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Custom textures

From Pixelmon Wiki
Revision as of 06:38, 20 February 2018 by Jay113355 (talk | contribs) (Created page with "The Custom Textures feature is for mapmakers and server admins who want to add custom textures to Pokémon or Statues via resource packs in a similar way that Pixelmon add...")
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The Custom Textures feature is for mapmakers and server admins who want to add custom textures to Pokémon or Statues via resource packs in a similar way that Pixelmon adds Special textures.


To use this feature you will need to be capable of editing nbt data using an nbt editor or sidemod.

Custom textures are loaded from assets/pixelmon/textures/pokemon/custom-%value%/ Where %value% is a string value loaded from the nbt tag "CustomTexture" of a Pokémon or a Statue.

The "CustomTexture" nbt tag's value must be lowercase, but can otherwise be anything you like. For example, if you have a Ivysaur with the CustomTexture nbt tag value of "shadow" then the full texture path will be assets/pixelmon/textures/pokemon/custom-shadow/ivysaur.png. Or if you have a shiny Tyranitar with the CustomTexture tag value of "ghost" then the full path of the texture would be assets/pixelmon/textures/pokemon/custom-ghost/shinytyranitar.png.


Special note to server owners

This feature was added in Pixelmon Reforged 6.2.0 without a fallback implementation. Any players without your custom resource pack loaded will see the a missing texture instead of the default textures. This is planed to be fixed for a future version.

If you have people capable of making or editing textures, please consider volunteering their time or skills to help the Pixelmon mod. The less the core team has to do the more they can work on features and adding Gen 7 Pokémon.

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