Difference between revisions of "Terrain"
Mortenkein (talk | contribs) (Created page with "'''Terrain''' is a type of field effect that affects Pokémon on the ground. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and ...") |
Konstadoulis (talk | contribs) (fixed some stuff here and there) |
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==Causing terrain== | ==Causing terrain== | ||
− | Each terrain has a corresponding move, [[Dynamax|Max Move]], and Ability that will create it. Psychic Terrain can be invoked by a certain [[Z-Crystals|Z-Move]] as well. | + | Each terrain has a corresponding [[move]], [[Dynamax|Max Move]], and Ability that will create it. Psychic Terrain can be invoked by a certain [[Z-Crystals|Z-Move]] as well. |
{| style="border-collapse: separate; border-radius: 10px; padding-bottom: 4px; margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | {| style="border-collapse: separate; border-radius: 10px; padding-bottom: 4px; margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | ||
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|} | |} | ||
− | Terrain normally lasts for 5 turns regardless of how it is created, but if the Pokémon with that move or Ability held a Terrain Extender when the terrain was put into effect, it lasts 8 turns. | + | Terrain normally lasts for 5 turns regardless of how it is created, but if the Pokémon with that move or Ability held a [[Terrain Extender]] when the terrain was put into effect, it lasts 8 turns. |
==Removing terrain== | ==Removing terrain== | ||
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Terrain can be removed using certain moves. | Terrain can be removed using certain moves. | ||
− | + | ==Moves== | |
A terrain can be removed using any of the following moves: | A terrain can be removed using any of the following moves: | ||
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| style="background:#FFF" | —% | | style="background:#FFF" | —% | ||
| style="background:#FFF" | Lowers the target's evasion one stage. Also removes the effects of screen-creating moves, and entry hazards | | style="background:#FFF" | Lowers the target's evasion one stage. Also removes the effects of screen-creating moves, and entry hazards | ||
+ | |- | ||
+ | | style="background:#FFF" | [[Dynamax|G-Max Wind Rage]] | ||
+ | {{typetable|Flying}} | ||
+ | {{statustable|Varies}} | ||
+ | | style="background:#FFF" | — | ||
+ | | style="background:#FFF" | —% | ||
+ | | style="background:#FFF" | Exclusive [[dynamax|G-Max Move]] of [[Gigantamax]] [[Corviknight]].Also removes the effects of screen-creating moves and entry hazards. | ||
|- | |- | ||
| style="background:#FFF" | [[Splintered Stormshards]] | | style="background:#FFF" | [[Splintered Stormshards]] | ||
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===Effects=== | ===Effects=== | ||
− | *'''[[Electric Terrain]]:''' Increases the power of [[Electric]] moves used by Pokémon on the ground by 30%. Prevents Pokémon on the ground from falling asleep and being afflicted by [[Yawn]]. | + | *'''[[Electric Terrain]]:''' Increases the power of [[Electric|Electric-type]] moves used by Pokémon on the ground by 30%. Prevents Pokémon on the ground from [[Status|falling asleep]] and being afflicted by [[Yawn]]. |
− | *'''[[Grassy Terrain]]:''' Increases the power of [[Grass]] moves used by Pokémon on the ground by 30%. Restores 1/16 HP to all Pokémon on the ground each turn. Halves the damage taken from [[Bulldoze]], [[Earthquake]], and [[Magnitude]]. | + | *'''[[Grassy Terrain]]:''' Increases the power of [[Grass|Grass-type]] moves used by Pokémon on the ground by 30%. Restores 1/16 HP to all Pokémon on the ground each turn. Halves the damage taken from [[Bulldoze]], [[Earthquake]], and [[Magnitude]]. |
− | *'''[[Misty Terrain]]:''' Halves the damage taken by Pokémon on the ground from [[Dragon]] moves. Prevents Pokémon on the ground from being afflicted with status conditions and confusion. | + | *'''[[Misty Terrain]]:''' Halves the damage taken by Pokémon on the ground from [[Dragon|Dragon-type]] moves. Prevents Pokémon on the ground from being afflicted with [[status]] conditions and [[Status|confusion]]. |
− | *'''[[Psychic Terrain]]:''' Increases the power of [[Psychic | + | *'''[[Psychic Terrain]]:''' Increases the power of [[Psychic|Psychic-Type]] moves used by Pokémon on the ground by 30%. Prevents Pokémon on the ground from being hit by moves with increased priority. |
− | Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground for the purposes of terrain. | + | Pokémon that are in the [[semi-invulnerable|semi-invulnerable turn]] of a move are considered to not be on the ground for the purposes of terrain. |
All effects can also be displayed in this table: | All effects can also be displayed in this table: | ||
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| style="background:#FFF" | [[Electric-type]] moves | | style="background:#FFF" | [[Electric-type]] moves | ||
| style="background:#FFF" | - | | style="background:#FFF" | - | ||
− | | style="background:#FFF" | | + | | style="background:#FFF" | Prevents Pokémon from [[status|falling asleep]] or becoming [[Yawn|drowsy]] |
|- | |- | ||
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}} | | style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}} | ||
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| style="background:#FFF" | - | | style="background:#FFF" | - | ||
| style="background:#FFF" | [[Dragon-type]] moves | | style="background:#FFF" | [[Dragon-type]] moves | ||
− | | style="background:#FFF" | | + | | style="background:#FFF" | Prevents Pokémon from being afflicted by [[status|status conditions]] or becoming [[status|confused]] |
|- | |- | ||
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}} | | style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}} | ||
| style="background:#FFF" | [[Psychic-type]] moves | | style="background:#FFF" | [[Psychic-type]] moves | ||
| style="background:#FFF" | - | | style="background:#FFF" | - | ||
− | | style="background:#FFF" | | + | | style="background:#FFF" | Prevents Pokémon from being hit by moves with increased priority |
|} | |} | ||
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|- | |- | ||
! style="background-color:#{{normal color light}}" | [[Secret Power]] | ! style="background-color:#{{normal color light}}" | [[Secret Power]] | ||
− | | style="background:#FFF" | May cause paralysis | + | | style="background:#FFF" | May cause [[status|paralysis]] |
− | | style="background:#FFF" | May cause sleep | + | | style="background:#FFF" | May cause [[status|sleep]] |
| style="background:#FFF" | May lower Special Attack one stage | | style="background:#FFF" | May lower Special Attack one stage | ||
| style="background:#FFF" | May lower Speed one stage | | style="background:#FFF" | May lower Speed one stage | ||
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|- | |- | ||
| style="background:#FFF" | [[Mimicry]] | | style="background:#FFF" | [[Mimicry]] | ||
− | | style="text-align:left; background:#FFF" | Changes the Pokémon's type depending on the terrain | + | | style="text-align:left; background:#FFF" | Changes the Pokémon's [[type]] depending on the terrain |
|- | |- | ||
| style="background:#FFF" | [[Surge Surfer]] | | style="background:#FFF" | [[Surge Surfer]] |
Latest revision as of 05:27, 23 June 2021
Terrain is a type of field effect that affects Pokémon on the ground. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.
There are four types of terrain: Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain.
Contents
Causing terrain
Each terrain has a corresponding move, Max Move, and Ability that will create it. Psychic Terrain can be invoked by a certain Z-Move as well.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain | |
---|---|---|---|---|
Terrain move | Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain |
Z-Move / Max Move |
Max Lightning | Max Overgrowth | Max Starfall | Genesis Supernova Max Mindstorm |
Ability | Electric Surge | Grassy Surge | Misty Surge | Psychic Surge |
Terrain normally lasts for 5 turns regardless of how it is created, but if the Pokémon with that move or Ability held a Terrain Extender when the terrain was put into effect, it lasts 8 turns.
Removing terrain
Terrain can be removed using certain moves.
Moves
A terrain can be removed using any of the following moves:
Move | Type | Category | Power | Accuracy | Notes |
---|---|---|---|---|---|
Defog | Flying | Status | — | —% | Lowers the target's evasion one stage. Also removes the effects of screen-creating moves, and entry hazards |
G-Max Wind Rage | Flying | Varies | — | —% | Exclusive G-Max Move of Gigantamax Corviknight.Also removes the effects of screen-creating moves and entry hazards. |
Splintered Stormshards | Rock | Physical | 190 | —% | Exclusive Z-Move of Lycanroc |
Steel Roller | Steel | Physical | 130 | 100% | Fails when there is no terrain |
Effects
- Electric Terrain: Increases the power of Electric-type moves used by Pokémon on the ground by 30%. Prevents Pokémon on the ground from falling asleep and being afflicted by Yawn.
- Grassy Terrain: Increases the power of Grass-type moves used by Pokémon on the ground by 30%. Restores 1/16 HP to all Pokémon on the ground each turn. Halves the damage taken from Bulldoze, Earthquake, and Magnitude.
- Misty Terrain: Halves the damage taken by Pokémon on the ground from Dragon-type moves. Prevents Pokémon on the ground from being afflicted with status conditions and confusion.
- Psychic Terrain: Increases the power of Psychic-Type moves used by Pokémon on the ground by 30%. Prevents Pokémon on the ground from being hit by moves with increased priority.
Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground for the purposes of terrain.
All effects can also be displayed in this table:
Terrain | Damage | Additional effect on grounded Pokémon | |
---|---|---|---|
Increase By grounded Pokémon by 30% |
Decrease To grounded Pokémon by 50% | ||
Electric Terrain | Electric-type moves | - | Prevents Pokémon from falling asleep or becoming drowsy |
Grassy Terrain | Grass-type moves | Bulldoze Earthquake Magnitude |
Restores 1/16 HP each turn |
Misty Terrain | - | Dragon-type moves | Prevents Pokémon from being afflicted by status conditions or becoming confused |
Psychic Terrain | Psychic-type moves | - | Prevents Pokémon from being hit by moves with increased priority |
Effect on moves
Some moves can have their effects changed depending on the terrain.
Move | Type | Category | Power | Accuracy | Notes |
---|---|---|---|---|---|
Expanding Force | Psychic | Special | 80 | 100% | Power is increased and hits all opposing Pokémon if used on Psychic Terrain |
Floral Healing | Fairy | Status | — | 100% | Restores up to ⅔ of the target's maximum HP if used on Grassy Terrain |
Grassy Glide | Grass | Physical | 70 | 100% | Increased priority if used on Grassy Terrain |
Misty Explosion | Fairy | Special | 100 | 100% | Base power is increased by 50% if used on Misty Terrain |
Rising Voltage | Electric | Special | 70 | 100% | Power doubles when the target is on Electric Terrain |
Terrain Pulse | Normal | Special | 50 | 100% | Power doubles and changes type depending on the terrain |
Environment-based moves
Terrain causes moves that vary with environment to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain | |
---|---|---|---|---|
Nature Power | Thunderbolt | Energy Ball | Moonblast | Psychic |
Secret Power | May cause paralysis | May cause sleep | May lower Special Attack one stage | May lower Speed one stage |
Camouflage | Electric | Grass | Fairy | Psychic |
Effect on Abilities
Certain Abilities are activated under certain terrains.
Name | Effect |
---|---|
Grass Pelt | While Grassy Terrain is active, the Defense of the Pokémon with this Ability is increased by 50% |
Mimicry | Changes the Pokémon's type depending on the terrain |
Surge Surfer | While Electric Terrain is active, doubles the Speed of Pokémon with this Ability |
Items
If a Pokémon is holding one of these four held items when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain |
---|---|---|---|
![]() Electric Seed |
![]() Grassy Seed |
![]() Misty Seed |
![]() Psychic Seed |
boosts Defense | boosts Special Defense |