Difference between revisions of "Run Away"
From Pixelmon Wiki
Mattblower (talk | contribs) |
|||
Line 23: | Line 23: | ||
{{abilityentry|Kricketot|Bug|a1=Shed Skin|ha=Run Away}} | {{abilityentry|Kricketot|Bug|a1=Shed Skin|ha=Run Away}} | ||
{{abilityentry|Pachirisu|Electric|a1=Run Away|a2=Pickup|ha=Volt Absorb}} | {{abilityentry|Pachirisu|Electric|a1=Run Away|a2=Pickup|ha=Volt Absorb}} | ||
+ | {{abilityentry|Buneary|Normal|a1=Run Away|a2=Klutz|ha=Limber}} | ||
+ | {{abilityentry|Patrat|Normal|a1=Run Away|a2=Keen Eye|ha=Analytic}} | ||
+ | {{abilityentry|Lillipup|Normal|a1=Vital Spirit|a2=Pickup|ha=Run Away}} | ||
{{abilityf}} | {{abilityf}} |
Revision as of 05:37, 10 February 2018
Run Away is an Ability that ensures escape from wild Pokémon, bypassing the trapping effects of Bind, Block, Clamp, Fire Spin, Mean Look, Sand Tomb, Whirlpool, and Wrap. It does not allow the Pokémon to switch out when under the effects of these moves.