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Module:Random

From Pixelmon Wiki
This is the documentation page, it will be transcluded into the main module page. See Template:Documentation for more information

This module generates a pseudo-random number. It is used the same as math.random, however it first sets up a seed so that the number is actually random.


de:Modul:Zufall ru:Модуль:Случайные числа



local p = {}
local seeded
local randomseed = math.randomseed
local random = math.random

function p.random( m, n )
	if not seeded then
		p.seed()
	end
	
	return random( n and m or m and 1 or 0, n or m or 1 )
end

function p.seed( seed )
	randomseed( seed or ( os.time() + os.clock() * 1000000000 ) )
	
	-- First few values of seed is not guaranteed to be random on some platforms
	random()
	random()
	
	seeded = true
end

return p

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