Magnet Pull
From Pixelmon Wiki
In Battle
Magnet Pull is an Ability that prevents opposing Steel-type Pokémon from switching out or fleeing from battle manually. Moves such as Roar and U-turn will still cause the Pokémon to flee or switch out. A Pokémon holding a Shed Shell will be able to ignore this Ability's effects and switch out, while a Pokémon with Run Away or a Smoke Ball will still be able to flee.
Outside of Battle
If a Pokémon with Magnet Pull is in the first place in the party (even if fainted), Steel-type Pokémon spawn more frequently.
Any Pokémon with this ability is able to use the Ore Sense move skill.
Pokémon
Pokémon | Type | Ability 1 | Ability 2 | Hidden Ability | |
---|---|---|---|---|---|
Alolan Geodude | Rock | Electric | Magnet Pull | Sturdy | Galvanize |
Alolan Graveler | Rock | Electric | Magnet Pull | Sturdy | Galvanize |
Alolan Golem | Rock | Electric | Magnet Pull | Sturdy | Galvanize |
Magnemite | Electric | Steel | Magnet Pull | Sturdy | Analytic |
Magneton | Electric | Steel | Magnet Pull | Sturdy | Analytic |
Nosepass | Rock | Sturdy | Magnet Pull | Sand Force | |
Magnezone | Electric | Steel | Magnet Pull | Sturdy | Analytic |
Probopass | Rock | Steel | Sturdy | Magnet Pull | Sand Force |
Meltan | Steel | Magnet Pull | None | None |