Difference between revisions of "Electric Terrain"
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Electric Terrain is a [[Electric]]-[[type]] move that creates an electric terrain effect on the field, lasting five turns. This terrain affects Pokémon on the ground, increasing the power of their Electric-type moves by 50% and preventing them from falling asleep (including [[Rest]] and [[Yawn]]). | Electric Terrain is a [[Electric]]-[[type]] move that creates an electric terrain effect on the field, lasting five turns. This terrain affects Pokémon on the ground, increasing the power of their Electric-type moves by 50% and preventing them from falling asleep (including [[Rest]] and [[Yawn]]). | ||
==Learnset== | ==Learnset== | ||
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+ | [[Category:Electric-type moves]] | ||
[[Category:Status moves]] | [[Category:Status moves]] |
Latest revision as of 14:42, 7 April 2022
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Electric Terrain is a Electric-type move that creates an electric terrain effect on the field, lasting five turns. This terrain affects Pokémon on the ground, increasing the power of their Electric-type moves by 50% and preventing them from falling asleep (including Rest and Yawn).
Learnset
By level
Pokémon | Level | Type | |
---|---|---|---|
Magneton | 1 | ![]() |
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Manectric | 60 | ![]() |
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Luxray | 1 | ![]() |
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Magnezone | 1 | ![]() |
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Klinklang | 64 | ![]() |
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Stunfisk | 30 | ![]() |
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Togedemaru | 50 | ![]() |
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Tapu Koko | 75 | ![]() |
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Xurkitree | 60 | ![]() |
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Boltund | 62 | ![]() |
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Pincurchin | 40 | ![]() |
By TM for generation Galar
By move tutor
Pokémon | Type | |
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Pichu | ![]() |