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Translations:Config/9/en

From Pixelmon Wiki

Graphics

Setting (.hocon) Setting (in-game) Description Default value
drawHealthBars Draw Pokémon health bars Whether or not HP bars will be displayed above Pokémon. False
namePlateRange Name plate distance How far away levels and names of Pokémon can be seen when outside of battle. This setting is client-side.
  • 1: Default (closest)
  • 2: Farther
  • 3: Far (furthest away)
1 (Default)
playerControlCamera Player-controlled battle camera Whether or not the camera can be manually moved by the player during battles. True
rangeToDisplayAttackAnimations Range for attack animations. The range (in blocks) at which battle effects should be displayed to players if they are not in the battle 40
renderDistanceWeight Render distance weight A number that is multiplied to the default render distance (64) to produce a final render distance. 2
renderWildLevels Renders wild Pokémon levels. Whether or not wild Pokémon should show their level above their head. True
scalePokemonModels Increase model size by 30% If this option is enabled, Pokémon will be 30% larger than if the option was disabled. True
showCurrentAttackTarget Show current attack target Whether or not a Pokémon's attack target (F key by default) is shown on the screen. True
useBattleCamera Use battle camera If enabled, the camera will change during battles to a third-person camera focusing on the battling Pokémon. If disabled, the camera will remain the same as if the player was not in a battle. True
useSmoothShadingOnPokeBalls Smooth shading on Poké Balls Whether or not Poké Balls use SMD normal maps in their models, making them appear smoother. True
useSmoothShadingOnPokemon Smooth shading on Pokémon Whether or not Pokémon use SMD normal maps in their models, making them appear smoother. True

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