|
|
(2 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
− | [[File:PokéLoot Chests.png|thumb|A Poké chest, Ultra chest, and Master chest]] | + | #REDIRECT [[PokeLoot Chest]] |
− | PokéLoot chests are [[Poké Ball]]-shaped containers that can be found randomly throughout the world, each containing a Pixelmon-related [[item]] inside of them. They come in [[Poké Ball]], [[Ultra Ball]], and [[Master Ball]] varieties, with higher-quality chests being rarer and having a higher chance of containing better loot. They spawn in all [[biomes]] except [[Ocean]], [[Deep Ocean]], [[Frozen Ocean]], [[River]], and [[Frozen River]] biomes.
| |
− | | |
− | Chests cannot be mined and cannot be destroyed by explosions.
| |
− | | |
− | Some PokéLoot chests are invisible. While it is possible to find them normally, it is much easier to locate these chests using an [[Itemfinder]].
| |
− | | |
− | [[Haunted towers]] and [[Hidden Grottos]] can rarely be found throughout the world and each contain a Master Ball chest inside of them.
| |
− | ==Loot==
| |
− | Each naturally spawning PokéLoot chest contains an item from the [[special drop]] list. The item's tier depends on the type of chest.
| |
− | {| class="wikitable"
| |
− | |-
| |
− | !rowspan="2"|Type
| |
− | !colspan="3"|% Chance
| |
− | |-
| |
− | !Tier 1
| |
− | !Tier 2
| |
− | !Tier 3
| |
− | |-
| |
− | |{{i|Poké Chest|1}}
| |
− | |style="text-align:center"|100%
| |
− | |style="text-align:center"|0%
| |
− | |style="text-align:center"|0%
| |
− | |-
| |
− | |{{i|Ultra Chest|1}}
| |
− | |style="text-align:center"|0%
| |
− | |style="text-align:center"|100%
| |
− | |style="text-align:center"|0%
| |
− | |-
| |
− | |{{i|Master Chest|1}}
| |
− | |style="text-align:center"|0%
| |
− | |style="text-align:center"|0%
| |
− | |style="text-align:center"|100%
| |
− | |-
| |
− | |Hidden Chest
| |
− | |style="text-align:center"|51%
| |
− | |style="text-align:center"|34%
| |
− | |style="text-align:center"|15%
| |
− | |}
| |
− | ==Spawn mode==
| |
− | By default, a naturally spawned PokéLoot chest disappears once a player loots the chest. This option can be changed in the [[Pixelmon config]] file.
| |
− | *First Come, First Served (FCFS): Chest disappears once looted by a player.
| |
− | *Permanent, Limit 1 Drop (PL1D): Chest doesn't disappear, but each individual player can only loot it once.
| |
− | *Permanent, Unlimited Drops (PUD): Chest doesn't disappear, can be looted infinitely by players.
| |
− | *Timed Loot (TIMED): Chest doesn't disappear, each individual player can loot the chest periodically (cooldown duration can also be set in config, defaults at once per day).
| |
− | ==Customization==
| |
− | A custom PokéLoot chest can be created by the player by spawning a chest in through commands or Creative mode. It can either hold random loot or a specified item.
| |
− | | |
− | The chest may be placed like a normal block would. After the chest is placed, it can be acted upon in the following ways:
| |
− | *Hit (Creative): Breaks chest
| |
− | *Hit (Survival): Changes chest spawn mode
| |
− | *Use (no item): Toggles visibility of chest
| |
− | *Use (item): Puts the item inside the chest. The chest can no longer be customized afterwards.
| |
− | *Sneak + Use: Puts random loot inside the chest according to the type of chest. The message "Block owner changed to server!" is displayed. The chest can no longer be customized afterwards.
| |
− | | |
− | For chests with specified loot, there is no difference between the three different types of chests besides aesthetics.
| |
− | ==[[Config]] settings==
| |
− | *"spawnNormal": Whether PokéLoot chests spawn naturally.
| |
− | *"spawnHidden": Whether invisible PokéLoot chests spawn naturally.
| |
− | *"spawnRate": Frequency of PokéLoot chests spawning. This value can be set from 0-3 to determine how many generated chunks it takes for a PokéLoot chest to spawn.
| |
− | *"spawnMode": Sets the spawn mode of naturally spawning chests. This value can be between 0 and 3, each number corresponding to the spawn modes listed above.
| |
− | *"timedLootReuseSeconds": Sets the amount of time that a player has to wait after opening a timed (spawn mode 3) chest before opening it again.
| |
− | *"spawnGrotto": Determines whether [[Hidden Grottos]] spawn naturally.
| |
− | *"useExternalJSONFiles": Allows [[special drops]] to be modified in a JSON file.
| |
− | [[Category:Items]]
| |