If a full armor set is worn, a special effect will be given to the player that lasts until one of the armor pieces is taken off or broken. Along with this, certain armor sets also have a specified enchantment given to the boots if the full set is worn. These enchantments persist even if pieces of armor are later taken off or broken. As a result, the boots will be treated as normal enchanted armor and all additional enchants must be added via the anvil. All evolution stone boots give a +50% walking speed bonus.
All armor sets have the same amount of protection and durability.
|Helmet protection||Chestplate protection||Leggings protection||Boots protection||Helmet durability||Chestplate durability||Leggings durability||Boots durability||Enchantability|
|Armor type||Special effect|
|Fire Stone||Fire Resistance/Fire Protection II|
|Water Stone||Water Breathing/Aqua Affinity II|
|Leaf Stone||Feather Falling III/Thorns III|
|Thunder Stone||Haste 2/+50% Movement Speed|
|Sun Stone||Protection IV/Projectile Protection IV|
|Moon Stone||Protection IV/Blast Protection IV|
|Dawn Stone||Jump Boost IV/Fall Damage Immunity|