Difference between revisions of "Better Spawner/Spawn Info/Item"
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(Added example) |
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|style="text-align:center"|<code>"minQuantity"</code> | |style="text-align:center"|<code>"minQuantity"</code> | ||
− | |style="text-align:center"|A positive integer. | + | |style="text-align:center"|A positive integer greater than zero. |
|style="text-align:center"|The smallest amount of the item that might drop. This is overwritten by a specified <code>"quantity"</code> in the [[JsonItemStack|JSON item stack]]. | |style="text-align:center"|The smallest amount of the item that might drop. This is overwritten by a specified <code>"quantity"</code> in the [[JsonItemStack|JSON item stack]]. | ||
|- | |- | ||
|style="text-align:center"|<code>"maxQuantity"</code> | |style="text-align:center"|<code>"maxQuantity"</code> | ||
− | |style="text-align:center"|A positive integer. | + | |style="text-align:center"|A positive integer greater than zero. |
|style="text-align:center"|The largest amount of the item that might drop. This is overwritten by a specified <code>"quantity"</code> in the [[JsonItemStack|JSON item stack]]. | |style="text-align:center"|The largest amount of the item that might drop. This is overwritten by a specified <code>"quantity"</code> in the [[JsonItemStack|JSON item stack]]. | ||
|} | |} | ||
+ | |||
+ | Example: | ||
+ | <div onload="prettyPrint()"> | ||
+ | <pre class="prettyprint"> | ||
+ | { | ||
+ | "typeID": "item", | ||
+ | "stringLocationTypes": [ | ||
+ | "Super Rod Lava" | ||
+ | ], | ||
+ | "condition": { | ||
+ | "times": [ | ||
+ | "NIGHT" | ||
+ | ], | ||
+ | "stringBiomes": [ | ||
+ | "roofed_forest", | ||
+ | "mutated_roofed_forest" | ||
+ | ] | ||
+ | }, | ||
+ | "item": { | ||
+ | "itemID": "minecraft:enchanted_book", | ||
+ | "nbt": "{StoredEnchantments:[{id:70,lvl:1}]}" | ||
+ | }, | ||
+ | "minQuantity": 1, | ||
+ | "maxQuantity": 3, | ||
+ | "rarity": 50 | ||
+ | } | ||
+ | </pre> | ||
+ | </div> |
Latest revision as of 02:49, 5 June 2018
SpawnInfoItem are SpawnInfo specifically for spawning items. Normally this will simply spawn the item at the spawn location. However, in the case of fishing, the game will attempt to put the item directly into the player's inventory.
These are the properties available when a SpawnInfo has "typeID": "item"
:
Property label | Type of value | Description |
---|---|---|
"item"
|
A JSON item stack. | The information about the item itself. |
"minQuantity"
|
A positive integer greater than zero. | The smallest amount of the item that might drop. This is overwritten by a specified "quantity" in the JSON item stack.
|
"maxQuantity"
|
A positive integer greater than zero. | The largest amount of the item that might drop. This is overwritten by a specified "quantity" in the JSON item stack.
|
Example:
{ "typeID": "item", "stringLocationTypes": [ "Super Rod Lava" ], "condition": { "times": [ "NIGHT" ], "stringBiomes": [ "roofed_forest", "mutated_roofed_forest" ] }, "item": { "itemID": "minecraft:enchanted_book", "nbt": "{StoredEnchantments:[{id:70,lvl:1}]}" }, "minQuantity": 1, "maxQuantity": 3, "rarity": 50 }