Difference between revisions of "Run Away"
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IAmMyselfBae (talk | contribs) (Added Wooloo) |
IAmMyselfBae (talk | contribs) (Added Galarian Rapidash, Nickit and Thievul) |
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{{abilityentry|Lillipup|Normal|a1=Vital Spirit|a2=Pickup|ha=Run Away}} | {{abilityentry|Lillipup|Normal|a1=Vital Spirit|a2=Pickup|ha=Run Away}} | ||
{{abilityentry|Wooloo|Normal|a1=Fluffy|a2=Run Away|ha=Bulletproof}} | {{abilityentry|Wooloo|Normal|a1=Fluffy|a2=Run Away|ha=Bulletproof}} | ||
+ | {{abilityentry|Galarian Rapidash|Psychic|Fairy|a1=Run Away|a2=Pastel Veil|ha=Anticipation}} | ||
+ | {{abilityentry|Nickit|Dark|a1=Run Away|a2=Unburden|ha=Stakeout}} | ||
+ | {{abilityentry|Thievul|Dark|a1=Run Away|a2=Unburden|ha=Stakeout}} | ||
{{abilityf}} | {{abilityf}} |
Revision as of 14:20, 23 June 2020
Run Away is an Ability that ensures escape from wild Pokémon, bypassing the trapping effects of Bind, Block, Clamp, Fire Spin, Mean Look, Sand Tomb, Whirlpool, and Wrap. It does not allow the Pokémon to switch out when under the effects of these moves.