • Fix moves requiring a Z-Crystal of a type different than the type of a move.
  • Removed the ability to turn Struggle into a Z-Move.
  • Fixed erratic battle camera movement by preventing the camera from updating its position if it has been set to be removed.
  • Fixed Pokémon not transforming via Illusion, Transform, or Imposter.
  • Fixed transformed Pokémon not displaying species-unique particles.
  • Pokémon Transforming can now transform into the correct gender, instead of always being male.
  • 18778 Fixed an occurrence of the waiting glitch if a Poké Ball fell into the void during a battle.
  • Fixed the MissingNo sprite being displayed for Alter palette Mega Rayquaza instead of the default Mega Rayquaza sprite.
  • Fixed zooming in and out with the battle camera not working.
  • Fixed the mouse scroll wheel not zooming in and out of battle.
  • Fixed Ice Face not repairing in Snow.
  • Fixed Ice Face repairing when sent out at the same time weather is removed.
  • Fixed Wandering Spirit being able to trigger off of non-max moves from raid Pokémon.
  • Fixed Truant to block move if gained via a Mega-Pokémon's ability the turn it mega-evolves.
  • Fixed Ruination not doing minimum 1 damage.
  • Fixed Power Construct getting the wrong HP if below the normal maximum HP.
  • Fixed Hydro Steam ignoring Desolate Land.
  • Fixed Booster Energy restoring higher leveled stats in a LevelCap battle.
  • 21361 Fixed Trick deleting held items when known by higher level AI trainers.
  • Fixed Defiant triggering from allies' moves.
  • Fixed Solar Beam power getting halved in strong wind.
  • Fixed missing battle messages when a Terrain Seed is consumed.
  • Fixed Room Service not activating when the holder didn't use Trick Room.
  • Fixed Life Orb doing recoil damage for each damaged Pokémon in a spread move.
  • 21103 Fixed battle music not playing at all when you enter a battle.
  • 18237 Fixed battle music overlapping if you quickly enter and leave battles.

Translation:

  • Updated Traditional Chinese translation.

Developer:

  • The Transform packet now uses entity UUIDs. It also no longer includes data for particles and instead includes data for gender.
  • Added new tests to make sure the spec requirements for ability, ball, cancrowned, generation, growth, nature, nickname, pokerus, and status all work.
  • Split a variable that handled cancelling the evolution and closing the Evolve Screen into two separate variables so that they can be done independently.
  • To align with moving to use the Pokemon class this deprecates:
    • Evolution#doEvolution(PixelmonEntity, String) in favor of Evolution#doEvolution(Pokemon, String)
    • Evolution#finishedEvolving(PixelmonEntity) in favor of Evolution#finishedEvolving(Pokemon)
    • EvolutionQuery(PixelmonEntity, Evolution, String) in favor of EvolutionQuery(Pokemon, Evolution, String)
    • EvolutionQuery(PixelmonEntity, Stats) in favor of EvolutionQuery(Pokemon, Stats)
    • EvoCondition#passes(PixelmonEntity) in favor of EvoCondition#passes#(Pokemon)
  • Delay the spec validation until after the datapack files are loaded via Pixelmon.
    • This means the spec error will likely appear when you attempt to evolve the custom Pokemon, or run commands such as the wiki command.
    • This is likely the only way to do this as we cannot guarantee load order and with the new spec validation system the Pokemon has to exist for the species requirement, therefore we must delay the "get" call.
  • Added the ability to set and get the random seed used by battles.
    • Added BattleRandomSource, an implementation of RandomSource which is supplied with another RandomSource implementation to use for battles.
    • Allows setting of seed used in a given battle, and retrieval of the seed used by a battle, including if randomly determined.
    • Added and changed a number of the random methods to be named better.
  • BREAKING CHANGE: Battles no longer use RandomHelper, except in cases where the BattleController isn't available yet, or cases of client-side only use.
  • BREAKING CHANGE: TickHandlerBase#onTick now returns a boolean value for whether the tick handler should be removed or not, changing from returning void.
  • Added improved BattleEndCause API.
    • This allows for more specific/precise reasoning for when a battle is ended. Therefore, letting sidemod developers have a deeper level of control over what to do for different scenarios.
    • Added registry PixelmonRegistry#battleEndCause.
  • Example of Custom Battle End
@Mod.EventBusSubscriber(modid = Pixelmon.MODID, bus = Mod.EventBusSubscriber.Bus.MOD)
public class NewBattleCauses {

	@SubscribeEvent
	public static void onRegister(RegisterEvent event) {
        event.register(PixelmonRegistry.BATTLE_END_CAUSE_REGISTRY, helper -> {
            helper.register(BattleEndCause.FORFEIT.id(), BattleEndCause.FORFEIT);
        });
	}
}
  • Added a builder for requirements to allow for much easier creation of simplistic requirements.
    • Obviously for more complicated requirements, such as the logical ones, it still requires a class.
    • Example of custom requirement:
       PokemonSpecificationProxy.register(PokemonSpecificationProxy.requirementBuilder(Boolean.class)
               .aliases("isboss", "areyouaboss")
               .booleanParser()
               .dataMatcher((pokemon, aBoolean) -> false)
               .dataApplier((pokemon, aBoolean) -> {})
               .minecraftMatcher((pixelmonEntity, isBoss) -> pixelmonEntity.isBossPokemon())
               .minecraftApplier((pixelmonEntity, isBoss) -> pixelmonEntity.setBossTier(isBoss ? BossTierRegistry.getRandomBossTier() : BossTierRegistry.NOT_BOSS))
               .build());
  • Added method to BattleLog to search for and compare the ordering of two specific strings within battle messages.
  • Replaced method returns of type ArrayList with the generic List within BattleController and BattleParticipant.
  • Replaced various usages of Stream with enhanced-for within BattleController.
  • BREAKING CHANGE: Deprecated the old Dialogue API and the events.
  • BREAKING CHANGE: Refactored the "DialogueInputScreen" API to "DialogueFactory".
  • BREAKING CHANGE: Added a lot of options to the new Dialogue API:
    • You can now add infinite buttons.
    • Button interactions now have a response for seemless UI transitioning.
    • You can now chose to hide or show the Minecraft UI behind the Dialogue UI.
    • Buttons can now have a background color, and hover background color setting.
    • Buttons can now have "accepted inputs" to where the button press will only be accepted when all the requirements are met.
      • When the accepted input requirements are not met buttons now have errors displayed for a short period of time.
    • The input box can now have "accepted inputs" to change the characters the user can enter. For example, only allowing numbers entered.
    • The maximum text input length can now be modified.
    • You can use a Component for the default input text value (allowing for translation keys).
    • You can now specify the button, and close, handlers directly on the Builders.
  • Added the method BattleBuilder#logResult which will force the log to be printed at the end of the battle.
  • Changed some resource locations to just use the already-created static values from Resources.java.
  • Removed ResourceLocations from images that were no longer used, were missing, or were redundant.
  • Removed several image files for UIs that are no longer used.
  • Removed old ReceivedModListEvent.java, which was not implemented anywhere.
Version 9.2.6 (Alpha)

Released December 31, 2023.

"1.20.2 (Alpha 6)"

Additions:

  • Added a new palette format to all palette-driven data.
  • Adds the partyFaintRespawn gamerule (disabled by default, and can be edited from the World Creation singleplayer screen):
    * When this is enabled players will be teleported back to their last respawn point when they have 0 battle capable pokemon remaining in their party.
    * If keepInventory gamerule is disabled the player will drop the items in their inventory.
    * This will not apply for players in creative.
    * This will not apply for players with a temporary mode party.
  • Added a button to the Discord Rich Presence allowing people to join the Pixelmon Discord.
  • Added support for servers to add a button to a link of their choosing in the rich presence under config.yml:server-discord, discord-invite and server-name, defaulting to blank - if the invite is invalid, the button will not show.
  • Added the Pumkin, Drash, Eggant, Strib, Nutpea, Ginema, Kuo, Yago, Touga, Niniku, and Topo berries to the creative menu.
  • Added bone mode debug [F3+'], showing both bones on Pokémon models and their name.
  • Added sphere model for bone display.
  • Added elf palette option to Christmas ball logic!
  • Adds tags for pulse, bite, bullet, dance, explosive, powder, punch, slicing, and wind moves.


Pokémon:

  • Added Flutter Mane.
  • Added Capsakid.
  • Added Scovillain.
  • Added Flittle.
  • Added Espathra.

Cosmetic Palettes:

  • Added 'Christmas' Pichu.
  • Added 'Elf' Pichu.
  • Added 'Christmas' Pikachu.
  • Added 'Elf' Pikachu.
  • Added 'Christmas' Raichu.
  • Added 'Elf' Raichu.
  • Added 'Christmas' Dratini.
  • Added 'Elf' Dratini.
  • Added 'Christmas' Dragonair.
  • Added 'Elf' Dragonair.
  • Added 'Christmas' Dragonite.
  • Added 'Elf' Dragonite.
  • Added 'Christmas' Munchlax.
  • Added 'Elf' Munchlax.
  • Added 'Christmas' Snorlax.
  • Added 'Elf' Snorlax.
  • Added 'Christmas' Pawmi.
  • Added 'Elf' Pawmi.
  • Added 'Christmas' Pawmo.
  • Added 'Elf' Pawmo.
  • Added 'Christmas' Pawmot.
  • Added 'Elf' Pawmot.
  • Added 'Christmas' Iron Leaves.
  • Added 'Elf' Iron Leaves.
  • Added 'Christmas' Slitherwing.
  • Added 'Elf' Slitherwing.
  • Added 'Christmas' Mew.
  • Added 'Elf' Mew.

Structures:

  • Added Water Town in Oceans, our most involved town yet!
  • Added Water Gym structure.
  • Added Water Town structures: Gym, Town Center, PokeCenter, PokeMart, Blacksmith, Church, Lighthouse A and B, House A-D, Kelp Farm a and B, Pier A-G, Fallback A-E, Deco A-H, Clutter A-T and Buoy A-C.
  • Added Water Gym Trainers to Water Gym structure: Elite A-F, Grunt A-I and Gym Leader A-F.
  • Added Swift Boat in Oceans.
  • Added Yacht Boat in Oceans.
  • Updated Fishing Boat, Magikarp Boat, Sail Boat and Submarine in Oceans.
  • Updated land Arc Chalice structure in Extreme Hills.
  • Updated Pumpkin House rarity for rarer, less common spawns.

Moves, Items and Abilities:

  • Added tests for Damp ability.
  • Added tests for Dancer ability.
  • Added tests for Dazzling ability.
  • Added tests for Delta Stream ability.
  • Added tests for Disguise ability.
  • Added tests for Zen Mode ability.
  • Added tests for Wind Rider ability.
  • Added tests for Wonder Guard ability.
  • Added tests for Wandering Spirit ability.
  • Added tests for Victory Star ability.
  • Added tests for Aftermath ability.
  • Added tests for Anger Point ability.
  • Added tests for Arena Trap ability.
  • Added tests for Battle Armor ability.
  • Added tests for Berserk ability.
  • Added tests for Cheek Pouch ability.
  • Added tests for Clear Body ability.
  • Added tests for Cloud Nine ability.
  • Added tests for Color Change ability.
  • Added tests for Comatose ability.
  • Added tests for Contrary ability.
  • Added tests for Cursed Body ability.
  • Added tests for Magic Guard ability.
  • Added tests for Magician ability.
  • Added tests for Intimidate ability.
  • Added tests for Shields Down ability.
  • Added tests for Simple ability.
  • Added tests for Slow Start ability.
  • Added tests for Contrary ability and Z-moves.
  • Added tests for Intrepid Sword ability.
  • Added tests for Liquid Ooze ability.
  • Added tests for Magic Bounce ability.
  • Added tests for Lightning Rod ability.
  • Added tests for Desolate Land ability.
  • Added tests for Dry Skin ability.
  • Added tests for Emergency Exit ability.
  • Added tests for Flash Fire ability.
  • Added tests for Frisk ability.
  • Added tests for Gluttony ability.
  • Added tests for Guard Dog ability.
  • Added tests for Immunity ability.
  • Added tests for Neutralizing Gas ability.
  • Added tests for Storm Drain ability.
  • Added tests for Sturdy ability.
  • Added tests for Suction Cups ability.
  • Added tests for Sturdy ability.
  • Added tests for Sword of Ruin ability.
  • Added tests for Synchronize ability.
  • Added tests for ScreenCleaner ability.
  • Added tests for SapSipper ability.
  • Added tests for Aromatherapy ability.
  • Added tests for HealBell ability.
  • Added tests for MagnetPull ability.
  • Added tests for Moxie ability.
  • Added tests for MultiScale ability.
  • Added tests for Mummy ability.
  • Added tests for Natural Cure ability.
  • Added tests for Own Tempo ability.
  • Added tests for Pastel Veil ability.
  • Added tests for Pick Pocket ability.
  • Added tests for Prankster ability.
  • Added tests for Primordeal Sea ability.
  • Added tests for Protosynthesis ability.
  • Added tests for Ripen ability.
  • Added tests for Rock Head ability.
  • Added tests for Rough Skin ability.
  • Added tests for SheerForce ability.
  • Added tests for SereneGrace ability.
  • Added tests for ShieldDust ability.
  • Added tests for PoisonTouch ability.
  • Added tests for ShellArmor ability.
  • Added tests for ShadowTag ability.
  • Added tests for Opportunist ability.
  • Added tests for Glaive Rush move.
  • Added tests for U-Turn move.
  • Added tests for Acupressure move.
  • Added tests for After You move.
  • Added tests for Assurance move.
  • Added tests for Aura Wheel move.
  • Added tests for Baton Pass move.
  • Added tests for Belch move.
  • Added tests for Bide move.
  • Added tests for Boomburst move.
  • Added tests for Brick Break move.
  • Added tests for Sky Drop move.
  • Added tests for Follow Me move.
  • Added tests for Weakness Policy held item.
  • Added tests for White Herb held item.
  • Added tests for Sitrus Berry held item.
  • Added tests for Shell Bell held item.
  • Added tests for Shed Shell held item.

Spawning:

  • Added Flutter Mane to Small End Islands
  • Added Capsakid to Arid and Mesas during the Day. Added chance to spawn with a group of Capsakid.
  • Added Scovillain to Arid and Mesas during the Day.
  • Added Flittle to Savannas and Arid during the Day. Added chance to spawn with a group of Flittle.
  • Added Espathra to Savannas and Arid during Day.
  • Added Taiga, Old Growth Pine Taiga, and Old Growth Spruce Taiga to all forest spawning biome types.

Datapack:

  • Updated PCs to only drop when mined with a Silk Touch pickaxe.
  • Added a new palette format to all palette-driven data. Datapacks prior to 9.2.6 will fail to load as a result of the new formatting and optimizations. To convert your datapack, please use our converter.
  • Added & implemented the "infinite" model locator officially retiring "DUAL_MODEL", "DUAL_MODEL_TEX" (etc) model factories.
  • Example of Missing No's new palette format
         "palettes": [
           {
             "name": "none",
             "sprite": "pixelmon:pokemon/000_missingno/all/base/none/sprite.png",
             "models": [
               {
                 "model_predicate": {
                   "type": "pixelmon:always"
                 },
                 "models": [
                   {
                     "model": "pixelmon:pokemon/000_missingno/all/base/none/model.pqc",
                     "texture": "pixelmon:pokemon/000_missingno/all/base/none/texture.png"
                   }
                 ]
               }
             ]
  • Added scaling to model data so we can scale individual attachments on palettes (and also preparation for removal of PQC).
  • Example of attachment scaling
                         "model": {
                           "model": "pixelmon:hat/hat.pqc",
                           "texture": "pixelmon:hat/texture.png",
                           "scale": 0.9,
                           "offsets": [
                             0.0, 0.8, 0.8
                           ]
                         }
  • Added axis-based scaling for all dimensions along X, Y and Z (example, "scale": [2.0, 1.0, 1.0]).
  • Example of axis-based scaling
                         "model": {
                           "model": "pixelmon:hat/hat.pqc",
                           "texture": "pixelmon:hat/texture.png",
                           "scale": [2.0, 1.0, 1.0],
                           "offsets": [
                             0.0, 0.8, 0.8
                           ]
                         }
  • Added support for attaching models to other models via bone anchor points. For an in-use example, see the 'Elf' and 'Christmas' palettes
  • Example of anchor points

"models": [

               {
                 "model_predicate": {
                   "type": "pixelmon:always"
                 },
                 "models": [
                   {
                     "model": "pixelmon:pokemon/172_pichu/all/base/none/model.pqc",
                     "texture": "pixelmon:pokemon/172_pichu/all/base/none/texture.png",
                     "attachments": [
                       {
                         "attachment_point": "Hat",
                         "model": {
                           "model": "pixelmon:hat/hat.pqc",
                           "texture": "pixelmon:hat/texture.png",
                           "scale": 0.9,
                           "offsets": [
                             0.0, 0.8, 0.8
                           ]
                         }
                       }
                     ]
                   }
                 ]
  • Added christmas and elf palettes with Christmas Hat attachment.
  • Added support for palettes to use the Minecraft particle system - palette particles can now utilize vanilla particles.

"particle": {

               "probability": 0.1,
               "options": {
                 "type": "pixelmon:shiny",
                 "diameter": 2.5,
                 "lifetime": 30,
                 "tint": {
                   "red": 255,
                   "green": 215,
                   "blue": 0,
                   "alpha": 255
                 }
               }
             }

Changes:

  • Updated Water as a viable block for Pokémon to spawn of for water spawns.
  • Updated boss drops to support Forge-style NBT entries.
  • Updated Shrine Orbs craft into themselves with max damage (or 0 KO charges).
  • Updated Shrine Orbs unrepairable so that they might not be combined into an anvil.
  • Optimized rendering by removing some redundant Matrix multiplication.
  • Updated Miraidon sprite.
  • Updated Walking Wake sprite.
  • Updated Lechonk model and animations.
  • Updated Swalot and Gulpin model and animations.
  • Updated Kilowattrel to now drop a Swift Feather instead of a Swift Wing.
  • Updated Gholdengo to drop a Relic Silver instead of two Relic Gold.
  • Updated Silicon to use the ingot tag.
  • Updated all metal ingots to use the ingot tag.
  • Updated aluminium and aluminium ore tags to Bauxite.
  • Removed the Pixelmon Anvil, as it is no longer required to craft Poké Balls.
  • Updated all instances of the Pixelmon Anvil to Minecraft's Anvil.
  • Updated all Pixelmon blocks to include a Minecraft map block color.
  • Updated lang to combine pixelmon.interaction.abilitycapsule and pixelmon.interaction.abilitypatch into pixelmon.interaction.abilityitem.
  • Updated Ability Patches to change Pokémon with their Hidden Ability to their first Ability.
  • Updated speed calculations to Generation 7+, which recalculates speed at every turn, reworking in turn Pursuit and switching mechanics.

Config:

  • Added itemconfig.yml.
  • Moved multiplePhotosOfSamePokemon, allowAmuletCoin, and amuletCoinMultiplier to itemconfig.yml.
  • Added bottleCapLevel to itemconfig.yml, which defaults to 50.
  • Updated minimum-distance-between-spawns config setting to 5 blocks, down from 15 blocks .
  • Updated minimum-distance-from-centre config setting to 5 blocks, down from 18 blocks.
  • Updated maximum-distance-from-centre config setting to 30 blocks, down from 64 blocks.
  • Updated spawn-replacements in and around villages to be lower leveled species.
  • Updated the village Golurk Iron Golem spawn replacement to be uncatchable.

Fixes:

  • Fixed the normal map breaking with attachments and only using the attachment texture.
  • Fixed the com.google package not being correctly relocated causing load errors.
  • Fixed the direct connect screen being broken by the recent changes to the server list.
  • Fixed Pokemon continually trying to chase and fight the player after a battle.
  • Fixed a server crash from a fishing bobber entity or anything else interacting with a Pokémon Egg and attempting to cast it to a Player.
  • Fixed wishing pieces dropped from within inventory no longer cause the player's held item to be consumed.
  • Fixed Pokémon following or attacking the player while in spectator mode.
  • Fixed Pokémon being unable to complete biome conditions for evolving.
  • Fixed players being unable to use the Bee Spawn Egg to spawn Bee Pokémon.
  • Fixed statues not being able to be animated.
  • Fixed a crash caused by the starter list erroring when a player disconnects immediately after joining.
  • Fixed Pokemon with the walksonwater or walksonlava tag being unable to walk on that fluid.
  • Fixed medicines curing statuses outside of battle.
  • Fixed improper spacing in starter lang ribbons.
  • Fixed ability slots reverting on evolution when changed using the Pokémon Editor.
  • Fixed a crash caused by wearing a photo on a player's head.
  • Fixed random shiny sometimes failing to give a shiny with non-shiny palette listings.
  • Fixed missing texture sprites for all Pixelmon Music Discs.
  • Fixed Pawmo's hitbox and size.
  • Fixed Lechonk's walk failing to loop properly.
  • Fixed Swalot and Gulpin's animation deforming their models.
  • Fixed Chien-Pao missing from raid spawning.
  • Fixed Revavroom spawn level range.
  • Fixed Tandemaus and Maushold dropping the wrong type of cheese.
  • Fixed Delta Shards being obtainable in Mineshafts when they should not be there.
  • Fixed Kingambit failing to drop Silver Ingot.
  • Fixed Ultra Gingko Trapdoor tag failing to load.
  • Fixed curry recipe parsing errors for Boiled Egg, Brittle Bones, Smoke Poke and Toast recipes.
  • Fixed owned Minior not changing to Core form when out of battle.
  • Fixed water spawning not working properly as underwater typed when spawning Pokémon extremely deep underwater.
  • Fixed Pokémon not taking freezing damage when in contact with Powdered Snow blocks, except for Ice types.
  • Fixed Treasures of Ruin Pokémon stat jsons requiring hyphens.
  • Fixed registry entry utils like /checkspawns use backwards compatibility with un-hyphenated yet hyphenated Pokémon names.
  • Fixed data loss of Day Care Pokémon caused by concurrency issues happening on login.
  • Fixed gym signs deleting the item in the block instead of droping it.

Battles:

  • Fixed Dancer not having the correct list of moves to copy from.
  • Fixed Focus Sash, Focus Band and Sturdy never blocking confusion damage.
  • Fixed Suction Cups ignoring Moldbreaker.
  • Fixed multiple Of Ruin abilities stacking stat reductions in battle.
  • Fixed the turn, weather and terrain information not appearing in the right side of the battle screen.
  • Fixed Dynamaxed Pokemon being able to switch out, switch back in, and use Max Moves and stay dynamaxed, despite not having the appearance.
  • Fixed transformed Pokémon from using the Disguise ability.
  • Fixed spectators getting stuck in permanent spectator mode after spectating into a raid.
  • Fixed Wandering Spirit triggering when dynamaxed.
  • Fixed Wind Rider blocking Tailwind from applying.
  • Fixed Wind Rider activating against Sandstorm.
  • Fixed an error caused by a non-existing trainer for changing weather conditions.
  • Fixed an error caused by changing forms when the entity itself does not exist.
  • Fixed Moldbreaker preventing Anger point from increasing the attack stat.
  • Fixed Seismic Toss, Night Shade and Parental Bond not being identified as a multi-hit move.
  • Fixed a server crash coming from attack animations.
  • Fixed flee moves such as Roar and Red Card sometimes randomly selecting a currently sent out Pokémon.
  • Fixed Comatose not correctly identifying the Pokémon asleep when they have 0 statuses.
  • Fixed Comatose not doubling the power of Hex or Wake-Up Slap.
  • Fixed berries erroneously applying healing after Neutralizing Gas leaves the field.
  • Fixed Neutralizing Gas not disabling extreme weathers caused by abilities such as Desolate Land.
  • Fixed Gastric Acid (and similar moves) not disabling Neutralizing Gas when used.
  • Fixed Imposter applying after Neutralizing Gas leaves the field.
  • Fixed Shields Down blocking all non-entry hazard statuses.
  • Fixed Slow Start not resetting count when Neutralizing Gas appears.
  • Fixed Emergency Exit not working properly after a multi-hit move.
  • Fixed Emergency Exit not properly working after damage at the end of turn, such as poison-inflicted damage.
  • Fixed horde battles crashing occasionally when starting battle due to a null battle controller in their AI.
  • Fixed occasional crashes in battle cased by LegacyRandomSource.
  • Fixed switch-in abilities triggering too early during simultaneous switches.
  • Fixed EnforcedSwitching triggering twice.
  • Fixed Blue Flare and Bolt Strike boosting Fusion Bolt and Fusion Flare.
  • Fixed Parting Shot soft-locking the client if used without a Pokémon to switch to.
  • Fixed Pursuit only triggering if already targeting the switching Pokémon.
  • Fixed Expanding Force failing to boost power on Psychic Terrain if not forcibly grounded.
  • Fixed Sky Drop damaging the wrong target after Ally Switch.
  • Fixed Sky Drop making contact on the first turn.
  • Fixed Sky Drop allowing targets to mega-evolve.
  • Fixed redirect abilities, such as Lightning Rod, not absorbing allied attacks.
  • Fixed redirect abilities, such as Lightning Rod, sometimes triggering before Follow Me.
  • Fixed redirect abilities and statuses, such as Lightning Rod, sometimes activating in the wrong order.
  • Fixed Wonder Guard blocking Sky Drop before its attacking turn.
  • Fixed Expanding Force and Thrash re-targeting by moving to their move effects.
  • Fixed Focus Sash, Focus Band, and Sturdy never blocking confusion damage.
  • Fixed Suction Cups ignoring Mold Breaker.
  • Fixed multiple Of Ruin abilities stacking stat reductions.
  • Fixed SapSipper absorbing self-targeting grass moves.
  • Fixed Aromatherapy and HealBell not healing allied trainers.
  • Fixed Aromatherapy bypassing Substitute and SapSipper.
  • Fixed HealBell bypassing Soundproof.
  • Fixed abilities logic firing before held item logic when statuses are added to Pokemon in battle.
  • Fixed addreneline orb incorrectly interacting with intimidate.
  • Fixed PickPocket working even after being swapped out off the battle field.
  • Fixed Prankster incorrectly blocking moves when moves are enforced by Encore.
  • Fixed Protosynthesis working with extreme weather.
  • Fixed weather changes not calling the change to any held items.
  • Fixed booster energy activating before the initial switch in at the start of a battle.
  • Fixed Z-Nature Power not dealing any damage.
  • Fixed stack overflow crash caused by Opportunist.
  • Fixed ShieldDust not blocking all additional effects against the target.
  • Fixed SheerForce not triggering for many additional effects.
  • Fixed PoisonTouch not being considered an additional effect (to be blocked by ShieldDust).
  • Fixed Frostbite chance ignoring SereneGrace and WaterPledge boosts in Hail.
  • Fixed ThawTarget moves (ie Scald) thawing frozen targets if SheerForce is active.
  • Fixed SparklingAria not curing burns against ShieldDust.
  • Fixed Barb Barage being marked as a non-contact move.
  • Fixed Bide being marked as a non-contact move.
  • Fixed Bolt Strike being marked as a non-contact move.
  • Fixed Bone Club being marked as a non-contact move.
  • Fixed Comeuppance being marked as a non-contact move.
  • Fixed Double Shock being marked as a non-contact move.
  • Fixed False Surrender being marked as a non-contact move.
  • Fixed Final Gambit being marked as a non-contact move.
  • Fixed Gear Grind being marked as a non-contact move.
  • Fixed Hold Back being marked as a non-contact move.
  • Fixed Mortal Spin being marked as a non-contact move.
  • Fixed Nuzzle being marked as a non-contact move.
  • Fixed Plasma Fists being marked as a non-contact move.
  • Fixed Raging Fury being marked as a non-contact move.
  • Fixed Strength Sap being marked as a non-contact move.
  • Fixed Terrain Pulse being marked as a non-contact move.
  • Fixed Thunder Cage being marked as a non-contact move.
  • Fixed Triple Kick being marked as a non-contact move.

Translation:

  • Updated Italian translation.
  • Updated Ukrainian translation.
  • Updated Traditional Chinese translation.

Developer:

  • Added Ability#modifyConfusionDamage and HeldItem#modifyConfusionDamage.
  • Moved variables and control of dynamaxing the model of a Pokemon from the PixelmonWrapper class to the PixelmonEntity class.
  • Added PixelmonWrapper#attackAlly(I)V for simplifying the selection of attacking moves.
  • Added BattleTestHelper#setupDoubleBattleBuilder to allow double battles.
  • Changed BattleController#takeFullTurn to do a turn for each active pokemon instead of always 2.
  • Added check to getGrowth to prevent scaling on null values.
  • Fixed PokemonBuilder#ability not creating a new instance of the ability given.
  • You no longer need to manually register battle tests with the "UnitTestRegistry" class and instead should use the BattleTestClass annotation.
  • The PixelmonUnitTest class has been deleted as it is no longer needed.
  • The UnitTestRegistry class has been renamed to BattleTestRegistry.
  • The UnitTest annotation has been renamed to BattleTest.
  • Removed the test identifier from the BattleTest annotation and changed it to instead just use the method name.
  • Added the BattleTestHelper with useful functions for creating No-Op wild battle participants, quickly starting frozen battles, and skipping through frozen battle's ticks.
  • Changed all battle test functions to have the BattleTestHepler parameter.
  • Added & exposed BattleController#doTurnLogic and BattleController#takeFullTurn for manipulating frozen battles with a bit more ease.
  • Added PokemonBuilder#ability(Lcom/pixelmonmod/api/registry/RegistryValue;)Lcom/pixelmonmod/pixelmon/api/pokemon/PokemonBuilder overload.
  • Added PokemonBuilder#moves([Lcom/pixelmonmod/api/registry/RegistryValue;)Lcom/pixelmonmod/pixelmon/api/pokemon/PokemonBuilder overload.
  • Added PokemonBuilder#species(Lcom/pixelmonmod/api/registry/RegistryValue;)Lcom/pixelmonmod/pixelmon/api/pokemon/PokemonBuilder overload.
  • Added BattleTestHelper#createDefaultPokemon for creating a Pokemon with the default settings (level 100, serious nature, max IVs, max happiness, in a PokéBall).
  • Added PixelmonWrapper#attackOpponent(I)V for simplifying the selection of attacking moves.
  • Added PixelmonWrapper#attackSelf(I)V for simplifying the selection of attacking moves.
  • Adds the PartyFaintRespawnEvent for canceling the above mechanic in given situations.
  • Made EVYields class immutable.
  • Made EVYields class a record.
  • Added EVYields#setHP, EVYields#setAttack, EVYields#setDefense, EVYields#setSpecialAttack, EVYields#setSpecialDefense, EVYields#setSpeed, EVYields#addToHP, EVYields#addToAttack, EVYields#addToDefense, EVYields#addToSpecialAttack, EVYields#addToSpecialDefense, EVYields#addToSpeed, EVYields#set, and EVYields#multiply.
  • Added EVGainEvent and EVGainEvent.Double for handling when EVs are gained.
  • Renamed BattleController#turn to actionIndex to better separate it from battleTurn.
  • Added EffectBase#modifyTargets.
  • Added StatusBase#stopsEvolution.
  • Added PixelmonWrapper#canEvolve.
  • Added Ability#preventsRedirection.
  • Added Ability#modifyConfusionDamage and HeldItem#modifyConfusionDamage.
  • Fixed PixelmonSpecies#TAPU_FINI being a MissingNo.


Version 9.2.5 (Alpha)

Released November 2, 2023.

"1.20.2 (Alpha 6)"

Additions:

  • Added the Witch Hat cosmetic.
  • Added a Witch Hat to all PokéStop. Happy Halloween!
  • Added comments to most of the Pixelmon config settings.
  • Added /statuespawn <spec> command which spawns in a statute with a given spec.
  • Added new specs for statues including:
   * animated, animate
   * annimationframe, frame
   * animationtype
   * bbmode, boundingboxmode
   * canmove, movement
   * statuetexture, texturetype, texture
  • Added support for existing Pokémon requirements to statues including:
   * Crowned
   * Egg Group
   * Form
   * Gender
   * Generation
   * Growth
   * Growth Stage
   * HasSpecFlag
   * Lake Trio
   * Legendary
   * Logical AND, NOT and OR
   * Nickname
   * Palette
   * Position
   * Primal Evolution
   * Random Species
   * Shiny
   * Species
   * Type
   * Ultrabeast
  • Implemented support for BMD2.
  • Implemented support for GeckoLib.
  • Added the cel shader
  • Added the black and white shader
  • Added the rainbow shader
  • Added new specs:
   * friendship: for comparing against a specific friendship, and setting a specific friendship.
   * maxfriendship: for doing a less than or equal check against a friendship value (and setting a random number from 1 to the number given).
   * minfriendship: for doing a greater than or equal check against a friendship value (and setting a random number from the value to 255).
   * rainbow
   * b&w
   * cel
   * shader:<shader id> i.e. shader:pixelmon:cel
  • Added 5 tags for which biomes will have harsh sunlight in battle. These tags are for the duration of in-game time of one, two, four, six, and eight hours, with the mid-point centered around noon (6000 in Minecraft time)

Pokémon:

  • Added Tandemaus.
  • Added Maushold.
  • Added Varoom.
  • Added Revavroom.
  • Added Charcadet.
  • Added Armarouge.
  • Added Ceruledge.
  • Added Veluza.
  • Added Tatsugiri.
  • Added Dondozo.
  • Added Annihilape.
  • Added Dudunsparce.
  • Added Kingambit.
  • Added Scream Tail.
  • Added Cyclizar.
  • Added Greavard.
  • Added Houndstone.
  • Added Tinkatink.
  • Added Tinkatuff.
  • Added Tinkaton.


Palettes:

  • Added 'Witch' Misdreavus.
  • Added 'Witch' Mismagius.
  • Added 'Witch' Hisui Zorua.
  • Added 'Witch' Hisui Zoroark.
  • Added 'Witch' Shuppet.
  • Added 'Witch' Banette.
  • Added 'Witch' Greavard.
  • Added 'Witch' Houndstone.
  • Added 'Witch' Tinkatink.
  • Added 'Witch' Tinkatuff.
  • Added 'Witch' Tinkaton.
  • Added new JUMP! Gyarados palettes: Skelly, Calico Orange White, Calico White Orange, Calico Orange Gold, Orange Two-Tone, Orange Orca, Orange Dapples, Pink Two-Tone, Pink Orca, Pink Dapples, Gray Bubbles, Grey Diamonds, Grey Patches, Purple Diamonds, Purple Patches, Apricot Tiger, Apricot Zebra, Apricot Stripes, Brown Tiger, Brown Zebra, Brown Stripes, Orange Forehead, Orange Mask, Black Forehead, Black Mask, Blue Saucy, Blue Raindrops, Violet Saucy and Violet Raindrops. Thank you to Masked_Flare for the artwork!
  • Added new JUMP! Gastrodon palettes: Gray Bubbles, Purple Bubbles, Violet Saucy, Apricot Saucy, Moons, Gold East, Gold West, Gray Diamonds, Purple Diamonds, Brown Stripes, Blue Stripes and Sun. Thank you to Masked_Flare for the artwork!
  • Added new JUMP! Grapploct palettes: Alien, Clubs, Diamonds, Irish, Martian, Red Ringed, Starry and Yellow Ringed. Thank you to Masked_Flare for the artwork!


Structures:

  • Added Pumpkin House to Plains biome.

Sounds:

  • Added new cries for Cetitan, Chi-Yu, Eiscue, Lokix, Nincada, Ninjask, Oinkologue, Revavroom, Shedinja, Stakataka, Stonjourner, Walking Wake and Wo-Chien.
  • Updated cries for Krookodile, Meltan, Melmetal and Necrozma

Moves, Items and Abilities:

  • Added Snow weather.
  • Added Hospitality ability.
  • Added Toxic Chain ability.
  • Added Supersweet Syrup ability.
  • Added Minds Eye ability.
  • Added Chilly Reception move.
  • Added Snowscape move.
  • Added Trailblaze move.
  • Added Chilling Water move.
  • Added Pounce move.
  • Added Mirror Herb item.
  • Added Blank Plate item.
  • Added Booster Energy item.
  • Added Legend Plate item.
  • Added Punching Glove item.
  • Added Loaded Dice item.
  • Added Sweet Heart item.
  • Added Leader's Crest item.


Spawning:

  • Added 'Witch' specie palettes spawning to Pumpkin House structures during Day and Night.
  • Added Legend Plate as a drop item to Arceus.
  • Added Manmade and Indoors as spawning locations for all 'Witch' palettes.
  • Added Manmade and Indoors as spawning for Hatenna and Gothita line.
  • Added Hatenna and Gothita as Day spawning to Pumpkin House structures.

Datapack:

  • Added Teal Mask species in sprite-mode: Dipplin, Poltchageist, Sinistcha, Okidogi, Munkidori, Fezandipti, Bloodmoon Ursaluna and Ogerpon.
  • Added Punching Glove to Village Tannery's loot tables.
  • Added Punching Glove and Loaded Dice to uncommon boss drops.
  • Added Punching Glove and Loaded to shopkeepers.
  • Added Mirror Herb in foraging and various chests.
  • Added Blank Plate in Village Temples, Pillager Outposts, Ultra Space Pokéchests and Legendary boss drops.

Changes:

  • Updated tray icon to spoopy-Halloween Pixelmon icon!
  • Changed the default value of allow-t-r-reuse to false in the config for game parity.
  • Removed, and replaced, Pixelmon's amethyst with Minecraft's amethyst.
  • Improved Showdown Importer to resolve required IVs and Hidden Power (move) types.
  • Updated the PokéStop to use GeckoLib rendering.
  • Updated the PokéStop to enable animation.

Fixes:

  • Fixed Zygarde Cells being placeable on blocks that are not solid.
  • Fixed Zygarde Cells deleting from a block changing next to them.
  • Fixed Roasted Magikarp not evolving into Zombie Gyarados.
  • Fixed Pokemon eye height not correctly scaling with their growth.
  • Fixed importing Toxtricity sometimes giving the incorrect form.
  • Fixed Pokémon rendering in cyan on Mac OS devices.
  • Fixed player's Pokémon randomly wandering around when in survival mode.
  • Fixed the Pokémon's flags rendering on top of the level in their nameplate.
  • Fixed Pokemon flags rendering as lang keys.
  • Fixed Pixelmon network not correctly disconnecting vanilla clients.
  • Fixed the dialogue input screen not allowing input.
  • Fixed the dialogue input screen rendering very dark.
  • Fixed the Poké checkers being very dark.
  • Fixed the random spec consuming other specs that start with the word random (i.e. 'randomability').
  • Fixed raid dens kicking nearby players.
  • Fixed boss Pokémon kicking nearby players.
  • Fixed evolving a Pokémon kicking nearby players.
  • Fixed setting the shader parameters of a Pokémon kicking nearby players.
  • Fixed a few sizing issues with some recent Generation 9 Pokémon.
  • Fixed the tutorial toast having the missing texture background.
  • Fixed the tutorial toast text having a drop shadow.
  • Fixed the trade machine screen breaking when two players propose a Pokemon to trade.
  • Fixed spawning conditions with multiple structures requiring all structures listed to be present to validate the spawn.
  • Fixed Kingambit being undexable.
  • Fixed missing emissive for Bellibolt.
  • Fixed erroring spawning for Arc Chalice (Land), Arc Chalice (Water), Fairy Gym, Articuno Shrine, Zapdos Shrine, Moltres Shrine, Ilex Shrine, Towers of Waters, Towers of Darkness and Spear Pillar.
  • Fixed spawning conditions with multiple structures requiring all structures listed to be present to validate the spawn.
  • Fixed missing Scarlet and Violet Pokédex tab.
  • Fixed mounts fainting in battle triggering the vanilla Minecraft death animation.

Battles:

  • Fixed rare server crash caused by specific battle endings.
  • Fixed a rare catch crash issue on servers with non-existent Pokémon in battles.

Translation:

  • Updated Ukrainian translation.
  • Updated Traditional Chinese translation.

API:

  • Added StatueSpecificationProxy for creating statues from specs & checking if they match a spec.
  • Changed statues to default to not animated (Pokemon will remain default animated).
  • Added BattleHoverGoal, replacing the FlyingPersistentGoal given to a Pokémon which is flying in a battle, to hold it in place hovering for the duration of the battle only. This goal stops being on once the battle is over.
  • Changed FlyingPersistentGoal to now guard against invalid flyRefreshRateSpeed values in flying parameters.
  • Split HeldItemChangedEvent into
       HeldItemChangedEvent.Pre, which is ancelable and can modify item.
       HeldItemChangedEvent.Post, which cannot be canceled or modify item and fires after item is set.
  • Changed Pokemon#setHeldItem to return a boolean if the held item was set.
  • Moved trainer effects to a registry.
  • Added WalkingModelPredicate.


Version 9.2.4 (Alpha)

Released October 15, 2023.

"1.20.2 (Alpha 5)"

Additions:

  • Added a "logical NOT" spec so now you could do random legendary !mew to get a random legendary that is not mew
  • Adds Legend Plate to summoned Arceus
  • Adds Mirror Herb, Legend Plate, and Blank Plate
  • Adds new particles to the vanilla particle system
      /particle pixelmon:cyclone 1.0 255 255 255 255 255 ~ ~ ~
      /particle pixelmon:shiny 0.5 60 255 215 0 255 ~ ~ ~
      /particle pixelmon:flame_particle 2 255 255 255 ~ ~ ~
      /particle pixelmon:shadow 1.0 255 255 255 255 255 ~ ~ ~
      /particle pixelmon:blue_magic 1.0 255 255 255 255 255 ~ ~ ~
      /particle pixelmon:yellow_magic 1.0 255 255 255 255 255 ~ ~ ~
      /particle pixelmon:sling_ring 1.0 255 255 255 255 255 ~ ~ ~

Changes:

  • Updated to Minecraft 1.20.2
  • Made Stench, White Smoke, and Quick Feet reduce spawns around the player
  • Changes circling orbs on chalice to fit 18 plates

Fixes:

  • Fixed ore sense not recognizing deepslate ores and updated the shapes for the new 1.20 ore shapes
  • Fixed the party overlay GUI not having a transparent background
  • Fixed dens not being affected by gravity
  • Fixed dens not sinking in water
  • Fixed wishing peices not being able to be thrown into dens
  • Fixed the random spec not working with entity requirements such as bosses with pokespawn command
  • Fixed bosses, and pokemon with shaders applied, causing player disconnects/crashes
  • Fixed the player's party not overflowing into their PC correctly
  • Fixed player's daycare not storing correctly
  • Fixed async entity creation causing arclight crash
  • Fixed NPC parties not loading in world generation, and structures
  • Fixed random spec only giving/spawning bulbasaurs
  • Fixed EggHatchEvent firing twice
  • Fixed catching a shiny pokemon causing a crash
  • Fixed arc chalice not functioning at all
  • Fixed particles (shiny, and battle) not rendering properly
  • Fixed essence jars not rendering on "Fabulous!" graphics
  • Fixed legendary bird orbs not showing progress
  • Fixed giving held items when in creative not working
  • Fixed items not rendering on the player's head for non-slim (Steve) skins
  • Fixed double battles (and any battle with rules) causing the client to be kicked
  • Fixed bosses not dropping items after the first pokemon faints
  • Fixed pokemon entities not appearing in the world after a party member faints
  • Fixed not specifying args after /pokekill not working

Battles:

  • Fixed switch moves, such as Volt Switch, not dealing any damage to the target
  • Fixes moves continuing to be treated as Z-moves after being used

Translation:

  • Updated Ukrainian translation.
  • Updated Korean translation.
  • Updated Traditional Chinese translation.

Developer:

  • Prevent deadlocking the default storage executor service by adding additional threads
  • Made the clearAll method clear loading cache, and cancel running tasks
  • Changed Ribbons to create using Pokemon object rather than Pixelmon entity (this was causing crashes on hybrids)
  • Changed error for Specification#matches to be understandable when giving an invalid object type to the method

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