Difference between revisions of "Run Away"
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Mattblower (talk | contribs) |
IAmMyselfBae (talk | contribs) (Added Wooloo) |
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{{abilityentry|Patrat|Normal|a1=Run Away|a2=Keen Eye|ha=Analytic}} | {{abilityentry|Patrat|Normal|a1=Run Away|a2=Keen Eye|ha=Analytic}} | ||
{{abilityentry|Lillipup|Normal|a1=Vital Spirit|a2=Pickup|ha=Run Away}} | {{abilityentry|Lillipup|Normal|a1=Vital Spirit|a2=Pickup|ha=Run Away}} | ||
+ | {{abilityentry|Wooloo|Normal|a1=Fluffy|a2=Run Away|ha=Bulletproof}} | ||
{{abilityf}} | {{abilityf}} |
Revision as of 08:44, 23 June 2020
Run Away is an Ability that ensures escape from wild Pokémon, bypassing the trapping effects of Bind, Block, Clamp, Fire Spin, Mean Look, Sand Tomb, Whirlpool, and Wrap. It does not allow the Pokémon to switch out when under the effects of these moves.