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Difference between revisions of "Terrain"

From Pixelmon Wiki
(Created page with "'''Terrain''' is a type of field effect that affects Pokémon on the ground. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and ...")
 
(fixed some stuff here and there)
 
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==Causing terrain==
 
==Causing terrain==
  
Each terrain has a corresponding move, [[Dynamax|Max Move]], and Ability that will create it. Psychic Terrain can be invoked by a certain [[Z-Crystals|Z-Move]] as well.
+
Each terrain has a corresponding [[move]], [[Dynamax|Max Move]], and Ability that will create it. Psychic Terrain can be invoked by a certain [[Z-Crystals|Z-Move]] as well.
  
 
{| style="border-collapse: separate; border-radius: 10px; padding-bottom: 4px; margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
 
{| style="border-collapse: separate; border-radius: 10px; padding-bottom: 4px; margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
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|}
 
|}
  
Terrain normally lasts for 5 turns regardless of how it is created, but if the Pokémon with that move or Ability held a Terrain Extender when the terrain was put into effect, it lasts 8 turns.
+
Terrain normally lasts for 5 turns regardless of how it is created, but if the Pokémon with that move or Ability held a [[Terrain Extender]] when the terrain was put into effect, it lasts 8 turns.
  
 
==Removing terrain==
 
==Removing terrain==
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Terrain can be removed using certain moves.
 
Terrain can be removed using certain moves.
  
====Moves====
+
==Moves==
 
A terrain can be removed using any of the following moves:
 
A terrain can be removed using any of the following moves:
  
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| style="background:#FFF" | —%
 
| style="background:#FFF" | —%
 
| style="background:#FFF" | Lowers the target's evasion one stage. Also removes the effects of screen-creating moves, and entry hazards
 
| style="background:#FFF" | Lowers the target's evasion one stage. Also removes the effects of screen-creating moves, and entry hazards
 +
|-
 +
| style="background:#FFF" | [[Dynamax|G-Max Wind Rage]]
 +
{{typetable|Flying}}
 +
{{statustable|Varies}}
 +
| style="background:#FFF" | —
 +
| style="background:#FFF" | —%
 +
| style="background:#FFF" | Exclusive [[dynamax|G-Max Move]] of [[Gigantamax]] [[Corviknight]].Also removes the effects of screen-creating moves and entry hazards.
 
|-
 
|-
 
| style="background:#FFF" | [[Splintered Stormshards]]
 
| style="background:#FFF" | [[Splintered Stormshards]]
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===Effects===
 
===Effects===
*'''[[Electric Terrain]]:''' Increases the power of [[Electric]] moves used by Pokémon on the ground by 30%. Prevents Pokémon on the ground from falling asleep and being afflicted by [[Yawn]].
+
*'''[[Electric Terrain]]:''' Increases the power of [[Electric|Electric-type]] moves used by Pokémon on the ground by 30%. Prevents Pokémon on the ground from [[Status|falling asleep]] and being afflicted by [[Yawn]].
*'''[[Grassy Terrain]]:''' Increases the power of [[Grass]] moves used by Pokémon on the ground by 30%. Restores 1/16 HP to all Pokémon on the ground each turn. Halves the damage taken from [[Bulldoze]], [[Earthquake]], and [[Magnitude]].
+
*'''[[Grassy Terrain]]:''' Increases the power of [[Grass|Grass-type]] moves used by Pokémon on the ground by 30%. Restores 1/16 HP to all Pokémon on the ground each turn. Halves the damage taken from [[Bulldoze]], [[Earthquake]], and [[Magnitude]].
*'''[[Misty Terrain]]:''' Halves the damage taken by Pokémon on the ground from [[Dragon]] moves. Prevents Pokémon on the ground from being afflicted with status conditions and confusion.
+
*'''[[Misty Terrain]]:''' Halves the damage taken by Pokémon on the ground from [[Dragon|Dragon-type]] moves. Prevents Pokémon on the ground from being afflicted with [[status]] conditions and [[Status|confusion]].
*'''[[Psychic Terrain]]:''' Increases the power of [[Psychic (type)|Psychic]] moves used by Pokémon on the ground by 30%. Prevents Pokémon on the ground from being hit by moves with increased priority.
+
*'''[[Psychic Terrain]]:''' Increases the power of [[Psychic|Psychic-Type]] moves used by Pokémon on the ground by 30%. Prevents Pokémon on the ground from being hit by moves with increased priority.
  
Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground for the purposes of terrain.
+
Pokémon that are in the [[semi-invulnerable|semi-invulnerable turn]] of a move are considered to not be on the ground for the purposes of terrain.
  
 
All effects can also be displayed in this table:
 
All effects can also be displayed in this table:
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| style="background:#FFF" | [[Electric-type]] moves
 
| style="background:#FFF" | [[Electric-type]] moves
 
| style="background:#FFF" | -
 
| style="background:#FFF" | -
| style="background:#FFF" | No Pokémon can fall asleep or be afflicted by [[Yawn]]
+
| style="background:#FFF" | Prevents Pokémon from [[status|falling asleep]] or becoming [[Yawn|drowsy]]
 
|-
 
|-
 
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
 
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
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| style="background:#FFF" | -
 
| style="background:#FFF" | -
 
| style="background:#FFF" | [[Dragon-type]] moves
 
| style="background:#FFF" | [[Dragon-type]] moves
| style="background:#FFF" | No Pokémon can have status conditions or be confused
+
| style="background:#FFF" | Prevents Pokémon from being afflicted by [[status|status conditions]] or becoming [[status|confused]]
 
|-
 
|-
 
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
 
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
 
| style="background:#FFF" | [[Psychic-type]] moves
 
| style="background:#FFF" | [[Psychic-type]] moves
 
| style="background:#FFF" | -
 
| style="background:#FFF" | -
| style="background:#FFF" | No Pokémon can be hit by moves with increased priority
+
| style="background:#FFF" | Prevents Pokémon from being hit by moves with increased priority
 
|}
 
|}
  
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|-
 
|-
 
! style="background-color:#{{normal color light}}" | [[Secret Power]]
 
! style="background-color:#{{normal color light}}" | [[Secret Power]]
| style="background:#FFF" | May cause paralysis
+
| style="background:#FFF" | May cause [[status|paralysis]]
| style="background:#FFF" | May cause sleep
+
| style="background:#FFF" | May cause [[status|sleep]]
 
| style="background:#FFF" | May lower Special Attack one stage
 
| style="background:#FFF" | May lower Special Attack one stage
 
| style="background:#FFF" | May lower Speed one stage
 
| style="background:#FFF" | May lower Speed one stage
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|-
 
|-
 
| style="background:#FFF" | [[Mimicry]]
 
| style="background:#FFF" | [[Mimicry]]
| style="text-align:left; background:#FFF" | Changes the Pokémon's type depending on the terrain
+
| style="text-align:left; background:#FFF" | Changes the Pokémon's [[type]] depending on the terrain
 
|-
 
|-
 
| style="background:#FFF" | [[Surge Surfer]]
 
| style="background:#FFF" | [[Surge Surfer]]

Latest revision as of 05:27, 23 June 2021

Terrain is a type of field effect that affects Pokémon on the ground. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.

There are four types of terrain: Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain.

Causing terrain

Each terrain has a corresponding move, Max Move, and Ability that will create it. Psychic Terrain can be invoked by a certain Z-Move as well.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Terrain move Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Z-Move /
Max Move
Max Lightning Max Overgrowth Max Starfall Genesis Supernova
Max Mindstorm
Ability Electric Surge Grassy Surge Misty Surge Psychic Surge

Terrain normally lasts for 5 turns regardless of how it is created, but if the Pokémon with that move or Ability held a Terrain Extender when the terrain was put into effect, it lasts 8 turns.

Removing terrain

Terrain can be removed using certain moves.

Moves

A terrain can be removed using any of the following moves:

Move Type Category Power Accuracy Notes
Defog Flying Status —% Lowers the target's evasion one stage. Also removes the effects of screen-creating moves, and entry hazards
G-Max Wind Rage Flying Varies —% Exclusive G-Max Move of Gigantamax Corviknight.Also removes the effects of screen-creating moves and entry hazards.
Splintered Stormshards Rock Physical 190 —% Exclusive Z-Move of Lycanroc
Steel Roller Steel Physical 130 100% Fails when there is no terrain

Effects

Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground for the purposes of terrain.

All effects can also be displayed in this table:

Terrain Damage Additional effect on grounded Pokémon
Increase
By grounded Pokémon
by 30%
Decrease
To grounded Pokémon
by 50%
Electric Terrain Electric-type moves - Prevents Pokémon from falling asleep or becoming drowsy
Grassy Terrain Grass-type moves Bulldoze
Earthquake
Magnitude
Restores 1/16 HP each turn
Misty Terrain - Dragon-type moves Prevents Pokémon from being afflicted by status conditions or becoming confused
Psychic Terrain Psychic-type moves - Prevents Pokémon from being hit by moves with increased priority

Effect on moves

Some moves can have their effects changed depending on the terrain.

Move Type Category Power Accuracy Notes
Expanding Force Psychic Special 80 100% Power is increased and hits all opposing Pokémon if used on Psychic Terrain
Floral Healing Fairy Status 100% Restores up to ⅔ of the target's maximum HP if used on Grassy Terrain
Grassy Glide Grass Physical 70 100% Increased priority if used on Grassy Terrain
Misty Explosion Fairy Special 100 100% Base power is increased by 50% if used on Misty Terrain
Rising Voltage Electric Special 70 100% Power doubles when the target is on Electric Terrain
Terrain Pulse Normal Special 50 100% Power doubles and changes type depending on the terrain
Environment-based moves

Terrain causes moves that vary with environment to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Nature Power Thunderbolt Energy Ball Moonblast Psychic
Secret Power May cause paralysis May cause sleep May lower Special Attack one stage May lower Speed one stage
Camouflage Electric Grass Fairy Psychic

Effect on Abilities

Certain Abilities are activated under certain terrains.

Name Effect
Grass Pelt While Grassy Terrain is active, the Defense of the Pokémon with this Ability is increased by 50%
Mimicry Changes the Pokémon's type depending on the terrain
Surge Surfer While Electric Terrain is active, doubles the Speed of Pokémon with this Ability

Items

If a Pokémon is holding one of these four held items when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Grid Electric Seed.png
Electric Seed
Grid Grassy Seed.png
Grassy Seed
Grid Misty Seed.png
Misty Seed
Grid Psychic Seed.png
Psychic Seed
boosts Defense boosts Special Defense

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