Difference between revisions of "Run Away"
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{{abilityentry|Thievul|Dark|a1=Run Away|a2=Unburden|ha=Stakeout}} | {{abilityentry|Thievul|Dark|a1=Run Away|a2=Unburden|ha=Stakeout}} | ||
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Revision as of 15:53, 7 June 2021
Run Away is an Ability that ensures escape from wild Pokémon, bypassing the trapping effects of Bind, Block, Clamp, Fire Spin, Mean Look, Sand Tomb, Whirlpool, and Wrap. It does not allow the Pokémon to switch out when under the effects of these moves.