Protect is a Normal-type move that protects the user from attacks during the turn. Its success rate is divided by 3 each time Protect, Detect, Endure, Spiky Shield, Quick Guard, or Wide Guard is successfully used consecutively, to a minimum success rate of 1. Curse, Future Sight, Imprison, Perish Song, Psych Up, Roar, Role Play, Transform, and Whirlwind are not affected by Protect. Feint and Phantom Force bypass Protect and remove its effects for the remainder of the turn.
By prior evolution