Difference between revisions of "Translations:Poké Balls/5/en"
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*{{i|Cherish Ball}}: 1× catch rate. | *{{i|Cherish Ball}}: 1× catch rate. | ||
*{{i|Dive Ball}}: 3.5× catch rate if the Pokémon is in water. | *{{i|Dive Ball}}: 3.5× catch rate if the Pokémon is in water. | ||
− | *{{i|Dream Ball}}: | + | *{{i|Dream Ball}}: 4x catch rate if the Pokémon is sleeping. |
*{{i|Dusk Ball}}: 3.5× catch rate in dark places. | *{{i|Dusk Ball}}: 3.5× catch rate in dark places. | ||
*{{i|Fast Ball}}: 4× catch rate on Pokémon with [[Fast Ball/Catch Rate|100 base speed or more]]. | *{{i|Fast Ball}}: 4× catch rate on Pokémon with [[Fast Ball/Catch Rate|100 base speed or more]]. | ||
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*{{i|Premier Ball}}: Causes the captured Pokémon to emit a red particle effect when sent out. | *{{i|Premier Ball}}: Causes the captured Pokémon to emit a red particle effect when sent out. | ||
*{{i|Quick Ball}}: 5× catch rate if used on the first turn of a battle. | *{{i|Quick Ball}}: 5× catch rate if used on the first turn of a battle. | ||
− | *{{i|Repeat Ball}}: | + | *{{i|Repeat Ball}}: 3.5× catch rate on species of Pokémon that the player already owns. |
*{{i|Safari Ball}}: 1.5× catch rate in [[Plains]] [[biomes]]. | *{{i|Safari Ball}}: 1.5× catch rate in [[Plains]] [[biomes]]. | ||
*{{i|Sport Ball}}: 1.5× catch rate on [[Bug]]-type Pokémon. | *{{i|Sport Ball}}: 1.5× catch rate on [[Bug]]-type Pokémon. | ||
*{{i|Timer Ball}}: Increased catch rate the longer the battle is. | *{{i|Timer Ball}}: Increased catch rate the longer the battle is. | ||
*{{i|Ultra Ball}}: 2× catch rate. | *{{i|Ultra Ball}}: 2× catch rate. |
Latest revision as of 04:36, 25 October 2020
Beast Ball: 5x catch rate when used on Ultra Beasts. 0.1x for everything else.
Cherish Ball: 1× catch rate.
Dive Ball: 3.5× catch rate if the Pokémon is in water.
Dream Ball: 4x catch rate if the Pokémon is sleeping.
Dusk Ball: 3.5× catch rate in dark places.
Fast Ball: 4× catch rate on Pokémon with 100 base speed or more.
Friend Ball: Sets a captured Pokémon's happiness to 200.
Great Ball: 1.5× catch rate.
GS Ball: 1× catch rate.
Heal Ball: Fully heals HP and status of captured Pokémon.
Heavy Ball: Increased catch rate on heavy Pokémon.
Level Ball: Increased catch rate the lower the wild Pokémon's level is compared to the player's active Pokémon.
Love Ball: 8× catch rate if the wild Pokémon is the same species and opposite gender as the player's active Pokémon.
Lure Ball: 3× on Pokémon found via fishing.
Luxury Ball: Causes the captured Pokémon to gain more happiness from happiness gains.
Master Ball: Catches Pokémon without fail.
Moon Ball: 4× catch rate if Pokémon is in an evolutionary family involving a Moon Stone.
Nest Ball: Increased catch rate on lower-leveled Pokémon.
Net Ball: 3× catch rate on Bug and Water-type Pokémon.
Park Ball: Catches Pokémon without fail.
Poké Ball: 1× catch rate, most basic Poké Ball.
Premier Ball: Causes the captured Pokémon to emit a red particle effect when sent out.
Quick Ball: 5× catch rate if used on the first turn of a battle.
Repeat Ball: 3.5× catch rate on species of Pokémon that the player already owns.
Safari Ball: 1.5× catch rate in Plains biomes.
Sport Ball: 1.5× catch rate on Bug-type Pokémon.
Timer Ball: Increased catch rate the longer the battle is.
Ultra Ball: 2× catch rate.