Difference between revisions of "Timespace Altar"
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==Biomes== <!--T:2--> | ==Biomes== <!--T:2--> | ||
− | *{{i|Timespace Altar}}: [[ | + | *{{i|Timespace Altar}}: [[Desert Hills]] |
==Requirements== <!--T:3--> | ==Requirements== <!--T:3--> | ||
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<!--T:4--> | <!--T:4--> | ||
− | To obtain the Red Chain, the player must first capture one of each of the Lake Guardian Trio, [[Azelf]], [[Uxie]], and [[Mesprit]]. After each of the trio has been obtained, the player must then raise the happiness of each Lake Guardian to 255 and the level to 60. Once this has happened, the player can left-click a [[Ruby]] onto the Lake Guardian, which will absorb some power of the Lake Guardian. This will result in the Lake Guardian's level dropping and the Ruby will become a Ruby of Willpower, Ruby of Knowledge, or Ruby of Emotion depending on which Guardian is used. These can then be crafted in any way to form the Red Chain. By levelling the Lake Trio back to level 60, this process can be repeated, up to a maximum of 3 rubies per Guardian (this number can be edited in config). | + | To obtain the [[Red Chain]], the player must first capture one of each of the Lake Guardian Trio, [[Azelf]], [[Uxie]], and [[Mesprit]]. After each of the trio has been obtained, the player must then raise the happiness of each Lake Guardian to 255 and the level to 60. Once this has happened, the player can left-click a [[Ruby]] onto the Lake Guardian, which will absorb some power of the Lake Guardian. This will result in the Lake Guardian's level dropping and the Ruby will become a Ruby of Willpower, Ruby of Knowledge, or Ruby of Emotion depending on which Guardian is used. These can then be crafted in any way to form the Red Chain. By levelling the Lake Trio back to level 60, this process can be repeated, up to a maximum of 3 rubies per Guardian (this number can be edited in config). |
− | Additionally, the Red Chain | + | Additionally, the Red Chain has a small chance to be found in chests in {{mc|Woodland_Mansion|Woodland Mansions}} as well as {{mc|Stronghold}} corridors and crossings. |
<!--T:5--> | <!--T:5--> | ||
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!Pokémon | !Pokémon | ||
|- | |- | ||
− | |Ruby of Willpower | + | |[[Ruby of Willpower]] |
|[[Azelf]] | |[[Azelf]] | ||
|- | |- | ||
− | |Ruby of Knowledge | + | |[[Ruby of Knowledge]] |
|[[Uxie]] | |[[Uxie]] | ||
|- | |- | ||
− | |Ruby of Emotion | + | |[[Ruby of Emotion]] |
|[[Mesprit]] | |[[Mesprit]] | ||
|} | |} | ||
==Activation== <!--T:6--> | ==Activation== <!--T:6--> | ||
− | Once a Red Chain and Legendary Orb have been obtained, the player can activate the altar. First, right-click the altar with the Red Chain, which will change the color of the shrine and begin a circle of particle effects in front of the altar. After, right-click the chosen orb onto the altar. After a short animation, the Legendary will rise from the ground and when fully risen, will attack the player if the player has any non-fainted Pokémon. If the player chooses to run from the battle, the Legendary will despawn. If the player has no non-fainted Pokémon, the Legendary will wander around until battled. | + | Once a [[Red Chain]] and Legendary Orb have been obtained, the player can activate the altar. First, right-click the altar with the Red Chain, which will change the color of the shrine and begin a circle of particle effects in front of the altar. After, right-click the chosen orb onto the altar. After a short animation, the Legendary will rise from the ground and when fully risen, will attack the player if the player has any non-fainted Pokémon. If the player chooses to run from the battle, the Legendary will despawn. If the player has no non-fainted Pokémon, the Legendary will wander around until battled. |
+ | The orb used for the activation process will be returned upon capturing the Legendary that is spawned, as it will be equipped in the [[Held Item]] slot when captured. | ||
<!--T:7--> | <!--T:7--> | ||
− | + | ==Structure List== | |
+ | {|class="mw-collapsible mw-collapsed wikitable" | ||
+ | !style="text-align:center" colspan="2"|Name | ||
+ | !style="text-align:center"|Info | ||
+ | !style="text-align:center"|Image | ||
+ | |- | ||
+ | |rowspan="2"|Spear Pillar | ||
+ | |Variant A | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:temples/spear_pillar_a</code> | ||
+ | |||
+ | |||
+ | Builder: '''ZodiacBullYT''' | ||
+ | |style="text-align:center"|[[File:Spear_Pillar_A.png|150px]] | ||
+ | |- | ||
+ | |Variant B | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:temples/spear_pillar_b</code> | ||
+ | |||
+ | |||
+ | Builder: '''ZodiacBullYT''' | ||
+ | |style="text-align:center"|[[File:Spear_Pillar_B.png|150px]] | ||
+ | |- | ||
+ | |rowspan="7"|Ruin | ||
+ | |Variant A | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:temples/spear_pillar_ruin_a</code> | ||
+ | |||
+ | |||
+ | Builder: '''ZodiacBullYT''' | ||
+ | |style="text-align:center"|[[File:Spear_Pillar_Ruin_A.png|150px]] | ||
+ | |- | ||
+ | |Variant B | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:temples/spear_pillar_ruin_b</code> | ||
+ | |||
+ | |||
+ | Builder: '''ZodiacBullYT''' | ||
+ | |style="text-align:center"|[[File:Spear_Pillar_Ruin_B.png|150px]] | ||
+ | |- | ||
+ | |Variant C | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:temples/spear_pillar_ruin_c</code> | ||
+ | |||
+ | |||
+ | Builder: '''ZodiacBullYT''' | ||
+ | |style="text-align:center"|[[File:Spear_Pillar_Ruin_C.png|100px]] | ||
+ | |- | ||
+ | |Variant D | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:temples/spear_pillar_ruin_d</code> | ||
+ | |||
+ | |||
+ | Builder: '''ZodiacBullYT''' | ||
+ | |style="text-align:center"|[[File:Spear_Pillar_Ruin_D.png|150px]] | ||
+ | |- | ||
+ | |Variant E | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:temples/spear_pillar_ruin_e</code> | ||
+ | |||
+ | |||
+ | Builder: '''ZodiacBullYT''' | ||
+ | |style="text-align:center"|[[File:Spear_Pillar_Ruin_E.png|150px]] | ||
+ | |- | ||
+ | |Variant F | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:temples/spear_pillar_ruin_f</code> | ||
+ | |||
+ | |||
+ | Builder: '''ZodiacBullYT''' | ||
+ | |style="text-align:center"|[[File:Spear_Pillar_Ruin_F.png|150px]] | ||
+ | |- | ||
+ | |Variant G | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:temples/spear_pillar_ruin_g</code> | ||
+ | |||
+ | |||
+ | Builder: '''ZodiacBullYT''' | ||
+ | |style="text-align:center"|[[File:Spear_Pillar_Ruin_G.png|150px]] | ||
+ | |- | ||
+ | |colspan="2"|Spacer | ||
+ | |{{tt|ID|Used in Template Pools and when loading a structure with Structure Blocks.}}: <code>pixelmon:temples/spear_pillar_spacer</code> | ||
+ | |||
+ | |||
+ | Builder: '''ZodiacBullYT''' | ||
+ | |style="width:min-content"|This is a purely technical element, which doesn't generate any blocks itself. | ||
+ | |} | ||
==[[Config]] settings== <!--T:8--> | ==[[Config]] settings== <!--T:8--> | ||
*"spawnStructures": If disabled, the altar(and all other Pixelmon structures) will not spawn naturally. | *"spawnStructures": If disabled, the altar(and all other Pixelmon structures) will not spawn naturally. | ||
*"lakeTrioMaxEnchants": The maximum number of rubies each lake guardian can produce. | *"lakeTrioMaxEnchants": The maximum number of rubies each lake guardian can produce. | ||
+ | |||
+ | ==Trivia== | ||
+ | *Prior to version 9.0, the Spear Pillar appeared on [[Mountainous]] and [[Ice Mountains]]. | ||
+ | <gallery> | ||
+ | Spear Pillar.png|Spear Pillar up to version 8.4.2 | ||
+ | </gallery> | ||
</translate> | </translate> | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Shrines]] | [[Category:Shrines]] |
Latest revision as of 04:55, 5 September 2024
The Timespace Altar is found generated in a special structure, called the Spear Pillar, that can rarely spawn in certain biomes. It is used to spawn the Legendary Creation Trio, Palkia, Dialga, and Giratina, as well as Arceus. The altar features Temple Pillars and Temple Blocks in the main structure and the Timespace Altar itself. The Timespace Altar is modelled after the golden cross-like wheel that is on Arceus's body and contains three symbols representing each of the Legendary trio.
Biomes
Requirements
In order to use the Timespace Altar, the player must first obtain a Red Chain and one of the three Legendary trio orbs. These orbs consist of the Lustrous Orb for Palkia, Adamant Orb for Dialga, and Griseous Orb for Giratina. These orbs can be obtained from random Mega-boss drops. We can also use an Azure Flute, obtained from the Arc Chalice, to summon Arceus.
To obtain the Red Chain, the player must first capture one of each of the Lake Guardian Trio, Azelf, Uxie, and Mesprit. After each of the trio has been obtained, the player must then raise the happiness of each Lake Guardian to 255 and the level to 60. Once this has happened, the player can left-click a Ruby onto the Lake Guardian, which will absorb some power of the Lake Guardian. This will result in the Lake Guardian's level dropping and the Ruby will become a Ruby of Willpower, Ruby of Knowledge, or Ruby of Emotion depending on which Guardian is used. These can then be crafted in any way to form the Red Chain. By levelling the Lake Trio back to level 60, this process can be repeated, up to a maximum of 3 rubies per Guardian (this number can be edited in config).
Additionally, the Red Chain has a small chance to be found in chests in Woodland Mansions as well as Stronghold corridors and crossings.
Ruby | Pokémon |
---|---|
Ruby of Willpower | Azelf |
Ruby of Knowledge | Uxie |
Ruby of Emotion | Mesprit |
Activation
Once a Red Chain and Legendary Orb have been obtained, the player can activate the altar. First, right-click the altar with the Red Chain, which will change the color of the shrine and begin a circle of particle effects in front of the altar. After, right-click the chosen orb onto the altar. After a short animation, the Legendary will rise from the ground and when fully risen, will attack the player if the player has any non-fainted Pokémon. If the player chooses to run from the battle, the Legendary will despawn. If the player has no non-fainted Pokémon, the Legendary will wander around until battled.
The orb used for the activation process will be returned upon capturing the Legendary that is spawned, as it will be equipped in the Held Item slot when captured.
Structure List
Config settings
- "spawnStructures": If disabled, the altar(and all other Pixelmon structures) will not spawn naturally.
- "lakeTrioMaxEnchants": The maximum number of rubies each lake guardian can produce.
Trivia
- Prior to version 9.0, the Spear Pillar appeared on Mountainous and Ice Mountains.