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Difference between revisions of "Klinklang"

From Pixelmon Wiki
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m (Reverted edits by Bodeus (talk) to last revision by Some body)
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{{PrevNext
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|prev=Klang
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|next=Litwick
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|curnum=601
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|nextnum=607
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}}
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{{PokémonInfobox|
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name=Klinklang |
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ndex=601 |
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type1=Steel |
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abilities=[[Plus]]/[[Minus]]|
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hidden=[[Clear Body]]|
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location=Land/Underground|
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biomes=[[Extreme Hills M]], [[Extreme Hills+ M]]|
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time=Dusk|
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Levels=49-59 |
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catchrate=30 |
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evyield=3 Defense|
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egg=[[Mineral]]|
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behavior2=Timid 80%|
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behavior1=Neutral 0%|
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behaviord=Aggressive 20%|}}
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Klinklang is a [[Steel]]-type Pokémon that [[evolves]] from [[Klang]] at level 49. It is the final form of [[Klink]].
  
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Klinklang's minigear spins at high speed. Then the energy from the red core charges the minigear to make it ready to fire.
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==Spawn rate==
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{{rateH}}
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{{rate|5|Extreme Hills M|Dusk}}
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{{rate|5|Extreme Hills M|Dusk|Underground}}
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{{rate|5|Extreme Hills+ M|Dusk}}
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{{rate|5|Extreme Hills+ M|Dusk|Underground}}
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{{rateF}}
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==[[Drops]]==
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{{DropH}}
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{{Drop|Aluminium Ingot|50|1|1}}
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{{Drop|Iron Ingot|40|3|1}}
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{{Drop|Redstone|60|4|1}}
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{{DropF}}
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==Stats==
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{{BaseStats|
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type=Steel|
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HP=      60 |
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Attack= 100 |
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Defense=115 |
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SpAtk=  70 |
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SpDef=  85 |
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Speed=  90}}
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==[[Type]] effectiveness==
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{{Type effectiveness|
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fire=2|
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fighting=2|
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ground=2|
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poison=0|
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bug=.5|
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dark=.5|
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dragon=.5|
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flying=.5|
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ghost=.5|
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grass=.5|
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ice=.5|
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normal=.5|
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psychic=.5|
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rock=.5|
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steel=.5|
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}}
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==Moves==
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===By level===
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{{learnlist/levelh|Klinklang|Steel|Steel|5|5}}
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{{learnlist/level5|Start|ViceGrip|Normal|Physical|55|100|30}}
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{{learnlist/level5|Start|Charge|Electric|Status|—|—|20}}
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{{learnlist/level5|Start|ThunderShock|Electric|Special|40|100|30}}
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{{learnlist/level5|Start|Gear Grind|Steel|Physical|50|85|15||'''}}
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{{learnlist/level5|6|Charge|Electric|Status|—|—|20}}
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{{learnlist/level5|11|ThunderShock|Electric|Special|40|100|30}}
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{{learnlist/level5|16|Gear Grind|Steel|Physical|50|85|15||'''}}
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{{learnlist/level5|21|Bind|Normal|Physical|15|85|20}}
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{{learnlist/level5|25|Charge Beam|Electric|Special|50|90|10}}
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{{learnlist/level5|31|Autotomize|Steel|Status|—|—|15}}
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{{learnlist/level5|36|Mirror Shot|Steel|Special|65|85|10||'''}}
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{{learnlist/level5|40|Screech|Normal|Status|—|85|40}}
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{{learnlist/level5|44|Discharge|Electric|Special|80|100|15}}
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{{learnlist/level5|48|Metal Sound|Steel|Status|—|85|40}}
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{{learnlist/level5|54|Shift Gear|Steel|Status|—|—|10}}
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{{learnlist/level5|60|Lock-On|Normal|Status|—|—|5}}
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{{learnlist/level5|66|Zap Cannon|Electric|Special|120|50|5}}
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{{learnlist/level5|72|Hyper Beam|Normal|Special|150|90|5}}
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{{learnlist/levelf|Klinklang|Steel|Steel|5|5}}
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===By [[TM]]/[[HM]]===
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{{learnlist/tmh|Klinklang|Steel}}
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{{learnlist/tm5|TM06|Toxic|Poison|Status|—|90|10}}
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{{learnlist/tm5|TM10|Hidden Power|Normal|Special|—|100|15}}
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{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}
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{{learnlist/tm5|TM17|Protect|Normal|Status|—|—|10}}
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{{learnlist/tm5|TM21|Frustration|Normal|Physical|—|100|20}}
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{{learnlist/tm5|TM24|Thunderbolt|Electric|Special|95|100|15}}
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{{learnlist/tm5|TM25|Thunder|Electric|Special|120|70|10}}
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{{learnlist/tm5|TM27|Return|Normal|Physical|—|100|20}}
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{{learnlist/tm5|TM32|Double Team|Normal|Status|—|—|15}}
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{{learnlist/tm5|TM37|Sandstorm|Rock|Status|—|—|10}}
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{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
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{{learnlist/tm5|TM44|Rest|Psychic|Status|—|—|10}}
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{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
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{{learnlist/tm5|TM57|Charge Beam|Electric|Special|50|90|10}}
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{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}
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{{learnlist/tm5|TM69|Rock Polish|Rock|Status|—|—|20}}
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{{learnlist/tm5|TM72|Volt Switch|Electric|Special|70|100|20}}
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{{learnlist/tm5|TM73|Thunder Wave|Electric|Status|—|100|20}}
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{{learnlist/tm5|TM87|Swagger|Normal|Status|—|90|15}}
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{{learnlist/tm5|TM90|Substitute|Normal|Status|—|—|10}}
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{{learnlist/tm5|TM91|Flash Cannon|Steel|Special|80|100|10||'''}}
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{{learnlist/tm5|TM92|Trick Room|Psychic|Status|—|—|5}}
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{{learnlist/tm5|TM93|Wild Charge|Electric|Physical|90|100|15}}
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{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}
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{{learnlist/tm5|TM130|Zap Cannon|Electric|Special|120|50|5}}
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{{learnlist/tm5|TM132|Snore|Normal|Special|40|100|15}}
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{{learnlist/tm5|TM140|Sleep Talk|Normal|Status|—|—|10}}
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{{learnlist/tm5|TM160|Recycle|Normal|Status|—|—|10}}
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{{learnlist/tm5|HM06|Rock Smash|Fighting|Physical|40|100|15}}
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{{learnlist/tmf|Klinklang|Steel}}
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===By [[move tutor]]===
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{{learnlist/tutorh|Klinklang|Steel}}
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{{learnlist/tutor|Bind|Normal|Physical|15|85|20}}
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{{learnlist/tutor|Gravity|Psychic|Status|—|—|5}}
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{{learnlist/tutor|Iron Defense|Steel|Status|—|—|15}}
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{{learnlist/tutor|Magic Coat|Psychic|Status|—|—|15}}
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{{learnlist/tutor|Magnet Rise|Electric|Status|—|—|10}}
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{{learnlist/tutor|Signal Beam|Bug|Special|75|100|15}}
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{{learnlist/tutor|Uproar|Normal|Special|90|100|10}}
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{{learnlist/tutorf|Klinklang|Steel|5=1}}
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==Other forms==
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<gallery>
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KlinklangS.png|[[Shiny]] Klinklang
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</gallery>

Revision as of 22:13, 9 December 2015

←(#600) Klang Klinklang (#601) Litwick (#607)→
Klinklang
#601
Type
Steel Normal
Catch rate
30
Abilities
Plus/Minus
Hidden Ability
Clear Body
Spawn time
Dusk
Level range in wild
None
Spawn location
Land/Underground
Gender ratio
50% ♂, 50% ♀
EV yield
3 Defense
Mount
None
Egg Groups
Mineral
Behavior
Timid 80%
Neutral 0%
Aggressive 20%
Modeled by
Unknown
Textured by
Unknown
Animated by
Unknown
Voiced by
N/A

Klinklang is a Steel-type Pokémon that evolves from Klang at level 49. It is the final form of Klink.

Klinklang's minigear spins at high speed. Then the energy from the red core charges the minigear to make it ready to fire.

Spawn rate

Biome Time Location Rate
Extreme Hills M Dawn/Dusk Land 0.417%
Extreme Hills M Dawn/Dusk Underground 0.676%
Extreme Hills+ M Dawn/Dusk Land 0.417%
Extreme Hills+ M Dawn/Dusk Underground 0.676%

Drops

Drop Chance Quantity
Aluminium Ingot 50% 1
Iron Ingot 40% 3
Redstone 60% 4

Stats

HP: 60
Attack: 100
Defense: 115
Sp. Atk: 70
Sp. Def: 85
Speed: 90
Total: 520

Type effectiveness

BugType.png DarkType.png DragonType.png ElectricType.png FairyType.png FightingType.png FireType.png FlyingType.png GhostType.png GrassType.png GroundType.png IceType.png NormalType.png PoisonType.png PsychicType.png RockType.png SteelType.png WaterType.png
½× ½× ½× ½× ½× ½× ½× ½× ½× ½× ½×

Moves

By level

Level Move Type Category Power Accuracy PP
001 ViceGrip NormalType.pngNormal Physical 55 100% 30
001 Charge ElectricType.pngElectric Status 20
001 ThunderShock ElectricType.pngElectric Special 40 100% 30
001 Gear Grind SteelType.pngSteel Physical 50 85% 15
066 Charge ElectricType.pngElectric Status 20
1111 ThunderShock ElectricType.pngElectric Special 40 100% 30
1616 Gear Grind SteelType.pngSteel Physical 50 85% 15
2121 Bind NormalType.pngNormal Physical 15 85% 20
2525 Charge Beam ElectricType.pngElectric Special 50 90% 10
3131 Autotomize SteelType.pngSteel Status 15
3636 Mirror Shot SteelType.pngSteel Special 65 85% 10
4040 Screech NormalType.pngNormal Status 85% 40
4444 Discharge ElectricType.pngElectric Special 80 100% 15
4848 Metal Sound SteelType.pngSteel Status 85% 40
5454 Shift Gear SteelType.pngSteel Status 10
6060 Lock-On NormalType.pngNormal Status 5
6666 Zap Cannon ElectricType.pngElectric Special 120 50% 5
7272 Hyper Beam NormalType.pngNormal Special 150 90% 5
  • Bold indicates a move that gets STAB when used by Klinklang.

By TM/HM

TM Move Type Category Power Accuracy  PP 
Bag TM Poison Sprite.png TM06 Toxic PoisonType.pngPoison Status 90% 10
Bag TM Normal Sprite.png TM10 Hidden Power
Varies
Special 100% 15
Bag TM Normal Sprite.png TM15 Hyper Beam NormalType.pngNormal Special 150 90% 5
Bag TM Normal Sprite.png TM17 Protect NormalType.pngNormal Status 10
Bag TM Normal Sprite.png TM21 Frustration NormalType.pngNormal Physical 100% 20
Bag TM Electric Sprite.png TM24 Thunderbolt ElectricType.pngElectric Special 95 100% 15
Bag TM Electric Sprite.png TM25 Thunder ElectricType.pngElectric Special 120 70% 10
Bag TM Normal Sprite.png TM27 Return NormalType.pngNormal Physical 100% 20
Bag TM Normal Sprite.png TM32 Double Team NormalType.pngNormal Status 15
Bag TM Rock Sprite.png TM37 Sandstorm RockType.pngRock Status 10
Bag TM Normal Sprite.png TM42 Facade NormalType.pngNormal Physical 70 100% 20
Bag TM Psychic Sprite.png TM44 Rest PsychicType.pngPsychic Status 10
Bag TM Normal Sprite.png TM48 Round NormalType.pngNormal Special 60 100% 15
Bag TM Electric Sprite.png TM57 Charge Beam ElectricType.pngElectric Special 50 90% 10
Bag TM Normal Sprite.png TM68 Giga Impact NormalType.pngNormal Physical 150 90% 5
Bag TM Rock Sprite.png TM69 Rock Polish RockType.pngRock Status 20
Bag TM Electric Sprite.png TM72 Volt Switch ElectricType.pngElectric Special 70 100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave ElectricType.pngElectric Status 100% 20
Bag TM Normal Sprite.png TM87 Swagger NormalType.pngNormal Status 90% 15
Bag TM Normal Sprite.png TM90 Substitute NormalType.pngNormal Status 10
Bag TM Steel Sprite.png TM91 Flash Cannon SteelType.pngSteel Special 80 100% 10
Bag TM Psychic Sprite.png TM92 Trick Room PsychicType.pngPsychic Status 5
Bag TM Electric Sprite.png TM93 Wild Charge ElectricType.pngElectric Physical 90 100% 15
Bag TM Fighting Sprite.png TM94 Rock Smash FightingType.pngFighting Physical 40 100% 15
Bag TM Electric Sprite.png TM130 Zap Cannon ElectricType.pngElectric Special 120 50% 5
Bag TM Normal Sprite.png TM132 Snore NormalType.pngNormal Special 40 100% 15
Bag TM Normal Sprite.png TM140 Sleep Talk NormalType.pngNormal Status 10
Bag TM Normal Sprite.png TM160 Recycle NormalType.pngNormal Status 10
Bag TM Fighting Sprite.png HM06 Rock Smash FightingType.pngFighting Physical 40 100% 15
  • Bold indicates a move that gets STAB when used by Klinklang.

By move tutor

Move Type Category Power Accuracy PP
Bind NormalType.pngNormal Physical 15 85% 20
Gravity PsychicType.pngPsychic Status 5
Iron Defense SteelType.pngSteel Status 15
Magic Coat PsychicType.pngPsychic Status 15
Magnet Rise ElectricType.pngElectric Status 10
Signal Beam BugType.pngBug Special 75 100% 15
Uproar NormalType.pngNormal Special 90 100% 10

Other forms

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